Search found 1011 matches

by bumbadadabum
April 26th, 2015, 8:07 pm
Forum: Ideas
Topic: [mainline] Add Aragwaith to mainline
Replies: 69
Views: 15013

Re: [mainline] Replace Khalifate with Aragwaith

[citation needed] [citation] If you read the timeline, then the Aragwaithi are the indigenous people of the Green Isle. Haldric's people were natives of Argea. Here's the link for that timeline: Timeline of Ancient Irdya (Un-official) . It mostly relies on UMC, but is a pretty well-defined existing...
by bumbadadabum
April 26th, 2015, 3:41 pm
Forum: Ideas
Topic: [mainline] Add Aragwaith to mainline
Replies: 69
Views: 15013

Re: [mainline] Replace Khalifate with Aragwaith

The Aragwaith, on the other hand, already have a well-defined story from UMC--they are an ancient civilization which originally inhabited the Green Isle before moving to Irdya long before TRoW. Pockets still survive in remote/isolated locations in Irdya. They would simply need to show up a few time...
by bumbadadabum
April 26th, 2015, 4:04 am
Forum: Ideas
Topic: [mainline] Add Aragwaith to mainline
Replies: 69
Views: 15013

Re: [mainline] Replace Khalifate with Aragwaith

How would all the work of balancing all existing factions against a new faction that really doesn't bring any new gameplay to the table be worth it?
by bumbadadabum
April 24th, 2015, 2:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.0
Replies: 54
Views: 53859

Re: Wesnoth 1.13.0

This is different though. The feature was meant for sprites like the Fire Dragon's, but since the cavalryman had a canvas twice the size of a regular unit, it became a byproduct of this feature. It's not that the feature is bad (I actually like the feature), but artists should make sure they don't u...
by bumbadadabum
April 24th, 2015, 11:54 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.0
Replies: 54
Views: 53859

Re: Wesnoth 1.13.0

beetlenaut wrote:This is intentional I think, but it does look like a bug since it happens for just a few units. I'm definitely not a fan of the change.
Me neither.
by bumbadadabum
April 23rd, 2015, 10:49 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1141
Views: 346044

Re: Standing and idle animations?

Committed.
by bumbadadabum
April 23rd, 2015, 10:49 pm
Forum: Website
Topic: Wesnoth Units database - how frequently it regenerates?
Replies: 53
Views: 23279

Re: Wesnoth Units database - how frequently it regenerates?

ChaosRider wrote:
shadowm wrote:People shouldn’t do this.
Because I don't want make problems someone else I won't say from who I know about it :roll: .
Doesn't excuse you doing it as well.
by bumbadadabum
April 14th, 2015, 8:56 pm
Forum: Multiplayer Development
Topic: Why is noone on 1.12?
Replies: 23
Views: 5693

Re: Why is noone on 1.12?

Because 1.12 is a newer version, and has a lot of features that 1.10 doesn't have?
by bumbadadabum
April 13th, 2015, 2:08 am
Forum: Ideas
Topic: [mainline] Necromancer stats
Replies: 4
Views: 1657

Re: [mainline] Necromancer stats

My guess is it's for balance reasons.
by bumbadadabum
April 2nd, 2015, 2:16 pm
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1141
Views: 346044

Re: Standing and idle animations?

Looks pretty good in my opinion.
by bumbadadabum
April 2nd, 2015, 2:14 pm
Forum: WML Workshop
Topic: Axefighterr's questions
Replies: 33
Views: 5868

Re: Axefighterr's questions

uhh something like this?

Code: Select all

offset=0.0
start_time=-600
halo_start_time=-500

[frame]
    image=*path here*
[/frame]

[halo_frame]
    halo="projectiles/fireball-impact-[1~16].png~FL(vert):60"
[/halo_frame]
by bumbadadabum
April 1st, 2015, 4:39 pm
Forum: Game Development
Topic: Wesnoth 3D
Replies: 24
Views: 9491

Re: Wesnoth 3D

I downloaded it but it seems I'm missing the dependancy nsa_backdoor_2015. Does anyone know where I can download that?
by bumbadadabum
April 1st, 2015, 11:24 am
Forum: Game Development
Topic: Wesnoth 3D
Replies: 24
Views: 9491

Re: Wesnoth 3D

3D wesnoth is sooooo 2010. All the cool kids are on the Wesnoth 4D bandwagon now. Step your game up
by bumbadadabum
March 19th, 2015, 5:08 pm
Forum: WML Workshop
Topic: Axefighterr's questions
Replies: 33
Views: 5868

Re: Axefighterr's questions

Ravana, idk why, but code works and that matters. Another question: it is posiible to change unit level in scenario (like making lvl 50 Goblin Spearman)? And what are the tags in [modify unit] which are responsible for movement? I wanted to give that goblin 0 mp. I will be very grateful for any hel...