Search found 1011 matches
- December 19th, 2017, 7:31 pm
- Forum: WML Workshop
- Topic: VS Code - WML Syntax highlighting
- Replies: 28
- Views: 9586
Re: VS Code - WML Syntax highlightning
I love you, thanks for making this.
(yes I came back from the dead just to post this)
(yes I came back from the dead just to post this)
- September 24th, 2016, 12:52 pm
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 439
- Views: 142750
Re: Mainline campaign sprites and animations needed
You should try to make the lighting blend in more in the archer portrait, the face looks lit differently to me and out of place as a result.
- September 9th, 2016, 1:54 pm
- Forum: Coder’s Corner
- Topic: libwml
- Replies: 2
- Views: 1790
Re: libwml
This is honestly very nice. Very curious to see what you're going to do with it. Might even look into doing something with it myself if I can find the time.
- September 9th, 2016, 11:46 am
- Forum: Users’ Forum
- Topic: Wesnoth Discord
- Replies: 1
- Views: 1314
Re: Wesnoth Discord
We do not feel the need to have an officially supported discord at the moment. The IRC channels work fine for their intended use.
- September 6th, 2016, 7:57 am
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 439
- Views: 142750
Re: Mainline campaign sprites and animations needed
So having an old woman as an antagonist encourages violence against old people? That's a new one.
- September 6th, 2016, 4:58 am
- Forum: Scenario & Campaign Development
- Topic: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
- Replies: 7
- Views: 2847
Re: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
I'm in the first scenario and all I can report is some nitpicking by me. There are some 'suspicious' places on the first map, the kind of 'move here and something happens'. But only the place where something happens, is the keep and it was basically said that I should move there. Could you add a no...
- August 31st, 2016, 8:47 pm
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Request for Nominations
- Replies: 18
- Views: 13044
Re: Wesnoth Inc Board Members -- Request for Nominations
I was going to nominate iceiceice myself as well.
- August 30th, 2016, 7:28 am
- Forum: WML Workshop
- Topic: WML RESOURCES by enclave
- Replies: 26
- Views: 5546
Re: WML RESOURCES by enclave
Since arrays start at index 0, setting the iterator to the length of the array will cause the first iteration to be out of bounds. The maximum index of an array is
array.length - 1
.- August 18th, 2016, 6:52 pm
- Forum: Scenario & Campaign Development
- Topic: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
- Replies: 7
- Views: 2847
Re: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
1.13.5 or the latest master, both work. I develop it on the git master, hence the +, but I don't think there's anything I use that's not in 1.13.5.
- August 18th, 2016, 5:30 pm
- Forum: Scenario & Campaign Development
- Topic: The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
- Replies: 7
- Views: 2847
The Abyss' Gaze version 0.2.0 for Wesnoth 1.13.5+
This is the feedback thread for The Abyss' Gaze, my latest project. The Abyss' Gaze is a post-fall campaign using units from the Era of Chaos . The version currently on the add-ons server is mostly a demo version to show what kind of gameplay and atmosphere you can expect in the rest of the campaign...
- August 17th, 2016, 4:46 am
- Forum: Translations & Internationalization
- Topic: Dutch translation / Nederlandstalige vertaling
- Replies: 45
- Views: 18234
Re: Dutch translation / Nederlandstalige vertaling
Sorry voor de late reactie en welkom op het forum! Er is momenteel niet echt een nederlands vertaalteam, dus hulp wordt zeker op prijs gesteld. Je kunt de .po files van https://www.wesnoth.org/gettext/ downloaden, en de verbeterde vertalingen naar mij versturen in een PM. Aangezien er de laatste paa...
- August 4th, 2016, 4:25 pm
- Forum: Game Development
- Topic: Simple HTML5 Wesnoth implementation
- Replies: 3
- Views: 5001
Re: Simple HTML5 Wesnoth implementation
Wow this is really cool.
- July 31st, 2016, 2:20 am
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 847
- Views: 247560
Re: My Terrain (Mine!)
I like this.
- July 27th, 2016, 5:41 pm
- Forum: Faction & Era Development
- Topic: The Halo Era
- Replies: 6
- Views: 3073
Re: The Halo Era
You're not allowed to base a wesnoth add-on on copyrighted material. This isn't allowed on the add-ons server.
- July 26th, 2016, 10:23 pm
- Forum: Scenario & Campaign Development
- Topic: Would you be interested in a return of Wesnoth-UMC-Dev?
- Replies: 11
- Views: 3881
Re: Would you be interested in a return of Wesnoth-UMC-Dev?
One of the benefits is that others can help you more easily with fixing bugs in your projects, as well as run administrative tools such as wmlindent, wmllint, wesnoth-optipng. It also provides a more centralized place so it's easier to find the git repository of a given project and discover projects...