Search found 151 matches

by SkeleRanger
October 25th, 2008, 2:53 am
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 13976

Re: Art for The Life of a Mage

Because 1. They can die. I wouldn't want to send children to their death, even if they're fictional :augh: 2. They can fight. Child soldiers are a major issue in many parts of the world, and are generally frowned upon. Ah, I see your point. I don't think I'll have that problem as the children won't...
by SkeleRanger
October 24th, 2008, 11:57 pm
Forum: Users’ Forum
Topic: Luck rant [split from Luck in Wesnoth: Rationale]
Replies: 166
Views: 14614

Re: Luck rant [split from Luck in Wesnoth: Rationale]

I no way did I intend to address anyone in particular with my immediate previous post, especailly not you, SkeleRanger. I simply posted it because I was getting an overall impression of a perception of me that I wanted to address. I'm sorry for the confusion. Okay, I'm glad. I didn't think it was t...
by SkeleRanger
October 24th, 2008, 11:52 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 209
Views: 44697

Re: The High Seas (Naval MP Scenario)

Hi, I've played this MP and I think its great. I hope it does well. I downloaded Mabuse's mod, and I played around with it a bit. Fixed a few bugs. I think I fixed the slave net problem...sort of. I did away with the net, and added a special unit instead, and it works pretty well. If you don't like ...
by SkeleRanger
October 24th, 2008, 10:53 pm
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 13976

Re: Art for The Life of a Mage

i think having children units in wesnoth could be a quite controversial issue... How so? Yeah there is an attack, I think. If I can't get a complete set of animations, I'll have to make them myself. If it has a full animation then hurray :D , I'd love it. If not I'd better use the sprite I made bec...
by SkeleRanger
October 24th, 2008, 10:49 pm
Forum: Users’ Forum
Topic: Luck rant [split from Luck in Wesnoth: Rationale]
Replies: 166
Views: 14614

Re: Luck rant [split from Luck in Wesnoth: Rationale]

Okay, first of all I would like to apologize to JW if I said anything offensive or sounded like I was attacking you. I did not mean it like that. I will try to do better in the future. As to the issue... I do not think that you don't like Wesnoth. If you didn't you wouldn't be working so hard to mak...
by SkeleRanger
October 23rd, 2008, 10:07 pm
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 13976

Re: Art for The Life of a Mage

Is there animation for it as well?
by SkeleRanger
October 22nd, 2008, 3:41 am
Forum: Users’ Forum
Topic: Luck rant [split from Luck in Wesnoth: Rationale]
Replies: 166
Views: 14614

Re: Luck rant [split from Luck in Wesnoth: Rationale]

Indeed. Yet some people would rather defend their notion of why the RNG is how it is instead of create a statement for what to expect from Wesnoth. In this way they don't address the issue at all, and the problems of unfulfilled expectations - aka luck threads - will continue. Of course, sometimes ...
by SkeleRanger
October 22nd, 2008, 3:07 am
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 13976

Re: Art for The Life of a Mage

Okay I've been tossing around a few images and here's my best. Comments?
by SkeleRanger
October 22nd, 2008, 3:05 am
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 13976

Re: Art for The Life of a Mage

And this is where I will post final portraits. Portraits needed... Blue=Important Green=Unnecessary, but it would be nice to have Orange=Low priority, more icing on the cake then anything else Dillon (old and young) Lhyron Arand II Ana'sar Eldaric V Slinian (old and young) Jamarn Caryn (spectre and ...
by SkeleRanger
October 22nd, 2008, 3:05 am
Forum: Art Workshop
Topic: Art for Tale of a Mage
Replies: 55
Views: 13976

Re: Art for The Life of a Mage

This is where I will post all finished sprites. M=Male F=Female Finished sprites Peasant Child-M http://www.wesnoth.org/forum/download/file.php?id=26270 http://www.wesnoth.org/forum/download/file.php?id=26272 http://www.wesnoth.org/forum/download/file.php?id=26271 http://www.wesnoth.org/forum/downlo...
by SkeleRanger
October 16th, 2008, 11:54 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 45664

Re: Campaign: The Life of a Mage

A Guy wrote:Few things.

Anduin - should be Alduin.
Elensafar - should be Elensefar.
:shock:
Did they change Alduin's name? Cause I could've sworn it used to be Anduin.

Oh well, yeah I'll fix that.
by SkeleRanger
October 16th, 2008, 11:52 pm
Forum: Users’ Forum
Topic: Luck rant [split from Luck in Wesnoth: Rationale]
Replies: 166
Views: 14614

Re: Luck rant [split from Luck in Wesnoth: Rationale]

I got that you think Wesnoth should not be classified as a competitive strategy game, because you do not have complete control over the outcome of the game. Am I right?
by SkeleRanger
October 16th, 2008, 7:18 pm
Forum: Users’ Forum
Topic: Luck rant [split from Luck in Wesnoth: Rationale]
Replies: 166
Views: 14614

Re: Luck rant [split from Luck in Wesnoth: Rationale]

I mean, I could shoot you in the leg and there would probably be no way you could have avoided it, but would that make it random? No. It would have been purely my decision to injure you. That would be on my head and hands, not on your luck. You would decide to injure mrmoose, and he probably won't ...
by SkeleRanger
October 14th, 2008, 11:59 pm
Forum: Users’ Forum
Topic: Luck rant [split from Luck in Wesnoth: Rationale]
Replies: 166
Views: 14614

Re: Luck rant [split from Luck in Wesnoth: Rationale]

You seriously just took the most trivial thing I said in that entire post, made a blatantly obvious comment (about roundness) that isn't particularly relevant to the discussion, then make broad, sweeping claims as to what it proves? If I recall correctly... don't try to tell me that where the ball ...
by SkeleRanger
October 14th, 2008, 10:25 pm
Forum: Users’ Forum
Topic: Luck rant [split from Luck in Wesnoth: Rationale]
Replies: 166
Views: 14614

Re: Luck rant [split from Luck in Wesnoth: Rationale]

Didn't I say that? :?