Search found 102 matches

by WYRMY
August 19th, 2008, 6:15 am
Forum: Art Contributions
Topic: Desert Elves
Replies: 309
Views: 64639

Re: Desert Elves

Theres 2 good ones in the frankenpack.
by WYRMY
August 19th, 2008, 6:11 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23755

Re: Struggle For Freedom

Akkarin345 wrote:On his own?
Yeah, well, he would have had the corrupted elves, +the dead bodies (wc) and skeles of fallen warrior and stuff.
Akkarin345 wrote:Was he a lich before when you were defending with him?
Yes, just he was disguised by very strong magic.
by WYRMY
August 18th, 2008, 10:17 am
Forum: Users’ Forum
Topic: Howdy ya'all
Replies: 6
Views: 1529

Re: Howdy ya'all

Well..... that's good! :D
by WYRMY
August 18th, 2008, 10:15 am
Forum: WML Workshop
Topic: Custom team colour
Replies: 4
Views: 1306

Re: Custom team colour

Uh, I actually had no idea what I was doing. I just copied it from Invasion from the Unknowns team-colour cfg file. What should I actually do?
by WYRMY
August 18th, 2008, 10:13 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23755

Re: Struggle For Freedom

Our whole clan and forest were nearly wiped out, but the woses and faerie spirits came too our rescue, Too? As distinct from to? Editted to make it clearer I am referring to this Struggle for Freedom campaign and pinning down more clearly what part of the campaign the quote is taken (not, unfortuna...
by WYRMY
August 17th, 2008, 3:47 am
Forum: WML Workshop
Topic: Custom team colour
Replies: 4
Views: 1306

Re: Custom team colour

Sure. The colour does actually work, just what I meant was that in the mini-map it shows up as red.
yellow.png
yellow.png (159.19 KiB) Viewed 1395 times
by WYRMY
August 17th, 2008, 3:35 am
Forum: WML Workshop
Topic: Custom team colour
Replies: 4
Views: 1306

Custom team colour

Hi. I'm trying to create the custom colour yellow for my campaign. In team-colours.cfg, I have this: #define __COLOUR_RANGE _CR_ID _CR_RGB_R _CR_NAME [color_range] id={_CR_ID} rgb={_CR_RGB_R} name={_CR_NAME} [/color_range] #enddef #define COLOUR_YELLOW EEE000,FFFFFF,100F00,FFF000#enddef #define CUST...
by WYRMY
August 17th, 2008, 3:09 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23755

Re: Struggle For Freedom

Haven't been doing much for the last week, due to sickness. Back to work now. :D
by WYRMY
August 16th, 2008, 11:28 pm
Forum: Scenario & Campaign Development
Topic: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
Replies: 23
Views: 4965

Re: The Rebirth of Magic - Campaign in the Distant West - 0.2.0

Hey. Maybe for 1st scenario when the bowman kills the peasant you could have the bowman actually animating. if you replaced this code: [sound] name=bow.ogg [/sound] [delay] time=300 [/delay] [sound] name={SOUND_LIST:HUMAN_DIE} [/sound] [kill] description=Teor [/kill] with this... [animate_unit] [fil...
by WYRMY
August 13th, 2008, 6:41 am
Forum: Ideas
Topic: New Terrain Idea
Replies: 13
Views: 2086

Re: New Terrain Idea

by WYRMY
August 11th, 2008, 10:10 am
Forum: Art Workshop
Topic: Woodmouse's art stuff [random stuff, page 49]
Replies: 731
Views: 86207

Re: Woodmouse's sprites

The first one looks sorta human, it could be some evil human macineer (made that word up :lol2: )
the 3rd would be a very good angry peasant villager/mob member.

I like. :mrgreen:
by WYRMY
August 11th, 2008, 9:32 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23755

Struggle For Freedom 1.5.0

Hi everyone The Struggle for Freedom forum is back! Struggle for Freedom is an elf/human campaign set around 506YW, around 5 or 6 years into Asheviere's reign. Help with balancing would be appreciated. Updates: Current version is 1.5.0 Scenario Status: 1 - Incursion on the Western Glades: Working. 2...