Search found 1011 matches

by bumbadadabum
July 25th, 2016, 11:56 pm
Forum: Scenario & Campaign Development
Topic: Would you be interested in a return of Wesnoth-UMC-Dev?
Replies: 11
Views: 3729

Would you be interested in a return of Wesnoth-UMC-Dev?

As the title suggests, I’d like to see if there are people willing to be part of a “new” Wesnoth-UMC-Dev . Once upon a time, there was an SVN repository that allowed Wesnoth UMC creators to collaborate and host their projects and served as sort of a “UMC community” or better yet, a “UMC guild”. Many...
by bumbadadabum
July 24th, 2016, 3:53 pm
Forum: Writers’ Forum
Topic: Script Advice/Critique
Replies: 42
Views: 10475

Re: Script Advice/Critique

No matter how much time you spend storyboarding there can always be things you want to change in earlier scenarios. If you download a "Work in Progress" campaign you should be aware this can happen.
by bumbadadabum
July 23rd, 2016, 1:23 pm
Forum: WML Workshop
Topic: Projectiles Offset Position
Replies: 2
Views: 740

Re: Projectiles Offset Position

The offset positions are the distance (in pixels) from the center of the hex. You could try layering the fire breath sprite over the demondog sprite in a program like Gimp and seeing how far you need to move it for it to look good. Alternatively, you could try out values in-game, and tweak them unti...
by bumbadadabum
July 23rd, 2016, 1:13 pm
Forum: Off-Topic
Topic: how to activate redundant cores(threads) in ubuntu
Replies: 3
Views: 3422

Re: how to activate redundant cores(threads) in ubuntu

I was on the fence whether the guy in the video was a troll or an idiot. Thanks for clearing it up shadowm.
by bumbadadabum
July 23rd, 2016, 1:12 pm
Forum: Users’ Forum
Topic: Official Steam Greenlight discussion thread
Replies: 65
Views: 26466

Re: Official Steam Greenlight discussion thread

I won't be able to clock in my hours played on wesnoth's git master branch. vultraz pls fix.
by bumbadadabum
July 22nd, 2016, 3:57 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 226236

Re: Zero's art

Wow that looks awesome as hell. :shock:
by bumbadadabum
July 19th, 2016, 7:19 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 36259

Re: ForestDragon's WML questions

{VARIABLE_OP target_idx rand "0..$target_selection.length"} Except target_idx can end up out-of-bounds by one. What you want is: {VARIABLE_OP target_idx rand "0..$($target_selection.length - 1)"} :doh: so, if i understand you two correctly, the stored unit is the one whom the ra...
by bumbadadabum
July 19th, 2016, 5:56 pm
Forum: WML Workshop
Topic: ForestDragon's WML questions
Replies: 220
Views: 36259

Re: ForestDragon's WML questions

[store_unit] [filter] side=whatever [filter_location] x,y=whatever radius=whatever [/filter_location] [/filter] kill=no variable=target_selection [/store_unit] {VARIABLE_OP target_idx rand "0..$($target_selection.length - 1)"} The targeted unit should then be target_selection[$target_idx] .
by bumbadadabum
July 18th, 2016, 8:05 pm
Forum: Scenario & Campaign Development
Topic: How hard should hard be?
Replies: 7
Views: 2731

Re: How hard should hard be?

I think this very much depends on how hard you WANT the scenario to be. There isn't one standard for how hard a campaign should be, and it's completely up to you what you see as "hard enough". Compare TSG and NR in mainline, for example. Both campaigns provide a certain amount of challenge...
by bumbadadabum
July 17th, 2016, 9:09 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379030

Re: Legend of the Invincibles

Idk, quick summary of what LotI is, how to download it, link to the thread, any other notes.
by bumbadadabum
July 17th, 2016, 4:37 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379030

Re: Legend of the Invincibles

You could make a README.md
by bumbadadabum
July 16th, 2016, 8:14 pm
Forum: Faction & Era Development
Topic: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
Replies: 87
Views: 53514

Re: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13

Uploaded a fix to the add-ons server that fixes this and another quite severe bug.
by bumbadadabum
July 16th, 2016, 4:49 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7456
Views: 1379030

Re: Legend of the Invincibles

I can definitely defend git as being fairly easy to set up on windows and mac. It also makes it easier to pinpoint bugs and organize bug reports and feedback, as well as make everything more organized for yourself as well. The (minimal) extra effort is something you definitely do get used to.
by bumbadadabum
July 16th, 2016, 3:04 pm
Forum: Faction & Era Development
Topic: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
Replies: 87
Views: 53514

Re: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13

Era of Chaos v1.4.0 is now available! After a long delay (multiple years) I've finally started working on this era again. This update makes better use of the new features 1.12 and 1.13 have brought us and contains a quite a lot of new graphics, either imported from shadowm's work, as well as previo...
by bumbadadabum
July 8th, 2016, 6:04 am
Forum: Strategies & Tips
Topic: Let’s Play Invasion from the Unknown 2.0 (Parts I and II)
Replies: 67
Views: 23502

Re: Let’s Play Invasion from the Unknown 2.0 (Parts I and II

This was a nice read, thanks for making this!