Search found 2457 matches

by Anonymissimus
March 28th, 2015, 11:12 pm
Forum: Lua Labs
Topic: inserting into tables out of bounds
Replies: 12
Views: 3503

Re: inserting into tables out of bounds

I guess you are talking about table.insert(a,2,3) . Indeed. Anyways it was announced that we changed to lua 5.2.3 here: http://forums.wesnoth.org/viewtopic.php?f=5&t=41190#p577543 I don't see this change (table.insert) listed anywhere in the corresponding links in that post, and it unfortunately in...
by Anonymissimus
March 28th, 2015, 10:46 pm
Forum: Lua Labs
Topic: inserting into tables out of bounds
Replies: 12
Views: 3503

Re: inserting into tables out of bounds

What does dbms do? What do you expect the value of a to be. What do you observe? Do you observe a lua error? When you say "still okay" at 5.2.0 what exactly does that mean Displays very comprehensive information about any sort of lua variable. I wrote it once, it's in the WLP and pretty well-known ...
by Anonymissimus
March 28th, 2015, 9:45 pm
Forum: Lua Labs
Topic: inserting into tables out of bounds
Replies: 12
Views: 3503

Re: inserting into tables out of bounds

It is unlikely that I was unaware of the possibility that such table can be created or that I didn't test that it's working as expected. I just checked that my system's lua (Lua 5.1.4) can execute the code above correctly, no error because of the missing entry at [1]. So it looks as if that' s a sil...
by Anonymissimus
March 28th, 2015, 9:00 pm
Forum: Lua Labs
Topic: inserting into tables out of bounds
Replies: 12
Views: 3503

inserting into tables out of bounds

It seems that this code local a = {} table.insert(a, 2) table.insert(a, 2, 3); dbms(a) has worked in the past in wesnoth lua even if the second line is left out, so that a table with something at [2]= but nothing at [1]= is created, according to the code I had written back then. Wasn't there some "s...
by Anonymissimus
March 20th, 2015, 3:03 pm
Forum: Strategies & Tips
Topic: River Defense Strategy Guide(Beginners and moderate Players)
Replies: 6
Views: 6484

Re: River Defense Strategy Guide(Beginners and moderate Play

The primary example that may be played as defending at a river is 08_The_Princess_of_Wesnoth in HttT. I've played it many times that way or that way, and found it's not worth defending at the river. Even though you're loyalist/elves there. Results get better when arranging battles in a way that you ...
by Anonymissimus
March 16th, 2015, 6:47 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 135
Views: 42774

Re: My latest project -- a digital collectible card game

Are you updating the windows binary available in the starting post, then (there are no version numbers) ? You are getting lots of bug reports, logically.
I don't want to be bothered with the bugs or with compiling it, especially not on windows.
by Anonymissimus
March 10th, 2015, 7:16 pm
Forum: Ideas
Topic: What do YOU want to see improved?
Replies: 36
Views: 10258

Re: What do YOU want to see improved?

If someone wants to see what disasters CampGen led to, the old 1.2 add-ons server should still contain some. I recall a campgen campaign I once played with 1.2...huge maps, all scenarios of type "defeat all enemy leaders", a little dialog or story at the start of each, that's it. Nothing else, no o...
by Anonymissimus
March 9th, 2015, 10:07 pm
Forum: Ideas
Topic: What do YOU want to see improved?
Replies: 36
Views: 10258

Re: What do YOU want to see improved?

If it becomes too easy to create addons, it leads to bad addons. Not neccessarily of course, but still. This could be witnessed back then when campgen had been working. During all that time one needs to learn wml, a lot of thinking and ideas goes on in the creator's mind, and all is packed into the ...
by Anonymissimus
March 9th, 2015, 9:46 pm
Forum: Ideas
Topic: [engine] Able to use options when not your turn & playing
Replies: 20
Views: 4226

Re: [engine] Able to use options when not your turn & playin

I just wanted to write what I already wrote above: In my MP addon SoW (see signature) I found 2 so-so ways to work around this: -Put the help into the scenario objectives dialog. Turn bell is blocked though, and I guess that's a basic limitation of the engine which cannot be solved. -Cut the help in...
by Anonymissimus
March 8th, 2015, 7:30 pm
Forum: Faction & Era Development
Topic: Plan_Your_Advancements (BfW 1.11/1.12)
Replies: 10
Views: 9491

Re: Plan_Your_Advancements (BfW 1.11/1.12)

Would it be possible to have this [modification] include [checkbox] about whether the start [message] is displayed? Nice idea, thanks. It's on the server. I think usefulness of this [modification] is so universal that should be integrated in BfW engine. Is there any chance that happens in BfW 1.14?...
by Anonymissimus
March 6th, 2015, 7:35 pm
Forum: Ideas
Topic: What do YOU want to see improved?
Replies: 36
Views: 10258

Re: What do YOU want to see improved?

"General reliability and stability" and "Improved data structures" of course. Developers like to code features instead of valgrinding. Too bad. On my ubuntu I see wesnoth consume more than 1 GB of memory when connected to multiplayer. I don't know whether it has always been that way or whether it's ...
by Anonymissimus
February 17th, 2015, 5:47 pm
Forum: Faction & Era Development
Topic: [PblWML] How to get a custom icon for MP Era?
Replies: 6
Views: 2540

Re: [PblWML] How to get a custom icon for MP Era?

Note that the problem with a custom image is not any better with other addon types. Campaigns have it as well .It's just so that sp campaigns have no need to transfer images over the wesnothd server (it can't), since there is only a single client, so they can afford custom images much better.
by Anonymissimus
February 13th, 2015, 3:08 am
Forum: Users’ Forum
Topic: Older Campaigns
Replies: 9
Views: 2528

Re: Older Campaigns

http://add-ons.wesnoth.org/ The question likely was referring to an older wesnoth version, not older campaign versions. That's what you can get from that URL. They likely will not work with a current wesnoth version, but only with older wesnoth version then (a wesnoth version from the time the addo...
by Anonymissimus
January 29th, 2015, 7:19 pm
Forum: Users’ Forum
Topic: Reason for Villages healing +8 & Castles/Keeps 0
Replies: 9
Views: 2716

Re: Reason for Villages healing +8 & Castles/Keeps 0

Dixie: Kind of offtopic, but medieval castles very often had a secret tunnel as well, to be able to survive a long siege as well. This is of course against what you wanna prove. ;)
Forget realism.