Search found 151 matches

by SkeleRanger
July 18th, 2009, 5:11 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 209
Views: 47670

Re: The High Seas (Naval MP Scenario)

AGHH! I was navigating my ship, and another player tried to board their ship, and my Captain appears on their gangplank. :augh: 6p_-_High_Seas_Estiban_Gaol_replay.gz Some others. When unmanning a cannon, attacks are reduced by 1, but it cannot go below 1. Unmanning and remanning all cannons will all...
by SkeleRanger
July 15th, 2009, 11:36 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Replies: 534
Views: 104899

Re: Coming of the storm bug: campaign does not load

I'm pretty sure this is suppose to be posted here
by SkeleRanger
July 15th, 2009, 7:27 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 48863

Re: Campaign: Tale of a Mage

0.8.2

Added 1 playable scenario that is probably still unbalanced. Use it well...
Added 1 really quick dialogue scenario.

1 more scenario and the epilogue and I'm hopefully done. :D Yes!
by SkeleRanger
July 14th, 2009, 11:41 pm
Forum: Users’ Forum
Topic: "Earth names" for named units
Replies: 100
Views: 11069

Re: "Earth names" for named units

I do. I thought it was really clever that each unit was unique.
by SkeleRanger
July 14th, 2009, 9:21 pm
Forum: Users’ Forum
Topic: Can I have two versions of Wesnoth installed?
Replies: 9
Views: 1661

Re: Can I have two versions of Wesnoth installed?

Oh, he was talking about apt-get? I thought he meant just compiling it.
Soliton wrote:No. You have to compile yourself and use a different prefix or similar to install several versions.
So, download the code from the website, and put each in its own directory before you compile it?
by SkeleRanger
July 14th, 2009, 9:02 pm
Forum: Users’ Forum
Topic: Can I have two versions of Wesnoth installed?
Replies: 9
Views: 1661

Re: Can I have two versions of Wesnoth installed?

I believe so. I'm still new(er) to Ubuntu, and I play Wesnoth by just compiling, no install, but yes I think it should install in its own directory.
by SkeleRanger
July 14th, 2009, 8:39 pm
Forum: Users’ Forum
Topic: Can I have two versions of Wesnoth installed?
Replies: 9
Views: 1661

Re: Can I have two versions of Wesnoth installed?

Yes. What operating system do you have?

I have like 6 different versions, so I know its possible on Windows or Ubuntu. Just install each in its own directory.
by SkeleRanger
July 14th, 2009, 2:52 am
Forum: Users’ Forum
Topic: Why does the grunt have a cape?
Replies: 60
Views: 7676

Re: Why does the grunt have a cape?

ancestral wrote:...Black? Decaying flesh and bones from Undead...
EEEEWWW! Ah well, I wasn't using it.
by SkeleRanger
July 14th, 2009, 12:59 am
Forum: Users’ Forum
Topic: Why does the grunt have a cape?
Replies: 60
Views: 7676

Re: Why does the grunt have a cape?

[not sarcasm] Thank you :) My brain can rest easy now. This makes perfect sense. [/not sarcasm] And a hearty thanks to all the jokes and off topic responses. We couldn't have done it without you. notice how the tags work in this response :P [not sarcasm] I hate to think what this says about the res...
by SkeleRanger
July 14th, 2009, 12:40 am
Forum: Users’ Forum
Topic: Why does the grunt have a cape?
Replies: 60
Views: 7676

Re: Why does the grunt have a cape?

Gambit wrote:Inversely would mean that the more authority you have the less intelligent you are.
Yes, that's what I meant. Goblins actually make the connection.
by SkeleRanger
July 14th, 2009, 12:16 am
Forum: Users’ Forum
Topic: Why does the grunt have a cape?
Replies: 60
Views: 7676

Re: Why does the grunt have a cape?

Instead of a cape, maybe it is a cloak. In which case, maybe the orcs have seen The Incredibles, but just haven't noticed the similarities between the two objects. Why does this not surprise me? :| Goblins, on the other hand, don't wear any capes, probably because authority is inversely related to ...
by SkeleRanger
July 13th, 2009, 4:45 pm
Forum: Multiplayer Development
Topic: The High Seas (Naval MP Scenario)
Replies: 209
Views: 47670

Re: The High Seas (Naval MP Scenario)

@Spartadude: Try debugging a leader on one of the ships.

A few problems:
  • Nothing happens when I step on the plantation to the southwest.
  • The Man-of-Wars still follow me around whenever a monster sees me.
  • I tried purchasing a new ship and I got six of them, one for each side.
Thanks.
by SkeleRanger
June 30th, 2009, 7:06 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 48863

Re: Campaign: Tale of a Mage

Yeah, it is only dialogue. Sorry. I'm working on the next playable scenario now. I should have it up pretty soon.
by SkeleRanger
June 29th, 2009, 4:47 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 48863

Re: Campaign: Tale of a Mage

0.8.1

Fixed The Knalgans scenario, and changed Karin to Caryn. If I missed anything please tell me.
by SkeleRanger
June 16th, 2009, 4:25 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 48863

Re: Campaign: Tale of a Mage

Hi, I'm back. I'll do my best to answer said questions. I was interrupted while writing the Knalgans scenario and I forgot and uploaded it anyway. Sorry. This scenario is enough fun that I made an account on the forums just to comment on it. Thanks, SkeleRanger. :geek: Ah, that gives me a warm fuzzy...