Search found 2392 matches

by AI
April 15th, 2014, 10:15 am
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 82
Views: 38177

Re: Era of Four Moons

It looks like this is the same issue as this one, which means it's probably a bug in wmlxgettext.
by AI
April 14th, 2014, 9:55 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 91431

Re: For Power (0.5.6)

Code: Select all

[INFO] New version of addon 'For_Power' uploaded.
[INFO] Checking if build system for add-on For_Power needs to be updated
[INFO] Build system for add-on For_Power is up-to-date
Looks fixed.
by AI
April 14th, 2014, 2:25 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign 1.3.5 for Wesnoth 1.14
Replies: 37
Views: 15641

Re: Random Campaign 1.1.1 for Wesnoth 1.11/12

Well, the issue is that lua uses [] characters for very different purposes than WML does. If there are no translatable strings in the lua though, and no translatable strings in the WML following the lua, the errors are mostly cosmetic. (I will still complain to you though ;))
by AI
April 14th, 2014, 2:23 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 91431

Re: For Power (0.5.6)

Is it all right now? Well, you've closed the [while] , but it's still complaining about the [do] : [WARNING 2014-04-14 11:27:27,161] pot-update in addon For_Power: expected closed node 'while' got 'do' at ./For_Power/utils5/cave.cfg:158 at /home/ai/bin/wmlxgettext line 179, <FILE> line 158. WML see...
by AI
April 14th, 2014, 2:18 pm
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 371
Views: 126398

Re: Archaic Era (for BfW 1.12.x)

doofus-01 wrote:
AI wrote:The output of the wescamp script: ...
Thanks. I think I've fixed it, will upload tomorrow.
You also need a # wmlxgettext: [abilities] line at the start so it has a "pre-existing" tag to exit out of.
by AI
April 14th, 2014, 2:05 pm
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 82
Views: 38177

Re: Era of Four Moons

The number of errors has gone down, but there are still two present: [WARNING 2014-04-14 11:24:33,584] pot-update in addon Era_of_Four_Moons: non-empty node stack at end of ./Era_of_Four_Moons/macros/abilities.cfg at /home/ai/bin/wmlxgettext line 203, <FILE> line 784. WML seems invalid for ./Era_of_...
by AI
April 14th, 2014, 2:02 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 85237

Re: Antar, Son of Rheor [Singleplayer Campaign Feedback Thr

Adamant14 wrote:Thank you for letting me know.
I fixed it, but only the 1.12 version.
I decided to maintain my Add-On only for the latest version of BfW.
I only made the reports for the 1.12 server.
It's fixed now.
by AI
April 14th, 2014, 2:00 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Campaign, Fate of a Princess (& Northern Forces)
Replies: 265
Views: 92952

Re: 1.11/1.12 SP Campaign, Fate of a Princess

SkyOne wrote:Thank you, AI.
I have just uploaded the fixed version (hopefully), 1.3.8, on 1.12 server.
It's fixed.
by AI
April 12th, 2014, 10:24 am
Forum: Art Workshop
Topic: Zero's art
Replies: 926
Views: 207017

Re: Zero's art

Just a friendly reminder of the portrait standards (in case you want this or future portraits to be used): -200x200 on black is the old standard. Various portraits have this as a profile version, but it can also be automatically generated. -400x400 on transparency is the new standard. Extra requirem...
by AI
April 11th, 2014, 7:02 pm
Forum: Faction & Era Development
Topic: Era of Four Moons
Replies: 82
Views: 38177

Re: Era of Four Moons

The purpose of this is to get Era of Four Moons to where it can be translated if I understand correctly. I have no real understanding of this process. Is there anything else I'll need to do to prepare EoFM for this. Yes. The wescamp script downloads add-ons with translatable=true, uploads them to a...
by AI
April 11th, 2014, 5:09 pm
Forum: Scenario & Campaign Development
Topic: Shadows of Deception 0.5.3 [Wesnoth 1.12]
Replies: 81
Views: 34933

Re: Shadows of Deception 0.5.2 [Wesnoth 1.12 and later]

The wescamp script gave me the following output: [WARNING 2014-04-11 13:10:48,625] pot-update in addon NX-RPG: expected closed node 'not' got 'scenario' at ./NX-RPG/episode1/scenarios/04_Pursuit.cfg:493 at /home/ai/bin/wmlxgettext line 179, <FILE> line 493. non-empty node stack at end of ./NX-RPG/ep...
by AI
April 11th, 2014, 4:59 pm
Forum: Multiplayer Development
Topic: Era of High Sorcery
Replies: 274
Views: 67061

Re: Era of High Sorcery

I don't see a clean way out either. I might be able to add lua/wml mode switching, but given that this is an ancient perl script where previous fixes seemed to cause random bugs, I wouldn't get my hopes up.
by AI
April 11th, 2014, 4:51 pm
Forum: Scenario & Campaign Development
Topic: For Power (0.6.5.1)
Replies: 468
Views: 91431

Re: For Power (0.5.6)

The wescamp script (which extracts the translatable strings from your campaign, as you've set translatable to true in your PBL file), gives the following output: [WARNING 2014-04-11 13:10:21,691] pot-update in addon For_Power: expected closed node 'top' got 'do' at ./For_Power/utils5/cave.cfg:157 at...
by AI
April 11th, 2014, 4:49 pm
Forum: Scenario & Campaign Development
Topic: Random Campaign 1.3.5 for Wesnoth 1.14
Replies: 37
Views: 15641

Re: Random Campaign 1.1.0 for Wesnoth 1.11/12

The wescamp script (which extracts the translatable strings from your campaign, as you've set translatable to true in your PBL file), gives the following output: [WARNING 2014-04-11 13:09:48,097] init-build-sys.sh in add-on Random_Campaign: expected closed node 'u' got 'lua' at ./Random_Campaign/uti...
by AI
April 11th, 2014, 4:45 pm
Forum: Lua Labs
Topic: Wesnoth Lua Pack: Development Thread
Replies: 106
Views: 55277

Re: Wesnoth Lua Pack: Development Thread

Wescamp.py gave me the following output: [WARNING 2014-04-11 13:08:13,143] pot-update in addon Wesnoth_Lua_Pack: expected closed node 'command' got '{TAG}' at ./Wesnoth_Lua_Pack/utils.cfg:64 at /home/ai/bin/wmlxgettext line 179, <FILE> line 64. non-empty node stack at end of ./Wesnoth_Lua_Pack/utils...