Search found 313 matches

by Atz
April 25th, 2010, 1:51 pm
Forum: Art Contributions
Topic: The Hammer of Thursagan portrait repaints
Replies: 396
Views: 93224

Re: The Hammer of Thursagan portrait repaints(update4)

Thanks! You're right that there's something wrong, but it's not the arm. In all the sketches, I actually draw the arm even when it's hidden. What's wrong is that I've been making assumptions about how you hold a shield, without actually doing the research. And it seems my assumptions are a bit off....
by Atz
April 21st, 2010, 10:27 am
Forum: Strategies & Tips
Topic: How do I cancel out a unit selection?
Replies: 5
Views: 950

Re: How do I cancel out a unit selection?

HomerJ wrote:Uhm, doesn't clicking a open hex work anymore?
...wouldn't that order your unit to move?

Anyway, to deselect a unit, right-click on any hex.
by Atz
April 11th, 2010, 7:22 am
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 154396

Re: Extended Era revived - version 36

Nice to see Extended Era updated for 1.8. However, there seems to be a bug with the Evil Crab's eye beam firing from the and to the wrong hex sometimes (see below). It's probably just a copying error in the image macro, so it shouldn't be too hard to fix.
by Atz
April 6th, 2010, 1:50 pm
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 147837

Re: artisticdude's art, thorny vines and undersized mages

I'm not convinced the shading is the problem... I just gave it a quick edit to check, and I don't think it came out too badly. Note that I haven't altered the shading beyond what was necessary to make the blade curved. Also, looking at the axes of the mainline dwarves, they have fairly similar shadi...
by Atz
April 6th, 2010, 11:21 am
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 147837

Re: artisticdude's art, thorny vines and undersized mages

I think that the problem with the Axe's blades is the shading: I think that the outer side (IE the actually sharp part) should be darker then the inside. No, I don't think it's that. If you look at the mainline units, many (most?) of them have the edge lighter than the flat of the blade. All the ax...
by Atz
August 30th, 2009, 4:34 am
Forum: Ideas
Topic: Creation of "helper" program to speed download/install
Replies: 3
Views: 554

Creation of "helper" program to speed download/install

Hey, people. I've been having trouble downloading the latest version of Wesnoth due to increasing size and my somewhat unstable internet connection (yes, I have tried download managers and such). To that end, I was wondering if anyone has considered creating a "helper" program, similar to those used...
by Atz
September 13th, 2008, 2:27 pm
Forum: Users’ Forum
Topic: Wesnoth mechanics vs battlefield reality
Replies: 11
Views: 2656

Re: Wesnoth mechanics vs battlefield reality

Firstly, I think you're confusing strategy with realism. They are not the same thing; a game can be strategic without being an accurate war simulation (games like Go, for instance, are abstract but definitely strategic). Wesnoth does have a lot of emphasis on tactics, but it also has sufficient stra...
by Atz
September 13th, 2008, 1:48 pm
Forum: Users’ Forum
Topic: why no weapons
Replies: 5
Views: 1404

Re: why no weapons

Yeah, going by the unit and race description, goblins aren't exactly the strongest creatures out there. I imagine they'd find it a bit difficult to balance and control their wolf properly while carrying a huge scimitar, let alone fight effectively enough to surpass the wolf's abilities.
by Atz
September 13th, 2008, 1:43 pm
Forum: Users’ Forum
Topic: General AI question regarding multiplayer
Replies: 13
Views: 1782

Re: General AI question regarding multiplayer

Yeah, the AI cleaves to the Lord Rust School of War: massive casualties are the main thing, regardless of whose side they're on. An almost complete failure to take allied forces into account is probably the next largest problem, and perhaps more easily fixed - treating allied units in pretty much th...
by Atz
August 27th, 2008, 5:01 am
Forum: Art Contributions
Topic: Icons to define a units traits and resistances
Replies: 75
Views: 22510

Re: Icons to define a units traits and resistances

In any case, this would require authors of new traits, abilities and damage types to create images for them... Authors of new attacks are already required to make a new attack icon or use a blank one, if there are no suitable icons. I believe this occurs much more frequently than creating a whole n...
by Atz
August 26th, 2008, 3:02 am
Forum: Ideas
Topic: The "Terror" Idea
Replies: 11
Views: 2207

Re: The "Terror" Idea

Undead have poison, drain, plague and nightstalk, none of which are possessed by lawful factions. They also have many units with high resistance to common damage types, and some flying units, which several factions lack. There are several other abilities/specials that most factions are lacking - I b...
by Atz
August 26th, 2008, 2:45 am
Forum: Ideas
Topic: Scenario statistics in campaigns.
Replies: 5
Views: 1003

Re: Scenario statistics in campaigns.

I'm using v1.4.3, a fairly recent version of the stable branch. If it's already implemented in the dev branch, good.
by Atz
August 25th, 2008, 3:16 am
Forum: Ideas
Topic: Scenario statistics in campaigns.
Replies: 5
Views: 1003

Scenario statistics in campaigns.

Simple suggestion. In a campaign, the statistics window shows your stats over the course of the entire campaign. It'd be good if you could also look at statistics for the current scenario. Should be easy to do, since it just uses what's already there...