Search found 134 matches

by mich
September 10th, 2010, 5:37 pm
Forum: Technical Support
Topic: LOW Northern Battle - Landar recruiting shaman line
Replies: 14
Views: 2571

Re: LOW Northern Battle - Landar recruiting shaman line

Here it is. It's a little old, as you can see from the gold overlay above the loyal scout (if I remember correcly you are the one that fixed that), but it works.
by mich
September 5th, 2010, 1:47 pm
Forum: Faction & Era Development
Topic: BEEM - Balancing Extended Era Modification v3.3.2
Replies: 185
Views: 40672

Re: BEEM - Balancing Extended Era Modification v3.3.2

Thanks for the reports guys. I will take a look at them, but I don't even know if a new release will be ever made. So don't expect much.
by mich
September 5th, 2010, 1:40 pm
Forum: WML Workshop
Topic: Images don't show up in multiplayer
Replies: 5
Views: 339

Re: Images don't show up in multiplayer

Reepurr wrote:Does that mean I should have two binary_path tags, one in ifdef campaign and one in ifdef multiplayer? :?
Yes.
by mich
September 1st, 2010, 10:44 am
Forum: Users’ Forum
Topic: Mage as leader wastes 30 seconds of my precious life
Replies: 4
Views: 1064

Re: Mage as leader wastes 30 seconds of my precious life

In 1.9 you can use the new whiteboard to plan a recruit during the enemy turn. So you will be able to see what kind of units you can recruit before your turn begins.
by mich
August 31st, 2010, 7:19 am
Forum: WML Workshop
Topic: How can I change the "Ambushed!" text in something else?
Replies: 2
Views: 235

How can I change the "Ambushed!" text in something else?

I'm trying to make an ability similar to the ambush one, but that works everywhere and with a different alert message. Well, the ability works, but I am not able to change the alert message. Here is the code used #define ABILITY_FOAP_INVISIBLE [hides] id=foap_invisible name= _ "invisible" name_inact...
by mich
August 23rd, 2010, 6:35 pm
Forum: Multiplayer Development
Topic: 1vs1 new map (balancing tips required)
Replies: 11
Views: 1436

Re: 1vs1 new map (balancing tips required)

Hi Rigor. Unfortunately it wasn't played much until now. Probably it looks a little too revolutionary with all that chasm. Until now, except from my games, the map wasn't really used (I found 2 ladder replays where the map was randomly picked but the players leaved, and just a couple of game with no...
by mich
August 13th, 2010, 9:43 am
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 265
Views: 91317

Re: 1.8 SP Campaign, Fate of a Princess

Well, I was planning to make some changes to that scenario, but unfortunately I haven't still find the time for work seriously on it. The main problem to fix is the impossibility to complete the scenario if one stand on the rune before find the key. But there are others problems as well, and the pos...
by mich
July 27th, 2010, 1:46 pm
Forum: Multiplayer Development
Topic: 1vs1 new map (balancing tips required)
Replies: 11
Views: 1436

Re: 1vs1 new map (balancing tips required)

Feel free to add it. I will be happy, cause probably this is the best way to get some interesting replays.
by mich
July 24th, 2010, 4:48 pm
Forum: Multiplayer Development
Topic: 1vs1 new map (balancing tips required)
Replies: 11
Views: 1436

Re: 1vs1 new map (balancing tips required)

After a lot of time, I attach a screenshoot of the new version of the map. Now there are more bridges and more villages. The two impassable corners now are cave wall, so no more problems. Surely the balancement is better than before. You can find it in the "Mich's Maps" add-on (there is also another...
by mich
July 7th, 2010, 10:40 am
Forum: Technical Support
Topic: Add-on Crash
Replies: 2
Views: 392

Re: Add-on Crash

I haven't problems with ranged era. Are you sure that this problem is caused by ranged era? Are you sure that the download was successfully? Please try to remove ranged era and see if the problem persist. If the problem is really caused by ranged era, please give me all the informations about this p...
by mich
June 17th, 2010, 1:29 pm
Forum: Multiplayer Development
Topic: Error when designing MP Maps
Replies: 7
Views: 1198

Re: Error when designing MP Maps

You can't use the campaigns terrains. In particular you are using the terrain with the fire here. It's an UtBS specific terrain, and you can't use it (if you don't know how to use it naturally). If there are others campagns terrains remove them too.
by mich
June 13th, 2010, 8:50 am
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 265
Views: 91317

Re: 1.8 SP Campaign, Fate of a Princess

It's a bug. My bad. Sorry for that, it will be fixed in the next version, until now, please use it only one time a turn if you want to play the campaign how it was planned. But well, if you like to win in the easiest way fell free to do so :wink:
Thanks for the report.
by mich
June 10th, 2010, 7:58 am
Forum: Translations & Internationalization
Topic: Dialogs of a scenario are disappeared on the .po file
Replies: 1
Views: 720

Re: Dialogs of a scenario are disappeared on the .po file

The problem is in this line:

Code: Select all

#textdomain wesnoth-Fate_of_a_princess
It must be

Code: Select all

#textdomain wesnoth-Fate_of_a_Princess
by mich
May 27th, 2010, 5:39 pm
Forum: Faction & Era Development
Topic: Middle Age era
Replies: 20
Views: 2984

Re: Middle Age era

the problem is the same, try with a simple recruit=Cavalryman and it will work.
How can I make Transport ships to transport units ?
This is not so simple if you are new to WML. For me it's better if you wait until you get more experienced.