Search found 1011 matches

by bumbadadabum
November 29th, 2013, 4:57 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 258332

Re: The Era of Myths 5.14.0

There's an EoM art thread as well. Perhaps that's a better place.
by bumbadadabum
November 29th, 2013, 1:33 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 258332

Re: The Era of Myths 5.14.0

I personally thought it needed a small buff, but I'm not a real expert on MP balancing.

About the error, I'll look into it.
by bumbadadabum
November 29th, 2013, 1:01 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 258332

Re: The Era of Myths 5.14.0

Yeah that might cause it. I'll fix that when I get back to EoM. I honestly haven't done anything lately
by bumbadadabum
November 28th, 2013, 11:16 pm
Forum: Ideas
Topic: Make night darker, twilight warmer
Replies: 25
Views: 6719

Re: Make night darker, twilight warmer

I was just thinking of this thread about 15 min ago :D Me too! :P bumbadadabum do you think adding saturation and lightness sliders would be helpful in this based on fiddling with RGB sliders? I wonder how difficult that would be codewise- I feel users could do some more stuff with those controls (...
by bumbadadabum
November 28th, 2013, 10:35 pm
Forum: Ideas
Topic: Make night darker, twilight warmer
Replies: 25
Views: 6719

Re: Make night darker, twilight warmer

Hey everyone, I tried changing some more values, and this is what I've come up with so far (Regular, Summer and Winter schedules).
by bumbadadabum
November 27th, 2013, 4:39 pm
Forum: Users’ Forum
Topic: Where does this evolution of sprites lead?
Replies: 56
Views: 12083

Re: Where does this evolution of sprites lead?

I'm pretty sure the changelog hasn't been updated properly. I don't see any mention of the Spectre or Skeleton, for example.
by bumbadadabum
November 26th, 2013, 5:52 pm
Forum: Users’ Forum
Topic: Where does this evolution of sprites lead?
Replies: 56
Views: 12083

Re: Where does this evolution of sprites lead?

There are actually a lot of new animations as well in 1.11 (and 1.12). It seems like you're completely forgetting about those. I'm fairly sure there has been an increase in animations in 1.11.
by bumbadadabum
November 26th, 2013, 7:36 am
Forum: Developers’ Discussions
Topic: Some flying units slightly broken
Replies: 2
Views: 5343

Re: Some flying units slightly broken

I think the layer is there so they don't appear behind some terrains. I don't know them all from the top of my head, but I know castles give problems.
by bumbadadabum
November 20th, 2013, 11:27 pm
Forum: Ideas
Topic: Make night darker, twilight warmer
Replies: 25
Views: 6719

Re: Make night darker, twilight warmer

That looks pretty good Crow_T! I think the dusk one is perfect, but I think the night one is a little too blue. I'll try out some more things tomorrow.
by bumbadadabum
November 20th, 2013, 4:27 pm
Forum: Ideas
Topic: Make night darker, twilight warmer
Replies: 25
Views: 6719

Re: Make night darker, twilight warmer

I decided to test out some values as well to differentiate the different ToD more. This is what I got. Do you think this looks better than the current ones?
by bumbadadabum
November 20th, 2013, 12:38 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7478
Views: 1456538

Re: Legend of the Invincibles (now complete)

No, it wasn't. He was supposed to be a 'mere' loyal. Seems I'll have to check bumbadadabum's suggestions more closely (I thought he was exactly that kind of perfectionist will never make this kind of mistake). The fix will be in the next version. I never said I don't make such mistakes. This has in...
by bumbadadabum
November 20th, 2013, 11:29 am
Forum: Off-Topic
Topic: The User Art Topic
Replies: 318
Views: 117965

Re: The User Art Topic

Wow, a post by Kestenvarn! I didn't think this would ever happen again!
by bumbadadabum
November 19th, 2013, 10:39 am
Forum: WML Workshop
Topic: Silence's WML Questions
Replies: 60
Views: 7765

Re: Silence's WML Questions

Can you post the entire scenario .cfg?
by bumbadadabum
November 18th, 2013, 5:21 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 144
Views: 57936

Re: The Rising [SP campaign for 1.11.6 and later]

If the file is located in images/terrain/watchtower-elven.png, that should work. I can't really test it right now, will confirm ASAP.
by bumbadadabum
November 18th, 2013, 4:47 pm
Forum: Scenario & Campaign Development
Topic: Dawn of Thunder [SP campaign for 1.14.x]
Replies: 144
Views: 57936

Re: The Rising [SP campaign for 1.11.6 and later]

I tried starting this campaign and immediately encountered the missing images mentioned earlier. my terminal output: 20131118 17:28:54 error display: could not open image 'data/add-ons/The_Rising/images/units/elves/elvish-pikeman/elvish-pikeman.png' 20131118 17:28:56 error display: could not open im...