Search found 303 matches

by Longbow
January 24th, 2009, 8:36 am
Forum: Scenario & Campaign Development
Topic: Elvish Legacy
Replies: 14
Views: 4391

Re: Elvish Legacy

Thanks for pointing those corrections out. Spellings fixed (I hope) and as for the hunter everything seems fine with me, perhaps you mistake the swish of his blade as he releases the bola for the sword anim? As for the big error, I have had that but am unsure how to fix it. Everything seems to work ...
by Longbow
January 23rd, 2009, 4:28 pm
Forum: Scenario & Campaign Development
Topic: Elvish Legacy
Replies: 14
Views: 4391

Elvish Legacy

Hi, This is a thread for any comments or ideas for my "Elvish Legacy" campaign. Storyline coming up, if you actually want to play the campaign you probably should skip this bit. The campaign focuses on a group of elves in Wesmere forest who are besieged by marauding orcs. Through some pretty unimagi...
by Longbow
January 22nd, 2009, 8:08 pm
Forum: WML Workshop
Topic: Two Questions (moveto radius etc)
Replies: 4
Views: 571

Re: Two Questions (moveto radius etc)

Ty, I used {LIMIT_RECRUITS} and it's all good, thanks for the help :)
by Longbow
January 22nd, 2009, 6:45 pm
Forum: WML Workshop
Topic: Two Questions (moveto radius etc)
Replies: 4
Views: 571

Re: Two Questions (moveto radius etc)

I did this:

[event]
name=moveto
first_time_only=yes
[filter]
side=1,2,3,4,5
[filter_location]
x=40
y=4
radius=2
[/filter_location]
[/filter]

Like I think you said, and it worked, ty loads :)

Do you have an answer to my second question?
by Longbow
January 22nd, 2009, 6:36 pm
Forum: Art Contributions
Topic: Troll Hero
Replies: 81
Views: 18441

Re: Troll Hero

Brilliant as always, but I'm wondering why your hero base hasn't been committed (or a least registered in unit list) yet, as it is great quality and if we have the base frames others can animate them. Like with Jetryl's fish, they are way better than the current, the Initiate is already in, so why n...
by Longbow
January 22nd, 2009, 6:26 pm
Forum: WML Workshop
Topic: Two Questions (moveto radius etc)
Replies: 4
Views: 571

Two Questions (moveto radius etc)

Hi, I would like to have the enemy leader run away when one of my units or allied units get within 2 hexes of his location but it only seems to work if they actually stand on the exact hex, not go within a 2 hex radius. [event] name=moveto first_time_only=yes [filter] side=1,2,3,4,5 x=40 y=4 radius=...
by Longbow
January 20th, 2009, 4:44 pm
Forum: Art Contributions
Topic: Troll Hero
Replies: 81
Views: 18441

Re: Troll Hero

Wicked!

Eternal, that rules!
by Longbow
January 18th, 2009, 12:25 pm
Forum: Music & Sound Development
Topic: Top Gear theme Ogg format
Replies: 3
Views: 1182

Top Gear theme Ogg format

Anyone know where I can find the Top Gear theme tune in .ogg format or convert MP3 to .ogg, only I'd like to use it as backing track for a scenario...

:)
by Longbow
January 18th, 2009, 10:46 am
Forum: WML Workshop
Topic: Setting team TC with WML etc.
Replies: 18
Views: 1381

Re: Setting team TC with WML etc.

Yeah, just by setting the dude as team leader he carries stats 'n' stuff, 1.4.5 I'm on btw
by Longbow
January 17th, 2009, 8:57 pm
Forum: WML Workshop
Topic: Setting team TC with WML etc.
Replies: 18
Views: 1381

Re: Setting team TC with WML etc.

Ty mate

I had to change id to description but yeah, worked fine thanks

:)
by Longbow
January 17th, 2009, 9:44 am
Forum: WML Workshop
Topic: Setting team TC with WML etc.
Replies: 18
Views: 1381

Re: Setting team TC with WML etc.

I didn't do any coding for the caravans, those threads were requesting someone intelligent to code that for me, I just supplied ideas... It was OSJ and A Guy who coded it. Also Zookeeper, do you know how I can make my leader/placed heros and such be recognised and carry over stats, traits, XP etc? :)
by Longbow
January 17th, 2009, 8:44 am
Forum: WML Workshop
Topic: Setting team TC with WML etc.
Replies: 18
Views: 1381

Re: Setting team TC with WML etc.

When I create a unit with [unit], this only seems to work from the start of the scenario and when I put this in a [side] defining thingy. Can you tell me where I put this to make the unit appear after a message? Did you implement it into a scenario and try it? Yeah, I can make horsey move but he won...
by Longbow
January 16th, 2009, 8:50 pm
Forum: WML Workshop
Topic: Setting team TC with WML etc.
Replies: 18
Views: 1381

Re: Setting team TC with WML etc.

Ty guys I used Ken Oh's one as I wasn't sure how to implement Move unit macro, but I need my unit to move then stand still and talk, does it work with this? My code: (never posted code before, it feels good) [move_unit_fake] description=Addryn user_description=Addryn type=Dragoon x=1,2,3,5,6,7,8,15,...
by Longbow
January 16th, 2009, 3:59 pm
Forum: WML Workshop
Topic: Setting team TC with WML etc.
Replies: 18
Views: 1381

Re: Setting team TC with WML etc.

Thanks loads guys, that was easy :D

Any answers to my second question, how to make a dragoon ride into the player's castle upon victory?
by Longbow
January 15th, 2009, 7:51 pm
Forum: WML Workshop
Topic: Setting team TC with WML etc.
Replies: 18
Views: 1381

Setting team TC with WML etc.

Hi, I'm making my own campaign at the minute but I am extremely incompetent. I was wondering if any of you know how to change a teams TC value, because basically I want team 1 (my lovely elves) to have brown TC (id=6). Do I need to set this in some .cfg file within my campaign directory or within ea...