Search found 102 matches

by WYRMY
August 27th, 2008, 8:41 am
Forum: Users’ Forum
Topic: Where are the new Drakes?
Replies: 67
Views: 10015

Re: Where are the new Drakes?

Peter the Great wrote:
Syntax_Error wrote: :cry:
:cry:
:cry: :cry:

Oooh! Two! Rebel!!

No. I'm just very sad about no new drakes, and I don't hate them either.





Unlike mica. :evil:
by WYRMY
August 27th, 2008, 8:37 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23602

Re: Struggle For Freedom 1.2.5

WYRMY wrote:I will be working on another campaign now, but I will still check this forum.

Bye, WYRMY.
Ah well, seems you can never really "abandon" a forum. :)
by WYRMY
August 27th, 2008, 8:26 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23602

Re: Struggle For Freedom 1.2.5

OK, here's the story. The 1.5.x versions look to a different set of servers (for both add-ons & MP) than the 1.4.x versions. Which brings up a question, is SFF compatible w/ 1.5.3? (I'd noticed a one problem in SFF 1.1.0, but wanted to see if SFF 1.2.5 fixed it.) - Eric. No. It's designed for Wesno...
by WYRMY
August 26th, 2008, 7:34 am
Forum: Users’ Forum
Topic: Howdy ya'all
Replies: 6
Views: 1519

Re: Howdy ya'all

Play Struggle For Freedom.
It's the best (and by me :lol2: ).
by WYRMY
August 26th, 2008, 7:06 am
Forum: WML Workshop
Topic: Two simple questions
Replies: 2
Views: 689

Re: Two simple questions

first: how do you remove unit overlays? 1. store the unit. (let's say as myunit} 2. do {CLEAR_VARIABLE myunit.overlays} 3. unstore the unit. 4 ta-da! second: Is there a way to kill off all units on the board while leaving the units in the recall list alone? Simple. Just. [kill] side=1 [/kill] [kill...
by WYRMY
August 26th, 2008, 7:02 am
Forum: Ideas
Topic: desert mountains
Replies: 6
Views: 1624

Re: desert mountains

I took a look at the diff, and though desert mountains may now be in the desert editor group, they aren't an alias of desert. (just plain mountains) Changing this would change existing content of course, but this is even more misleading than it was before. Yeah, I know, but they just look great on ...
by WYRMY
August 26th, 2008, 7:00 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23602

Re: Struggle For Freedom 1.2.5

Trunk version Struggle for Freedom has a few problems: 1. It uses old syntax for side defination. Description and user_descritpion are deprecated. You should use wmllint to convert everything in campaign because there is other changes too. I used wmllint, and got a whole bunch of errors. Does this ...
by WYRMY
August 25th, 2008, 9:18 am
Forum: Strategies & Tips
Topic: a weird thing about magical attacks
Replies: 6
Views: 2240

Re: a weird thing about magical attacks

I thought when the fireball explodes it hits, not misses???
by WYRMY
August 25th, 2008, 9:15 am
Forum: Off-Topic
Topic: Photos of Wesnoth players
Replies: 430
Views: 114511

Re: Photos of Wesnoth players

I just want to say, I love cats. :)
by WYRMY
August 25th, 2008, 9:13 am
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 103544

Re: It is gone again Art Topic

The Triumphant Worm Reveling Over The Conquered Mushroom I dunno. That mushroom doesn't look particularly perturbed to me - it looks disinterested rather than conquered. :) But the worm has that evil take-over-the-world look in its eye.... mwahahaha! But otherwise, it looks... well... strange.....
by WYRMY
August 25th, 2008, 9:09 am
Forum: Mainline Campaign Development
Topic: Art issues for Mainline Campaigns
Replies: 32
Views: 27713

Re: Art issues for Mainline Campaigns

Oops, sorry megane.
by WYRMY
August 25th, 2008, 8:56 am
Forum: Art Workshop
Topic: Woodmouse's art stuff [random stuff, page 49]
Replies: 731
Views: 85397

Re: Woodmouse's sprites

The problem with animating frankies is that all the parts animate differently, so it looks weird..... not that it couldn't be done. 8)
by WYRMY
August 25th, 2008, 8:49 am
Forum: Mainline Campaign Development
Topic: Art issues for Mainline Campaigns
Replies: 32
Views: 27713

Re:

Eleazar wrote: Under the Burning Suns
Problems:
— • dreadbat
I'm not sure if its ok, but I think Shadow Master or someone did a dreadbat, with full animation etc.
by WYRMY
August 25th, 2008, 8:43 am
Forum: Ideas
Topic: desert mountains
Replies: 6
Views: 1624

Re: desert mountains

Oh, um, sorry I didn't mention this before, but could you put the impassable desert ones in too?
by WYRMY
August 25th, 2008, 8:42 am
Forum: Scenario & Campaign Development
Topic: A new campaign
Replies: 18
Views: 3606

Re: A new campaign

Um..... what is this campaign called?