Search found 280 matches

by loonycyborg
December 12th, 2008, 11:53 am
Forum: Coder’s Corner
Topic: Why C++, SDL ?
Replies: 19
Views: 6077

Re: Why C++, SDL ?

Stuff like freebasic is no slouch, graphic wise it should be able to handle old school games like Wesnoth adequately. Perhaps freebasic can handle 2D graphics provided there's a good quality, high performance 2D graphics library(which is likely implemented in C/C++), but it won't handle WML for sure.
by loonycyborg
December 11th, 2008, 10:11 pm
Forum: Coder’s Corner
Topic: Why C++, SDL ?
Replies: 19
Views: 6077

Re: Why C++, SDL ?

Panda_ wrote:What's the method you use to build executables for Windows, linux and mac (32/64) ?
gcc driven by various cross-platform build systems or IDE project files.
by loonycyborg
December 11th, 2008, 4:10 pm
Forum: Technical Support
Topic: Segfault on 64 bit
Replies: 4
Views: 1061

Re: Segfault on 64 bit

IIRC it was fixed in 31296 so you should svn up.
by loonycyborg
December 11th, 2008, 3:58 pm
Forum: Technical Support
Topic: Segfault on 64 bit
Replies: 4
Views: 1061

Re: Segfault on 64 bit

Which SVN revision do you use? There were segfault bugs caused by new custom allocator. They were fixed since then.
by loonycyborg
December 11th, 2008, 3:55 pm
Forum: Technical Support
Topic: More errors on FreeBSD
Replies: 4
Views: 1317

Re: More errors on FreeBSD

Wesnoth requires boost compiled with gzip support. Your boost isn't. Though I have no idea why. Boost's build system should enable it by default on POSIX platforms and I don't see any reason why BSD's port would disable it.
by loonycyborg
December 9th, 2008, 2:50 pm
Forum: Coder’s Corner
Topic: Why C++, SDL ?
Replies: 19
Views: 6077

Re: Why C++, SDL ?

Dave wrote: I don't know of any other option that allows development of cross-platform games easily. I'd be interested in hearing about alternative technologies.
Allegro. I'd be interested in hearing why you didn't hear about it considering that Wesnoth and Allegro share a developer(allefant) :)
by loonycyborg
December 8th, 2008, 9:26 pm
Forum: Coder’s Corner
Topic: Why C++, SDL ?
Replies: 19
Views: 6077

Re: Why C++, SDL ?

Panda_ wrote: (Java isn't better, but you can build things quicker)
That is not generally true. Depends on nature of your project and libraries you'll be using.
EDIT: Oops! Thought you're referring to coding speed, not compilation speed. :oops:
My point covers "should have less to write" part.
by loonycyborg
December 8th, 2008, 9:04 pm
Forum: Coder’s Corner
Topic: Why C++, SDL ?
Replies: 19
Views: 6077

Re: Why C++, SDL ?

Boucman wrote:mainly because the lead developer is a C++ expert.
AFAIK the project's founder is a Java expert too :)
by loonycyborg
December 8th, 2008, 8:50 pm
Forum: Coder’s Corner
Topic: Why C++, SDL ?
Replies: 19
Views: 6077

Re: Why C++, SDL ?

Panda_ wrote: Why did you choose SDL?
I know it's free. But when i used it, i had the feeling it wasn't a good library (awful approach, limited possibilities, and it's really old).
Perhaps you can suggest an alternative?
by loonycyborg
December 1st, 2008, 1:12 pm
Forum: Technical Support
Topic: modified Gentoo wesnoth-dev ebuild
Replies: 10
Views: 2317

Re: modified Gentoo wesnoth-dev ebuild

What a coincidence! I was making an 1.5.6 ebuild myself. It's based on Gentoo's 1.4.6 ebuild but reflects newly added dependencies(SDL_ttf, pango) and uses scons instead of autotools.
by loonycyborg
November 30th, 2008, 2:41 pm
Forum: Coder’s Corner
Topic: Python AI question
Replies: 6
Views: 2253

Re: Python AI question

I managed to return python AIs to the list of AIs in MP dialog(that changes are in 1.5.6) but if they're actually selected, log messages with --log-debug=ai suggest that formula ai is used instead.
by loonycyborg
November 30th, 2008, 2:27 pm
Forum: Technical Support
Topic: where can i find my savefiles?
Replies: 2
Views: 541

Re: where can i find my savefiles?

In directory where wesnoth is installed \userdata\saves
by loonycyborg
November 29th, 2008, 11:08 am
Forum: Technical Support
Topic: Information on building system's switch
Replies: 4
Views: 936

Re: Information on building system's switch

Probably all three will be available so you could choose what suits you best :)
by loonycyborg
November 29th, 2008, 10:56 am
Forum: Technical Support
Topic: Information on building system's switch
Replies: 4
Views: 936

Re: Information on building system's switch

valdar wrote:is there a discussion topic or wiki page on Building system switch decision.
I'm not aware of any.
It's only to be ready to cmake or scons :)
Or autotools since SkeletonCrew seems to be willing to maintain it :)