Search found 102 matches

by WYRMY
September 24th, 2008, 10:21 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23619

Re: Struggle For Freedom 1.3.2

Oops! :hmm: Didn't realise the mages were gone!
But I'm not sure if they should stay. maybe I should say something about the mages would help restore order to Soradoc and so you left them behind. Whaddya think?
by WYRMY
September 24th, 2008, 6:53 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 44737

Re: Campaign: The Life of a Mage

playing on hard: First Try: I like the idea, but on hard it was slightly too hard. Because there were no variety of units, it was hard to have good strategy, and the magical magic puff nullified any good defense a village or castle might give. I only just won by dodging 3 guys around about 6 enemies...
by WYRMY
September 22nd, 2008, 9:03 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23619

Re: Struggle For Freedom 1.3.2

It isn't actually a bug going to that scenario. Apparently, {TELEPORT_UNIT} can't teleport all the units on the map. So now you have to do it one at a time. (Version not on server yet due to some troubles with lvl 6) I've set the Horse's moves to 0, so it can't move at all. And your problems are pro...
by WYRMY
September 22nd, 2008, 8:29 am
Forum: Art Workshop
Topic: Woodmouse's art stuff [random stuff, page 49]
Replies: 731
Views: 85470

Re: Woodmouse's sprites

Very nice!
I like their non-human look.

PS what happened to the necromancer guy. He has a strange black outline.
by WYRMY
September 21st, 2008, 3:18 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23619

Re: Struggle For Freedom 1.3.2

Ah, I actually just got rid of the fog and scrapped the fog clearers
by WYRMY
September 19th, 2008, 7:20 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23619

Re: Struggle For Freedom 1.3.2

so, i played through SfF again, Wow! Again! You must have lots of patience. :D suggestions: either increase number of starting villages by 2 or (which i think is the less golden way) increase starting gold by 100 or (which imho IS the golden way) increase max turns by 10 from 57 to 67, which, in my...
by WYRMY
September 18th, 2008, 7:34 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 44737

Re: Campaign: The Life of a Mage

No images in the menu!!! I think in _main.cfg data/core/images/units/human-magi/arch-mage.png should be replaced with units/human-magi/arch-mage.png and userdata/data/campaigns/The_Life_Of_A_Mage/images/portraits/dillon.png should be replaced with portraits/dillon.png Although I'm using linux, so it...
by WYRMY
September 15th, 2008, 7:05 am
Forum: Scenario & Campaign Development
Topic: Struggle For Freedom 1.5.0
Replies: 89
Views: 23619

Re: Struggle For Freedom 1.3.2

Since I've never actually done it before, I have decided to actually play Sff, to attempt to balance. it

Edit: I'm glad I did, I have found lots of bugs to change ! :lol2:
by WYRMY
September 15th, 2008, 6:51 am
Forum: Scenario & Campaign Development
Topic: The Rebirth of Magic - Campaign in the Distant West - 0.2.1
Replies: 23
Views: 4922

Re: The Rebirth of Magic - Campaign in the Distant West - 0.2.1

wbr wrote:in scenario 3 when you upgrade your mage it say uknown unit wizard... i have all eras

nice scenario i love it.
That's just becuase the unit isn't made yet.
by WYRMY
September 14th, 2008, 10:20 am
Forum: Scenario & Campaign Development
Topic: 'When Came out the Shadows' campaign
Replies: 72
Views: 13365

Re: 'When Came out the Shadows' uploaded

SCENARIO 3 The first thing I noticed that in the scenario before, it wasn't said that the King was going too. Maybe you could have a bit of story, like this.... Konrad, Fredd and Haldric sailed away on their ships. But a freak storm separated Konrad and Cutty from the King, and Konrad was washed up...
by WYRMY
September 14th, 2008, 10:11 am
Forum: Scenario & Campaign Development
Topic: 'When Came out the Shadows' campaign
Replies: 72
Views: 13365

Re: 'When Came out the Shadows' uploaded

SCENARIO 2 "Mmh, good work, guys! However, it is quite annoying to know this sect in Wesnoth, especially so near of Weldyn and Dan Tonk." "Mmh, good work, men ! However, it is quite annoying to know this sect in Wesnoth, especially so near of Weldyn and Dan Tonk." I wouldn't use the word "guys", it...
by WYRMY
September 14th, 2008, 10:03 am
Forum: Scenario & Campaign Development
Topic: 'When Came out the Shadows' campaign
Replies: 72
Views: 13365

Re: 'When Came out the Shadows' uploaded

Ok, here are the first 3 scenarios. It took longer than expected, so I'm not sure if i'll do anymore. :? Sorry. The original line will be above, and the corrected line underneath, with anything changed coloured in. SCENARIO 1 "I think we need help. Our escort is low, we do not have enough men." "I t...
by WYRMY
September 13th, 2008, 4:23 am
Forum: Scenario & Campaign Development
Topic: 'When Came out the Shadows' campaign
Replies: 72
Views: 13365

Re: 'When Came out the Shadows' uploaded

I don't mind doing some translations..... but only some. I don't know how much spare time I have.
by WYRMY
September 13th, 2008, 3:18 am
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 40376

Re: Complete merman campaign: Dead Water (0.9.1)

Sounds good.
by WYRMY
September 12th, 2008, 7:07 am
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 40376

Re: Complete merman campaign: Dead Water (0.9.1)

Wow! Great campaign! I played on Hard, and I found most of the levels well balanced and interesting. I like all your new units, especially the Kraken :mrgreen: . On the last level though, it was a bit too hard (however, I'm not the best player). I only started with 350 gold, and got totally smashed ...