Search found 257 matches

by Fosprey
November 6th, 2008, 11:41 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 149625

Re: Ladder Site Online...

Yes as i said, right now there are quite a few players, the most active that can't play, and i have to say those are the one that host games, so i'm pretty sure the ladder activity will drop, and thus it can become a slippery slope effect. I think this cap have more chances of killing the ladder tha...
by Fosprey
November 5th, 2008, 9:53 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 149625

Re: Ladder Site Online...

i would play 2 or 3 games all this days, but as a matter of fact i won't because i can't. That means that the ladder and proably the wesnoth server will be without me until monday. I'm a match spammer or whatever, so if you think that the ladder is doing better without me, as is doing the wesnoth se...
by Fosprey
November 5th, 2008, 1:48 am
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 149625

Re: Ladder Site Online...

well somehting went wrong because my report button was visible, i clicked the button and everthing and recived the error message
by Fosprey
November 5th, 2008, 12:58 am
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 149625

Re: Ladder Site Online...

For starteres it would be good that you would be advice of the fact that you surpased your limit before you hit the report button, so you know you can't play , before finishing the game.
by Fosprey
November 4th, 2008, 11:32 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 149625

Re: Ladder Site Online...

He gains a mere *.* points per match, loses most of his matches with top players, but at the rate he's going, he'll be the #1 ranked player within a few weeks. It's weak your attempt to hide the names, because one can know what thsoe names are. (in this sentence, Fosprey is obviusly the nick) If no...
by Fosprey
November 4th, 2008, 5:15 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 149625

Re: Ladder Site Online...

I host a lot of ladder games, and a lot of times peopel with 1200 or 1300 rating join the game, to be honest i don't want to play with them, but i think it;s unpolite to kick them of the game, so what do you think i should do?
by Fosprey
November 4th, 2008, 12:49 am
Forum: WML Workshop
Topic: Set menu item in the opponent's turn
Replies: 3
Views: 513

Re: Set menu item in the opponent's turn

What if the set menu item only modify things that don't have a direct effect on the gameplay?
In my idea, in this set menu item, you will do choices that affect what units you can recruit next turn, that simple.
Even then is impossible to make it work?
by Fosprey
November 3rd, 2008, 11:19 pm
Forum: WML Workshop
Topic: Set menu item in the opponent's turn
Replies: 3
Views: 513

Set menu item in the opponent's turn

I want to make a set menu item that can be activated only on the opponents turn, i think in theory is possible, i mean the commands are there, but is there any issue i would encounter? since a set menu item that can be activated only on the opponent's turn is not something conventional or that has b...
by Fosprey
November 2nd, 2008, 10:36 pm
Forum: Ideas
Topic: Defense Outcome Information
Replies: 4
Views: 744

Re: Defense Outcome Information

i agree is not top priority, but is a good idea to add. In fact sometimes i want to see the battle window for units i can't reach this turn, but i can't. Also, it would be good to be ble to see that information on your opponent turn becuse it gives you something else to check on opponents turn, it m...
by Fosprey
November 1st, 2008, 4:59 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 149625

Re: Ladder Site Online...

it would be nice if it's stated on the front page of the ladder, that the map that count for the ladder right now are the updated version of the maps that can be downloaded on the add on server.
by Fosprey
October 30th, 2008, 4:34 am
Forum: Faction & Era Development
Topic: Multiplayer Competitive Era
Replies: 28
Views: 7919

Re: Multiplayer Competitive Era

http://www.wesnoth.org/forum/viewtopic.php?f=10&t=22733
Just wanted to ask for help, for those that don't visit the Code corner that much, here is one of my friends that's working with me in the mod asking for help , any help is greattly appreciated
by Fosprey
October 28th, 2008, 1:00 am
Forum: Faction & Era Development
Topic: Multiplayer Competitive Era
Replies: 28
Views: 7919

Re: Multiplayer Competitive Era

Ok the idea of the tech tree is too increase the mindgames in the game. In wesnoth for example (not that is a bad thing how it's implemented right now, just that don't fit my porpouses) you pretty much know what will come on the other side. In strategy games where you can build different units, once...
by Fosprey
October 27th, 2008, 2:46 pm
Forum: Faction & Era Development
Topic: Multiplayer Competitive Era
Replies: 28
Views: 7919

Re: Multiplayer Competitive Era

yeah, thanks, i know it's doable via wml, i just wanted to inform of the idea of implement it to hear thoughts about how it would be a good idea to implement (not in the technical aspect but gameplay wise)or if it's agood or bad idea in the first place. But thanks for caring to help me :)
by Fosprey
October 27th, 2008, 5:32 am
Forum: Ideas
Topic: Allow the set_item to have an icon on the screen
Replies: 0
Views: 449

Allow the set_item to have an icon on the screen

I think it would be nice for eras that abuse of the set_item, to have a one click option on the screen, on this eras like a new land having to click right and the left is annoying. It would be better if you could set items that trigger when 1. You push certain key or combination of keys, and also be...
by Fosprey
October 26th, 2008, 11:57 pm
Forum: Faction & Era Development
Topic: Multiplayer Competitive Era
Replies: 28
Views: 7919

Re: Multiplayer Competitive Era

http://www.wesnoth.org/forum/viewtopic.php?f=15&t=22168 based on this thread we did a change of direction. I dropped the WML workaround the battle system, and now it will be changed on the binary. So now i'm working on chaning it binary based both the vision and the damage system. there will be a ne...