Search found 303 matches

by Longbow
February 27th, 2009, 7:14 pm
Forum: Users’ Forum
Topic: Askin if it is against copyrights
Replies: 15
Views: 1731

Re: Askin if it is against copyrights

Somehow I doubt the "Kaspian" name is copyrighted, so long as the guy isn't meant to be the Prince Kaspian and doesn't share too many of his features.
by Longbow
February 27th, 2009, 6:54 pm
Forum: WML Workshop
Topic: Storing unit, change team then recall
Replies: 8
Views: 797

Storing unit, change team then recall

Hi, For one of my scenarios, I need to recall my allied leader onto my team. I think I need to use something like [store_unit] description=Dursil [set_variable] side=1 [/set_variable] [/store_unit] [unstore_unit] description=Dursil x=2 y=2 [/unstore_unit] then I just recall unit normally next scenar...
by Longbow
February 25th, 2009, 6:37 pm
Forum: Ideas
Topic: Ranged attack should be really ranged
Replies: 5
Views: 2274

Re: Ranged attack should be really ranged

Well the ones with power think it will affect unit survivability, and I for one believe them. The issue has been debated and discussed before, hence why it is in FPI, so I'm afraid it won't change. Locked (Worth a try-and sry Turuk about the color, this just sounds like what you guys say as you lock...
by Longbow
February 25th, 2009, 6:20 pm
Forum: Ideas
Topic: Ranged attack should be really ranged
Replies: 5
Views: 2274

Re: Ranged attack should be really ranged

This has already been brought up and rejected. It used to be a feature I believe but has been ommitted as it means unit survivability would be much lower and it would totally change the whole game. However, someone is making an era where this is implemented: http://www.wesnoth.org/forum/viewtopic.ph...
by Longbow
February 23rd, 2009, 4:01 pm
Forum: Art Workshop
Topic: I try to do pixel art again... (monster for UMCs)
Replies: 19
Views: 3488

Re: I try to do pixel art again... (monster for UMCs)

Nice artwork. That cave snake especially is brilliant.

:)
by Longbow
February 22nd, 2009, 6:30 pm
Forum: Scenario & Campaign Development
Topic: Elvish Legacy
Replies: 14
Views: 4384

Re: Elvish Legacy

Thanks for the feedback, I feared my thread had died :) I think the Addry issue is fixed in the latest version so you may want to check if you have this. (0.0.9 - hopefully) bonzaii Do you mean b a nzai? or Kamikaze? I think bonzaii (bonsai) is to do with miniature trees (and did you perhaps get thi...
by Longbow
January 29th, 2009, 9:07 pm
Forum: Users’ Forum
Topic: Campaigns for Mainline
Replies: 3
Views: 597

Re: Campaigns for Mainline

Ah, thanks :)
by Longbow
January 29th, 2009, 8:08 pm
Forum: Users’ Forum
Topic: Campaigns for Mainline
Replies: 3
Views: 597

Campaigns for Mainline

Hi, I was wondering how a campaign gets included into mainline. Indeed, do the developers plan to add more campaigns? What requirements do they need? 1.4x,1.5x,1.x.x compatibility? I presume they need up-to-date art, a good story that ties in with Wesnoth history/locations etc. but there seem to be ...
by Longbow
January 29th, 2009, 8:06 pm
Forum: Users’ Forum
Topic: Dark Elf campaign?
Replies: 7
Views: 1338

Re: Dark Elf campaign?

I remember one, I think it used EE and was based in caves. Sorry, I don't know the name but it was fairly old.

However, you can fight against Dark Elves in my Elvish Legacy campaign. :wink:
by Longbow
January 28th, 2009, 8:13 pm
Forum: Scenario & Campaign Development
Topic: Elvish Legacy
Replies: 14
Views: 4384

Re: Elvish Legacy

Sry for double posting but this is a different subject, I was just wondering if anyone can tell me how to add sound (horse movement) to a MOVE_UNIT macro thingy, for scenario 1. Edit: Yo, Turuk, I think I fixed the big error prob btw. As part of my latest scheme (learning python) I was in terminal m...
by Longbow
January 28th, 2009, 5:26 pm
Forum: Scenario & Campaign Development
Topic: Elvish Legacy
Replies: 14
Views: 4384

Re: Elvish Legacy

Ok, will do. Do you reckon giving them about 75 more gold is enough/too much?
by Longbow
January 28th, 2009, 4:39 pm
Forum: Scenario & Campaign Development
Topic: Elvish Legacy
Replies: 14
Views: 4384

Re: Elvish Legacy

Ah! I just changed leader on Ice to passive and uploaded before I saw your comment. Oh well, I'll change him back next revision. Game play is good Looking forward to more. Thanks for the positive comments :D As for the gold, what difficulty do you play it at? I might up the Corsair (Pirates) gold, s...
by Longbow
January 28th, 2009, 4:11 pm
Forum: Scenario & Campaign Development
Topic: Elvish Legacy
Replies: 14
Views: 4384

Re: Elvish Legacy

Ty for feedback. First, the scenario loop is because I have no 8th scenario yet. The "midget on a chicken" as you so aptly put it, did that to me too on the mountain pass one, however I set him and suicidal goblin wolf rider to passive on that. Do you mean he still likes the good 'ol kamikaze on Ice...
by Longbow
January 26th, 2009, 4:28 pm
Forum: Art Contributions
Topic: Khalifate facelift: Redux
Replies: 387
Views: 91461

Re: Kalifa facelift

That's cool, he is nice and shiny like most mainline graphics at least.

I'm no artist but it looks good enough for mainline to me, but possibly slightly taller, I think level 1 normal units should be 38px tall (something like that) and he looks a bit tiny compared to my avatar...

:)
by Longbow
January 24th, 2009, 11:39 am
Forum: Scenario & Campaign Development
Topic: Elvish Legacy
Replies: 14
Views: 4384

Re: Elvish Legacy

Thanks, it's appreciated. Note: With the hunter, I did not make the graphics. It comes from Shadow Master's IftU. I am terrible at any sort of pixel-art, recolouring is about my limit. Do you have any idea how to fix the big error? I used to get something similar ages ago with EE saves, but unlike n...