Search found 2392 matches

by AI
April 11th, 2014, 4:41 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 67158

Re: Era of High Sorcery

The wescamp.py script (which extracts the translatable strings from your campaign, as you've set translatable to true in your PBL file) gave me the following output: [WARNING 2014-04-11 13:07:32,076] init-build-sys.sh in add-on Era_of_High_Sorcery: non-empty node stack at end of ./Era_of_High_Sorcer...
by AI
April 11th, 2014, 2:13 pm
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 773
Views: 152726

Re: Flight to Freedom (drake campaign)

The wescamp script (which extracts the translatable strings from your campaign, as you've set translatable to true in your PBL file), gives the following output: [WARNING 2014-04-11 13:05:04,013] pot-update in addon Flight_Freedom: non-empty node stack at end of ./Flight_Freedom/macros/story.cfg at ...
by AI
April 11th, 2014, 2:06 pm
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 82
Views: 38223

Re: Era of Four Moons

The wescamp.py script (which extracts the translatable strings from your campaign, as you've set translatable to true in your PBL file) gave me the following output: [WARNING 2014-04-11 13:04:12,957] pot-update in addon Era_of_Four_Moons: expected closed node 'top' got 'specials' at ./Era_of_Four_Mo...
by AI
April 11th, 2014, 2:01 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 85337

Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thr

The wescamp script gave me the following output: [WARNING 2014-04-11 13:03:18,944] init-build-sys.sh in add-on Antar: Translatable empty string at ./Antar/scenarios/08_The_Dwarves.cfg:1239 at /home/ai/bin/wmlxgettext line 389. wmlxgettext failed! The problem is pretty much what it says. Empty transl...
by AI
April 11th, 2014, 1:59 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 265
Views: 93059

Re: 1.11/1.12 SP Campaign, Fate of a Princess

The wescamp script gives the following output about your campaign: [WARNING 2014-04-11 13:02:10,781] pot-update in addon Fate_of_a_Princess: expected closed node 'side' got 'ai' at ./Fate_of_a_Princess/scenarios/11_Broken_Treaty.cfg:89 at /home/ai/bin/wmlxgettext line 179, <FILE> line 89. non-empty ...
by AI
April 11th, 2014, 1:56 pm
Forum: Scenario & Campaign Development
Topic: Panther Lord (EoFM campaign)
Replies: 119
Views: 34382

Re: Panther Lord (EoFM campaign)

The wescamp script (which extracts the translatable strings from your campaign, as you've set translatable to true in your PBL file), gives the following output: [WARNING 2014-04-11 13:00:21,024] init-build-sys.sh in add-on PantherLord: utf8 "\xC9" does not map to Unicode at /home/ai/bin/wmlxgettext...
by AI
April 11th, 2014, 1:48 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 371
Views: 126472

Re: Archaic Era (for BfW 1.12.x)

The output of the wescamp script: [WARNING 2014-04-11 13:06:40,594] pot-update in addon Archaic_Era: expected closed node 'top' got 'abilities' at ./Archaic_Era/utils/Archaic_abilities.cfg:187 at /home/ai/bin/wmlxgettext line 179, <FILE> line 187. WML seems invalid for ./Archaic_Era/utils/Archaic_ab...
by AI
April 11th, 2014, 11:03 am
Forum: Users’ Forum
Topic: Steam Greenlight #2
Replies: 34
Views: 12595

Re: Steam Greenlight #2

Well, you do need to be accepted by valve and greenlight is the easiest way to do that unless you have a publisher to vouch for you. There may also be NDAs involved. I don't know whether that's just about the integration parts or also required for the distribution. (I haven't looked into that very m...
by AI
April 10th, 2014, 11:36 pm
Forum: Users’ Forum
Topic: Steam Greenlight #2
Replies: 34
Views: 12595

Re: Steam Greenlight #2

'Steam' is just a distribution platform. It can also *optionally* do a rather sane version of DRM (one that doesn't need to phone home), various cloud-based services and this anti-cheat service. All these things are independent of each other. The slashdot article originated as a reddit post. Gabe Ne...
by AI
April 6th, 2014, 2:54 pm
Forum: Website
Topic: WIP wiki cleanup and update
Replies: 45
Views: 30190

Re: WIP wiki cleanup and update

Edit: Also, a strange comment appears here in the wiki General_RCA_AI_Howto#Modifying_AI_behavior_using_the_cpp_engine * Modifying the C++ source code -- not useful for dynamically altering AI behavior in existing versions (but useful for committing bug-fixes to future versions of Wesnoth) That jus...
by AI
April 4th, 2014, 4:50 pm
Forum: Coder’s Corner
Topic: [elseif] in WML
Replies: 29
Views: 7697

Re: [elseif] in WML

all the ConditionalActionsWML tags will perform the following checks about missing stuff: [table][row][header]Tag[/header][header]Required items[/header][/row] [row][cell][if][/cell][cell][then][/cell][/row] [row][cell][elseif][/cell][cell][then][/cell][/row] [row][cell][while][/cell][cell][do][/ce...
by AI
April 1st, 2014, 5:34 pm
Forum: Art Workshop
Topic: Tutorial: the square to hex tile transfer function
Replies: 24
Views: 10410

Re: Tutorial: the square to hex tile transfer function

http://wesnoth.org/wiki-images/cartography/bfwmo072qc.jpg http://wesnoth.org/wiki-images/extending-dynamic-range/dynrange.jpg http://wesnoth.org/wiki-images/extending-dynamic-range/stoat1.jpg http://wesnoth.org/wiki-images/extending-dynamic-range/stoat2.jpg http://wesnoth.org/wiki-images/extending-d...
by AI
March 29th, 2014, 12:55 pm
Forum: Users’ Forum
Topic: HttT playthrough with ZERO losses
Replies: 3
Views: 1460

Re: HttT playthrough with ZERO losses

I you have Li'sar with the void armor and sceptre, it's my experience that the enemy mostly ignores her if *anyone else* is in range. So set up a defensive line of high-level units, and just have Li'sar skirmish through into the castle and cook her mother. (I think I beat this level on turn 5 or 6 o...