Search found 778 matches

by inferno8
February 15th, 2019, 2:14 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

@y2kid: There will be a prequel somewhere in the future. The initial design work has been partially done but overall it is far from finished at this point.
by inferno8
February 15th, 2019, 1:50 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2.1
Replies: 1644
Views: 305038

Re: Era of Magic (EoMa) 3.2

Hello, Aldarisvet! :) My question is about lvl4 Cyclop - Fallen Cyclops King. It is a relatively new unit. What I found is that it's laser attack aimed wrong. I think it is because the unit image is really big and his eye is shifted to the right greatly. So when he attacks ordinary lvl1 unit his las...
by inferno8
February 10th, 2019, 8:40 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

inferno8, what improvements to the campaign are you planning? Basically, how finished is the campaign? I want to go through the campaign only once, and am happy to wait until the campaign is ready. Storywise the campaign is complete. There may be some minor dialog improvements and bugfixes in the f...
by inferno8
December 30th, 2018, 7:13 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Interesting. It looks like the script for building that web page section has problem identifying dependencies and loading necessary images from there. In-game everything should work well.
by inferno8
September 7th, 2018, 6:55 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

The only real problems I ever had were with Fire canyon. (...and of course the two last scenarios but that's a design choice, right?) Barbarians hit quite hard, especially with kamikaze and berserk. Which is why having only a few units available can get you in trouble very fast, even if you think y...
by inferno8
September 4th, 2018, 6:59 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Just replaying the campaign on hardest difficulty. I understand that it is hard and difficult; but what actually kills me is the behaviour of the AI. You are not alone - the AI behavior kills me too :lol: Fortunately I am planning an AI overhaul in the future. Your observations may prove to be usef...
by inferno8
July 30th, 2018, 6:33 pm
Forum: Faction & Era Development
Topic: Eastern Europe at War (EEaW) - 2.1 for 1.14!
Replies: 258
Views: 85496

Re: Eastern Europe at War (EEaW) - 2.1 for 1.14!

I wanted to ask, does the mod keep the fantasy theme, or is it realism-oriented? I'm a total newbie regarding the game and its modding, so I'd rather ask before doing something stupid. This is a "historical" add-on which means units are based on real troops from the XVII century. There is no fantas...
by inferno8
July 23rd, 2018, 7:24 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Thank you for reporting greeghost ;) I'll investigate that. The last time it worked for me. :hmm:
by inferno8
July 21st, 2018, 8:47 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1.1 - a new gameplay mode!

To Lands Unknown 3.1.2 is now available! This release delivers a big portion of bugfixes. You need to update TLU Resources - pt.1 too! I'd like to thank Konrad2 for his incredible feedback and commitment. He tested the add-on in a quite detailed way allowing me to improve the campaign even further,...
by inferno8
July 21st, 2018, 8:58 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1.1 - a new gameplay mode!

Thank you Konrad2 for this amazing feedback - you are great! :D Some of the entries are EoMa-related. I'll comment on the other ones.The patch is being developed as we speak, but I want to clarify some things. Chaos: Some very good observations here as always. And in the badass mode I never find out...
by inferno8
July 18th, 2018, 10:37 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2.1
Replies: 1644
Views: 305038

Re: Era of Magic (EoMa) 3.2

Thank you for reporting. ForestDragon figured out a fix for this issue. Expect the patch this week :) By the way, the Era of Magic has a new maintainer - Ravana ! :D He is already the maintainer of Ageless, an active BfW forum user and Github collaborator. I hope our cooperation will ensure the high...
by inferno8
July 15th, 2018, 11:15 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1 - a new gameplay mode!

To Lands Unknown 3.1.1 is now available! This version focuses mostly on fixing bugs reported by the community so far. I'd like to thank Konrad2 and gwen42 for the feedback - I really appreciate that! :) The changelog: Version 3.1.1 - Scenarios > scenario 01 - Highiest Tiers: * fixed incorrect Mehir'...
by inferno8
July 13th, 2018, 5:51 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1 - a new gameplay mode!

The paint in Southern Nations should be unwalkable too. Thanks for reporting. Jaffar's recruits will avoid Player's keep in the next version. Summoners need woodcutting equipment because usage of fire elementals turned out to be problematic in a wet environment. Cleave no longer kills friendly units...
by inferno8
July 13th, 2018, 11:34 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1 - a new gameplay mode!

Near the Jungle Why is the bridge (over the paint) unwalkable? Because its vertical offset does not match hexes in a desirable way. Maybe I'll change it, but this is not a top priority as this part of the map is purely decorative and its tactical usage is minimal in my opinion. As long as Rhaxiz is...
by inferno8
July 11th, 2018, 8:30 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1012
Views: 206683

Re: To Lands Unknown 3.1 - a new gameplay mode!

Hello, gwen42 and thank you for reporting these issues ;) A patch will be delivered this weekend.