Search found 1011 matches

by bumbadadabum
November 18th, 2013, 3:05 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.11.7
Replies: 15
Views: 13151

Re: Wesnoth 1.11.7

Crow_T wrote:F5 has been broken, at least on Ubuntu, for quite some time now. http://forums.wesnoth.org/viewtopic.php ... sh#p551707
It works for me on Linux Mint 16 Cinnamon, so that might be a Ubuntu-specific problem.
by bumbadadabum
November 14th, 2013, 8:49 pm
Forum: Art Workshop
Topic: The Era of Myths art project thread
Replies: 460
Views: 120791

Re: The Era of Myths art project thread

Well, all of the windsong lack animation at the moment, so feel free to pick whichever one you want. Do not that the level 1 units ARE the most important ones, because they are used the most.
by bumbadadabum
November 12th, 2013, 10:39 pm
Forum: Faction & Era Development
Topic: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
Replies: 87
Views: 56984

Re: Era of Chaos v1.3.1 for Wesnoth 1.10 and 1.11

Era of Chaos v1.3.1 is now available! This version fixes some important bugs, as well as adding new animations for the Aragwaith Greatbow, and some balancing changes to the Shaxthal Drone. This release on GitHub Changelog: -New animations for the Aragwaith Greatbow -Removed old unit IDs from the Ch...
by bumbadadabum
November 11th, 2013, 6:38 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 7490
Views: 1498310

Re: Legend of the Invincibles (now complete)

The neither should be either.
by bumbadadabum
November 9th, 2013, 6:01 pm
Forum: Website
Topic: Players’ Reviews
Replies: 121
Views: 28935

Re: Players’ Reviews

Do note that not all of the people in the "Developers" group are active developers. Also, on the subject of 'professionals': I don't think it's a very good idea. The main complaint for me is that there needs to be a selection. The problem with that is, in my opinion, that there is no clear...
by bumbadadabum
November 9th, 2013, 11:06 am
Forum: Website
Topic: Players’ Reviews
Replies: 121
Views: 28935

Re: Players’ Reviews

pauline wrote:Maybe those who decide which campaign gets to mainline ? (I couldn´t find out yet how this works … )
That's decided by the developers.
by bumbadadabum
November 6th, 2013, 7:44 pm
Forum: Website
Topic: Players’ Reviews
Replies: 121
Views: 28935

Re: Players’ Reviews

Writing english is often much harder than reading it. You shouldn't disallow people that are less proficient in English to have an opinion.
by bumbadadabum
November 6th, 2013, 4:18 pm
Forum: Website
Topic: Players’ Reviews
Replies: 121
Views: 28935

Re: Players’ Reviews

bumbadadabum is an exception, he played almost all campaigns and decided to rate only one, one of the larger part he didn't like (this is not any kind of assumption). I am not trying to persuade him to rate any other campaigns. The ratings are 8 or 9 in average because the usual rating in reviews o...
by bumbadadabum
November 3rd, 2013, 8:02 pm
Forum: Art Workshop
Topic: Aragwaith art thread
Replies: 196
Views: 48622

Re: Aragwaith art thread

I like them.
by bumbadadabum
November 3rd, 2013, 4:18 pm
Forum: Faction & Era Development
Topic: Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13
Replies: 87
Views: 56984

Re: Era of Chaos v1.3.0 for Wesnoth 1.10 and 1.11

Era of Chaos v1.3.0 is now available! It took a while, but version 1.3.0 is finally there, with a changelog even longer than the wait. This version contains a ton of balancing changes, bugfixes, new features, and other changes. The biggest one of them is probably the merging of the Imperials and In...
by bumbadadabum
November 3rd, 2013, 11:50 am
Forum: Ideas
Topic: [interface] MP lobby game item revamp
Replies: 8
Views: 2724

Re: [interface] MP lobby game item revamp

I like Coffee's layout a lot. I think all the necessary info is on there, without it getting too cluttered. I am wondering how it'd look like for campaigns, though. There needs to be room for the campaign name, scenario name, scenario number and difficulty. I'm curious where you plan to put those. W...
by bumbadadabum
October 31st, 2013, 10:08 am
Forum: WML Workshop
Topic: Is this possible?
Replies: 10
Views: 1582

Re: Is this possible?

You can also use [object]s instead of a special. That way, you also don't need to clear it in the victory event.
by bumbadadabum
October 29th, 2013, 7:01 am
Forum: Faction & Era Development
Topic: The Desert Elves - Making them Playable
Replies: 16
Views: 6119

Re: The Desert Elves - Making them Playable

Put {campaigns/Under_the_Burning_Suns/utils/kaleh-abilities.cfg} in the [era] tags in eras.cfg . Also, that file has nothing to do with amlas, really (it's just an event used for a weapon special). The reason why it's not working is because you don't hae the variation set. The basic Kaleh unit has n...
by bumbadadabum
October 27th, 2013, 10:52 pm
Forum: Users’ Forum
Topic: Spaghetti code edorsement?
Replies: 33
Views: 8255

Re: Spaghetti code edorsement?

Let me start off by saying it has always been recommended for newbies to NOT look at UtBS's coding. Also, I never said I was speaking for the entire development team. I only spoke for the team currently working on Eftboren. The code in UtBS isn't meant to be noob-friendly. Also, the campaign itself ...
by bumbadadabum
October 26th, 2013, 6:46 pm
Forum: Faction & Era Development
Topic: The Desert Elves - Making them Playable
Replies: 16
Views: 6119

Re: The Desert Elves - Making them Playable

No clue if this'll include his unique level up options, but I'll soon be finding out. It will include them. But I think that you might need to include there some of the UtBS utils files, because they may contain the definition of the sustenance ability he can get (if you need it, it'll crash on loa...