Search found 280 matches
- December 12th, 2008, 11:53 am
- Forum: Coder’s Corner
- Topic: Why C++, SDL ?
- Replies: 19
- Views: 6077
Re: Why C++, SDL ?
Stuff like freebasic is no slouch, graphic wise it should be able to handle old school games like Wesnoth adequately. Perhaps freebasic can handle 2D graphics provided there's a good quality, high performance 2D graphics library(which is likely implemented in C/C++), but it won't handle WML for sure.
- December 11th, 2008, 10:11 pm
- Forum: Coder’s Corner
- Topic: Why C++, SDL ?
- Replies: 19
- Views: 6077
Re: Why C++, SDL ?
gcc driven by various cross-platform build systems or IDE project files.Panda_ wrote:What's the method you use to build executables for Windows, linux and mac (32/64) ?
- December 11th, 2008, 4:10 pm
- Forum: Technical Support
- Topic: Segfault on 64 bit
- Replies: 4
- Views: 1061
Re: Segfault on 64 bit
IIRC it was fixed in 31296 so you should svn up.
- December 11th, 2008, 3:58 pm
- Forum: Technical Support
- Topic: Segfault on 64 bit
- Replies: 4
- Views: 1061
Re: Segfault on 64 bit
Which SVN revision do you use? There were segfault bugs caused by new custom allocator. They were fixed since then.
- December 11th, 2008, 3:55 pm
- Forum: Technical Support
- Topic: More errors on FreeBSD
- Replies: 4
- Views: 1317
Re: More errors on FreeBSD
Wesnoth requires boost compiled with gzip support. Your boost isn't. Though I have no idea why. Boost's build system should enable it by default on POSIX platforms and I don't see any reason why BSD's port would disable it.
- December 9th, 2008, 2:50 pm
- Forum: Coder’s Corner
- Topic: Why C++, SDL ?
- Replies: 19
- Views: 6077
Re: Why C++, SDL ?
Allegro. I'd be interested in hearing why you didn't hear about it considering that Wesnoth and Allegro share a developer(allefant)Dave wrote: I don't know of any other option that allows development of cross-platform games easily. I'd be interested in hearing about alternative technologies.

- December 8th, 2008, 9:26 pm
- Forum: Coder’s Corner
- Topic: Why C++, SDL ?
- Replies: 19
- Views: 6077
Re: Why C++, SDL ?
That is not generally true. Depends on nature of your project and libraries you'll be using.Panda_ wrote: (Java isn't better, but you can build things quicker)
EDIT: Oops! Thought you're referring to coding speed, not compilation speed.

My point covers "should have less to write" part.
- December 8th, 2008, 9:04 pm
- Forum: Coder’s Corner
- Topic: Why C++, SDL ?
- Replies: 19
- Views: 6077
Re: Why C++, SDL ?
AFAIK the project's founder is a Java expert tooBoucman wrote:mainly because the lead developer is a C++ expert.

- December 8th, 2008, 8:50 pm
- Forum: Coder’s Corner
- Topic: Why C++, SDL ?
- Replies: 19
- Views: 6077
Re: Why C++, SDL ?
Perhaps you can suggest an alternative?Panda_ wrote: Why did you choose SDL?
I know it's free. But when i used it, i had the feeling it wasn't a good library (awful approach, limited possibilities, and it's really old).
- December 3rd, 2008, 3:02 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 74474
Re: How to compile Wesnoth on Windows with Dev-Cpp
Try using intl.dll from the windows release.
- December 1st, 2008, 1:12 pm
- Forum: Technical Support
- Topic: modified Gentoo wesnoth-dev ebuild
- Replies: 10
- Views: 2317
Re: modified Gentoo wesnoth-dev ebuild
What a coincidence! I was making an 1.5.6 ebuild myself. It's based on Gentoo's 1.4.6 ebuild but reflects newly added dependencies(SDL_ttf, pango) and uses scons instead of autotools.
- November 30th, 2008, 2:41 pm
- Forum: Coder’s Corner
- Topic: Python AI question
- Replies: 6
- Views: 2253
Re: Python AI question
I managed to return python AIs to the list of AIs in MP dialog(that changes are in 1.5.6) but if they're actually selected, log messages with --log-debug=ai suggest that formula ai is used instead.
- November 30th, 2008, 2:27 pm
- Forum: Technical Support
- Topic: where can i find my savefiles?
- Replies: 2
- Views: 541
Re: where can i find my savefiles?
In directory where wesnoth is installed \userdata\saves
- November 29th, 2008, 11:08 am
- Forum: Technical Support
- Topic: Information on building system's switch
- Replies: 4
- Views: 936
Re: Information on building system's switch
Probably all three will be available so you could choose what suits you best 

- November 29th, 2008, 10:56 am
- Forum: Technical Support
- Topic: Information on building system's switch
- Replies: 4
- Views: 936
Re: Information on building system's switch
I'm not aware of any.valdar wrote:is there a discussion topic or wiki page on Building system switch decision.
Or autotools since SkeletonCrew seems to be willing to maintain itIt's only to be ready to cmake or scons![]()
