Search found 102 matches

by WYRMY
September 11th, 2008, 8:53 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23689

Re: Struggle For Freedom 1.3.2

Double post.

Well, no-one's replied, but I thought i might put them out anyway, although I won't change the version number 'cos I can't be stuffed! :P
by WYRMY
September 4th, 2008, 11:34 pm
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23689

Re: Struggle For Freedom 1.3.2

I've team-coloured the corrupted elves (not the shaman line) with magenta replacing the purple, whaddya think?
by WYRMY
September 3rd, 2008, 5:42 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23689

Re: Struggle For Freedom 1.3.2

Done.

Hopefully it's ok. I did the changes last night but then couldn't remember if I had done them all.

If you can't be bothered downloading the whole campaign again, here is the cfg file.
by WYRMY
September 2nd, 2008, 8:44 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23689

Re: Struggle For Freedom 1.3.0

Ok, how does this sound to you: Reduced gold of the closest leader, and changed the recruit pattern to Corr. Hero, Shadow Elf, Corr. Shaman. Added Skele Archer and Vampire Bat to the Corr. Enchantress' recruit list, so more gold is used, so less guys (hopefully the Skele Archers wont pose to much of...
by WYRMY
August 31st, 2008, 4:01 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23689

Re: Struggle For Freedom 1.3.0

And here it is! Struggle for Freedom 1.3.0 doesn't really have any changes, apart from docrock's turn modifications and some other minor scenario stuff. It was also run through wmllint, so most of the syntax should be correct...... Some old units were deleted.An external_binary_data folder is now us...
by WYRMY
August 31st, 2008, 3:22 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23689

Re: Struggle For Freedom 1.2.5

Now I know what you mean! Those are Fog Clearers. But they are not supposed to be seen! I will just get rid of fog on the last level, to make it easier for me..... Thx for the feedback. I will probably be releasing a new version soon, with the changes mentioned above, + Struggle For Freedom will hav...
by WYRMY
August 30th, 2008, 11:04 am
Forum: Multiplayer Development
Topic: The Zones
Replies: 57
Views: 6907

Re: The Zones

woodmouse wrote:
WYRMY wrote:In the shop, are you sure you want to give a 150 hitpoints boost? Do you mean 15hp boost?
No, I wanted 150 hp boost. Because there's a enemy that makes 250 damage in 1 attack, so you kinda need much hp.
Well, I probably should have played the whole scenario before asking the question :P
by WYRMY
August 30th, 2008, 10:58 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23689

Re: Struggle For Freedom 1.2.5

tight turns also goes for "The Bane of Soradoc". had to rush in like mad in the end. well, maybe this is intentional, but it felt a bit too tough. also for some reason whatever those "monster" units are that you get in the end, they did not show any picture, icon, description whatsoever. Oops. I me...
by WYRMY
August 30th, 2008, 7:36 am
Forum: Multiplayer Development
Topic: Orocia temple
Replies: 1
Views: 958

Orocia temple

I just want to report that in 3p OrociaRandomMod (and maybe others) the temple is not showing. This is due to a \ instead of a / in the path.
by WYRMY
August 30th, 2008, 7:31 am
Forum: Multiplayer Development
Topic: The Zones
Replies: 57
Views: 6907

Re: The Zones

In the shop, are you sure you want to give a 150 hitpoints boost? Do you mean 15hp boost?
by WYRMY
August 30th, 2008, 4:54 am
Forum: Art Contributions
Topic: Desert Elves
Replies: 309
Views: 64534

Re: Desert Elves

(To Woodmouse)
The lizard is good, just it doesn't really fit in the Wesnoth style. Did you do it pixel-by-pixel?
by WYRMY
August 29th, 2008, 8:46 am
Forum: Art Workshop
Topic: Melons Artwork
Replies: 67
Views: 18381

Re: Melons Artwork

I'm very impressed with the portraits, and the units are great too.

Really good spriting and art. :mrgreen:
by WYRMY
August 28th, 2008, 8:45 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23689

Re: Struggle For Freedom 1.2.5

Ok, correcting stuff now.
by WYRMY
August 27th, 2008, 8:57 am
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 104064

Re: It is gone again Art Topic

I CAN see a worm there, and I could imagine a mushroom being there in the bottom left hand side??? :mrgreen: