Search found 151 matches
- July 18th, 2009, 5:11 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 209
- Views: 49509
Re: The High Seas (Naval MP Scenario)
AGHH! I was navigating my ship, and another player tried to board their ship, and my Captain appears on their gangplank. :augh: 6p_-_High_Seas_Estiban_Gaol_replay.gz Some others. When unmanning a cannon, attacks are reduced by 1, but it cannot go below 1. Unmanning and remanning all cannons will all...
- July 15th, 2009, 11:36 pm
- Forum: Scenario & Campaign Development
- Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
- Replies: 535
- Views: 111686
Re: Coming of the storm bug: campaign does not load
I'm pretty sure this is suppose to be posted here
- July 15th, 2009, 7:27 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 193
- Views: 50660
Re: Campaign: Tale of a Mage
0.8.2
Added 1 playable scenario that is probably still unbalanced. Use it well...
Added 1 really quick dialogue scenario.
1 more scenario and the epilogue and I'm hopefully done.
Yes!
Added 1 playable scenario that is probably still unbalanced. Use it well...
Added 1 really quick dialogue scenario.
1 more scenario and the epilogue and I'm hopefully done.

- July 14th, 2009, 11:41 pm
- Forum: Users’ Forum
- Topic: "Earth names" for named units
- Replies: 100
- Views: 11925
Re: "Earth names" for named units
I do. I thought it was really clever that each unit was unique.
- July 14th, 2009, 9:21 pm
- Forum: Users’ Forum
- Topic: Can I have two versions of Wesnoth installed?
- Replies: 9
- Views: 1798
Re: Can I have two versions of Wesnoth installed?
Oh, he was talking about apt-get? I thought he meant just compiling it.
So, download the code from the website, and put each in its own directory before you compile it?Soliton wrote:No. You have to compile yourself and use a different prefix or similar to install several versions.
- July 14th, 2009, 9:02 pm
- Forum: Users’ Forum
- Topic: Can I have two versions of Wesnoth installed?
- Replies: 9
- Views: 1798
Re: Can I have two versions of Wesnoth installed?
I believe so. I'm still new(er) to Ubuntu, and I play Wesnoth by just compiling, no install, but yes I think it should install in its own directory.
- July 14th, 2009, 8:39 pm
- Forum: Users’ Forum
- Topic: Can I have two versions of Wesnoth installed?
- Replies: 9
- Views: 1798
Re: Can I have two versions of Wesnoth installed?
Yes. What operating system do you have?
I have like 6 different versions, so I know its possible on Windows or Ubuntu. Just install each in its own directory.
I have like 6 different versions, so I know its possible on Windows or Ubuntu. Just install each in its own directory.
- July 14th, 2009, 2:52 am
- Forum: Users’ Forum
- Topic: Why does the grunt have a cape?
- Replies: 60
- Views: 8054
Re: Why does the grunt have a cape?
EEEEWWW! Ah well, I wasn't using it.ancestral wrote:...Black? Decaying flesh and bones from Undead...
- July 14th, 2009, 12:59 am
- Forum: Users’ Forum
- Topic: Why does the grunt have a cape?
- Replies: 60
- Views: 8054
Re: Why does the grunt have a cape?
[not sarcasm] Thank you :) My brain can rest easy now. This makes perfect sense. [/not sarcasm] And a hearty thanks to all the jokes and off topic responses. We couldn't have done it without you. notice how the tags work in this response :P [not sarcasm] I hate to think what this says about the res...
- July 14th, 2009, 12:40 am
- Forum: Users’ Forum
- Topic: Why does the grunt have a cape?
- Replies: 60
- Views: 8054
Re: Why does the grunt have a cape?
Yes, that's what I meant. Goblins actually make the connection.Gambit wrote:Inversely would mean that the more authority you have the less intelligent you are.
- July 14th, 2009, 12:16 am
- Forum: Users’ Forum
- Topic: Why does the grunt have a cape?
- Replies: 60
- Views: 8054
Re: Why does the grunt have a cape?
Instead of a cape, maybe it is a cloak. In which case, maybe the orcs have seen The Incredibles, but just haven't noticed the similarities between the two objects. Why does this not surprise me? :| Goblins, on the other hand, don't wear any capes, probably because authority is inversely related to ...
- July 13th, 2009, 4:45 pm
- Forum: Multiplayer Development
- Topic: The High Seas (Naval MP Scenario)
- Replies: 209
- Views: 49509
Re: The High Seas (Naval MP Scenario)
@Spartadude: Try debugging a leader on one of the ships.
A few problems:
A few problems:
- Nothing happens when I step on the plantation to the southwest.
- The Man-of-Wars still follow me around whenever a monster sees me.
- I tried purchasing a new ship and I got six of them, one for each side.
- June 30th, 2009, 7:06 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 193
- Views: 50660
Re: Campaign: Tale of a Mage
Yeah, it is only dialogue. Sorry. I'm working on the next playable scenario now. I should have it up pretty soon.
- June 29th, 2009, 4:47 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 193
- Views: 50660
Re: Campaign: Tale of a Mage
0.8.1
Fixed The Knalgans scenario, and changed Karin to Caryn. If I missed anything please tell me.
Fixed The Knalgans scenario, and changed Karin to Caryn. If I missed anything please tell me.
- June 16th, 2009, 4:25 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Tale of a Mage
- Replies: 193
- Views: 50660
Re: Campaign: Tale of a Mage
Hi, I'm back. I'll do my best to answer said questions. I was interrupted while writing the Knalgans scenario and I forgot and uploaded it anyway. Sorry. This scenario is enough fun that I made an account on the forums just to comment on it. Thanks, SkeleRanger. :geek: Ah, that gives me a warm fuzzy...