Search found 134 matches

by mich
December 12th, 2009, 7:00 pm
Forum: Multiplayer Development
Topic: 1vs1 new map (balancing tips required)
Replies: 11
Views: 1459

Re: 1vs1 new map (balancing tips required)

Hi Caphriel, while usually I agree of not making strange things with terrains, in this case that zone is completely outside from the normal played zone. In the end only 4 or 5 hex are intransitable and I think that the player can understant why. This said, I will try to see how the map looks with ca...
by mich
December 10th, 2009, 10:46 pm
Forum: Multiplayer Development
Topic: 1vs1 new map (balancing tips required)
Replies: 11
Views: 1459

Re: 1vs1 new map (balancing tips required)

Hi Doc, thanks for the tips. It's pretty difficult to balance that amount of chasm with Drakes involved, and as it is they create a few bottlenecks that may be unpleasant in longer games. You could either reduce the chasm terrain, or give it the impassible overlay, which would restrict all units fro...
by mich
December 9th, 2009, 8:30 am
Forum: Multiplayer Development
Topic: 1vs1 new map (balancing tips required)
Replies: 11
Views: 1459

1vs1 new map (balancing tips required)

Hi guys, I have tryied to play around with the map editor, trying to make a 1vs1 map. This is what is come out, probably not completely balanced (it's not easy to balance all that chasm), but at least I have tryied. The large use of chasm is one of the key idea of the map, a terrain not usually used...
by mich
November 14th, 2009, 5:01 pm
Forum: Technical Support
Topic: wesnoth 1.7.7 crash in the multiplayer menu
Replies: 6
Views: 1451

Re: wesnoth 1.7.7 crash in the multiplayer menu

I have similar messages in the new lobby too (wesnoth 1.7.8), and there they are more frequent (so probably more easy to reproduce). the message are 20091114 17:26:01 error gui/event: distributor mouse motion [lobby_main]: show hover tooltip bailing out, no hover widget. 20091114 17:26:01 error gui/...
by mich
November 8th, 2009, 6:52 pm
Forum: Technical Support
Topic: wesnoth 1.7.7 crash in the multiplayer menu
Replies: 6
Views: 1451

Re: wesnoth 1.7.7 crash in the multiplayer menu

Thanks. Just tryied with svn version, the problem is still present (I have the same message in the terminal) but the game doesn't crash anymore.
Also next time please report the bug a bugs.wesnoth.org, where it's more likely to be found.
Ok, next time I will report bugs there.
by mich
November 7th, 2009, 7:17 pm
Forum: Technical Support
Topic: Wesnoth cant open!
Replies: 1
Views: 222

Re: Wesnoth cant open!

Probably you have downloaded the source code. If you are using windows don't download that (but if you don't know what it is don't download it also with the others os). Try instead to download the windows version of the game (you can download the stable version from here: http://sourceforge.net/proj...
by mich
November 6th, 2009, 12:18 pm
Forum: Technical Support
Topic: wesnoth 1.7.7 crash in the multiplayer menu
Replies: 6
Views: 1451

wesnoth 1.7.7 crash in the multiplayer menu

If from the main menu I choose multiplayer, and in the the following menu (the one with "join official server", "connect to server", etc...) I put the mouse on an option, then slowly move the mouse up or down over the others options I experience a crash (continue to move the mouse up or down for som...
by mich
November 5th, 2009, 8:46 pm
Forum: Technical Support
Topic: turn refresh event no more working on turn 1 (1.7.7)
Replies: 1
Views: 238

turn refresh event no more working on turn 1 (1.7.7)

It seems that turn refresh event does work no more on turn 1. This is not a great problem, but it cause some problems on some scenarios (The_Long_March in the south guard is an example, and probably some others too). In that scenarios the elves lose all their movements in a turn refresh event, but i...
by mich
November 4th, 2009, 2:57 pm
Forum: Technical Support
Topic: Little bug in The South Guard (wesnoth 1.7.7)
Replies: 0
Views: 425

Little bug in The South Guard (wesnoth 1.7.7)

When playing on easy and a new type of enemy attacks yours units a message with some unit information is showed. The problem is that when you are attacked by a walking corpse his image isn't displayed. Probably the same thing happens with the skeleton too. To fix the problem replace in campaigns/The...
by mich
October 26th, 2009, 8:56 am
Forum: Faction & Era Development
Topic: Ranged Era
Replies: 58
Views: 16002

Re: Ranged Era

Sorry for the third post in a row, but version 0.4.0 is out (only for wesnoth 1.7/1.8 ). I had already uploaded it some days ago, but it seems disappeared from the add-on server, so I have reuploaded it now. If someone has removed it with a reason, please, let me know it. The changes are really a lo...
by mich
October 16th, 2009, 1:39 pm
Forum: WML Workshop
Topic: [set_menu_item] and needs_select
Replies: 2
Views: 439

Re: [set_menu_item] and needs_select

I have thought of something like that and I understand that it will not be so easy to fix.
Well, for the moment I have filtered the menu item to appear only in safe cases.
Thanks for your answer.
by mich
October 15th, 2009, 2:58 pm
Forum: WML Workshop
Topic: [set_menu_item] and needs_select
Replies: 2
Views: 439

[set_menu_item] and needs_select

I'm having trouble using a select event and needs_select in a [set_menu_item] in a multiplayer scenario (on wesnoth 1.7.6). If I trigger a select event, then move the selected unit, and then right click and use the new menu voice, the select event doesn't trigger on the others clients causing oos. I...
by mich
October 6th, 2009, 1:43 pm
Forum: Technical Support
Topic: Little problem with ambush (1.7.6)
Replies: 4
Views: 781

Re: Little problem with ambush (1.7.6)

Well, there isn't much to see, but here it's a cropped image. ambushproblem.jpg As you can see the wose isn't displayed (until I click on some other units). I wasn't able to reproduce it on linux. I have also noted that for leaders ambush doesn't work on turn 1 (this happens in 1.7.6 but also in the...
by mich
October 6th, 2009, 11:21 am
Forum: Technical Support
Topic: Little problem with ambush (1.7.6)
Replies: 4
Views: 781

Little problem with ambush (1.7.6)

Playing without fog, the hidden unit isn't suddenly displayed when it has an enemy unit near, but only after you click on another unit or scroll the screen. Probably the screen isn't refreshed after the ambush event. The problem doesn't show always, but most of the time (without fog). A screenshot o...
by mich
October 5th, 2009, 3:38 pm
Forum: Technical Support
Topic: building from source on debian
Replies: 3
Views: 383

Re: building from source on debian

Try apt-get build-dep wesnoth as root before starting to compile. This command will download all the dependances, so you don't have to bother to download them manually. If you build the developement version you have to manually add some others dev packages (lua, pango and maybe some others), but for...