Search found 1011 matches
- November 29th, 2013, 4:57 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1290
- Views: 258332
Re: The Era of Myths 5.14.0
There's an EoM art thread as well. Perhaps that's a better place.
- November 29th, 2013, 1:33 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1290
- Views: 258332
Re: The Era of Myths 5.14.0
I personally thought it needed a small buff, but I'm not a real expert on MP balancing.
About the error, I'll look into it.
About the error, I'll look into it.
- November 29th, 2013, 1:01 pm
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1290
- Views: 258332
Re: The Era of Myths 5.14.0
Yeah that might cause it. I'll fix that when I get back to EoM. I honestly haven't done anything lately
- November 28th, 2013, 11:16 pm
- Forum: Ideas
- Topic: Make night darker, twilight warmer
- Replies: 25
- Views: 6719
Re: Make night darker, twilight warmer
I was just thinking of this thread about 15 min ago :D Me too! :P bumbadadabum do you think adding saturation and lightness sliders would be helpful in this based on fiddling with RGB sliders? I wonder how difficult that would be codewise- I feel users could do some more stuff with those controls (...
- November 28th, 2013, 10:35 pm
- Forum: Ideas
- Topic: Make night darker, twilight warmer
- Replies: 25
- Views: 6719
Re: Make night darker, twilight warmer
Hey everyone, I tried changing some more values, and this is what I've come up with so far (Regular, Summer and Winter schedules).
- November 27th, 2013, 4:39 pm
- Forum: Users’ Forum
- Topic: Where does this evolution of sprites lead?
- Replies: 56
- Views: 12083
Re: Where does this evolution of sprites lead?
I'm pretty sure the changelog hasn't been updated properly. I don't see any mention of the Spectre or Skeleton, for example.
- November 26th, 2013, 5:52 pm
- Forum: Users’ Forum
- Topic: Where does this evolution of sprites lead?
- Replies: 56
- Views: 12083
Re: Where does this evolution of sprites lead?
There are actually a lot of new animations as well in 1.11 (and 1.12). It seems like you're completely forgetting about those. I'm fairly sure there has been an increase in animations in 1.11.
- November 26th, 2013, 7:36 am
- Forum: Developers’ Discussions
- Topic: Some flying units slightly broken
- Replies: 2
- Views: 5343
Re: Some flying units slightly broken
I think the layer is there so they don't appear behind some terrains. I don't know them all from the top of my head, but I know castles give problems.
- November 20th, 2013, 11:27 pm
- Forum: Ideas
- Topic: Make night darker, twilight warmer
- Replies: 25
- Views: 6719
Re: Make night darker, twilight warmer
That looks pretty good Crow_T! I think the dusk one is perfect, but I think the night one is a little too blue. I'll try out some more things tomorrow.
- November 20th, 2013, 4:27 pm
- Forum: Ideas
- Topic: Make night darker, twilight warmer
- Replies: 25
- Views: 6719
Re: Make night darker, twilight warmer
I decided to test out some values as well to differentiate the different ToD more. This is what I got. Do you think this looks better than the current ones?
- November 20th, 2013, 12:38 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 7478
- Views: 1456538
Re: Legend of the Invincibles (now complete)
No, it wasn't. He was supposed to be a 'mere' loyal. Seems I'll have to check bumbadadabum's suggestions more closely (I thought he was exactly that kind of perfectionist will never make this kind of mistake). The fix will be in the next version. I never said I don't make such mistakes. This has in...
- November 20th, 2013, 11:29 am
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 117965
Re: The User Art Topic
Wow, a post by Kestenvarn! I didn't think this would ever happen again!
- November 19th, 2013, 10:39 am
- Forum: WML Workshop
- Topic: Silence's WML Questions
- Replies: 60
- Views: 7765
Re: Silence's WML Questions
Can you post the entire scenario .cfg?
- November 18th, 2013, 5:21 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.14.x]
- Replies: 144
- Views: 57936
Re: The Rising [SP campaign for 1.11.6 and later]
If the file is located in
images/terrain/watchtower-elven.png
, that should work. I can't really test it right now, will confirm ASAP.- November 18th, 2013, 4:47 pm
- Forum: Scenario & Campaign Development
- Topic: Dawn of Thunder [SP campaign for 1.14.x]
- Replies: 144
- Views: 57936
Re: The Rising [SP campaign for 1.11.6 and later]
I tried starting this campaign and immediately encountered the missing images mentioned earlier. my terminal output: 20131118 17:28:54 error display: could not open image 'data/add-ons/The_Rising/images/units/elves/elvish-pikeman/elvish-pikeman.png' 20131118 17:28:56 error display: could not open im...