Search found 257 matches

by Fosprey
December 14th, 2009, 12:36 am
Forum: WML Workshop
Topic: Overlay macro do not what i think it does or isn't working.
Replies: 3
Views: 536

Overlay macro do not what i think it does or isn't working.

I have this in the main.cfg #ifdef EDITOR [binary_path] path=data/add-ons/CE_Era [/binary_path] [editor_group] id=CE name= _ "Competitive Era" icon="group_custom" [/editor_group] {~add-ons/Ce_Era/terrain_graphics.cfg} {~add-ons/Ce_Era/terrain.cfg} #endif this on terrain.cfg #sand...
by Fosprey
December 13th, 2009, 6:10 am
Forum: WML Workshop
Topic: Problems with the _main.cfg recognizing the macros
Replies: 2
Views: 398

Re: Problems with the _main.cfg recognizing the macros

Sorry i should delete this, i realizeed that for prestart events i should define macros on the map.cfg (or is there a way to define them in the _main.cfg?)
If I load the macro on the map it works as intended.
by Fosprey
December 13th, 2009, 5:54 am
Forum: WML Workshop
Topic: Problems with the _main.cfg recognizing the macros
Replies: 2
Views: 398

Problems with the _main.cfg recognizing the macros

Is incredible that always my biggest probelms are basic issues, but what can i say. I have this lines in the _main.cfg #ifdef MULTIPLAYER {~add-ons/CE_Era/eras/CE_era.cfg} {~add-ons/CE_era/maps} {~add-ons/CE_era/macros/general-macros.cfg} [+units] {~add-ons/CE_Era/units/buildings/Empire} {~add-ons/C...
by Fosprey
December 13th, 2009, 4:53 am
Forum: WML Workshop
Topic: Is a this pointa way to allow more than one recruiter?
Replies: 11
Views: 1612

Re: Is a this pointa way to allow more than one recruiter?

Excellent thanks, that will work for what i need.
by Fosprey
December 13th, 2009, 1:03 am
Forum: WML Workshop
Topic: Is a this pointa way to allow more than one recruiter?
Replies: 11
Views: 1612

Is a this pointa way to allow more than one recruiter?

I know it wasn't possible a year back but maybe there has been some upgrade that i don't realize? I searched the forums but it doesn't allow me to search anymore. Here is the real deal. I want that every faction starts with the same unit, but also want they to choose a secondary unit. The probelm is...
by Fosprey
December 12th, 2009, 9:33 pm
Forum: Multiplayer Development
Topic: Customize luck settings - Sauron's mod for 1.6.4
Replies: 21
Views: 9238

Re: Customize luck settings - Sauron's mod for 1.6.4

In my mod, that i'm still working awfully slow, I wanted to de deterministic damage. The problem is that if you make deterministic damage the standard numbers of 40% on grass, 60% on forest is completly unelegant. Then the standard would be 0% on grass, but you need negative number on water etc. Whi...
by Fosprey
July 18th, 2009, 6:47 am
Forum: Ideas
Topic: Improvements to WMLtheme?
Replies: 1
Views: 524

Improvements to WMLtheme?

Is there any plans to improve the WMLtheme? I'm sure that most UMC would benefit from that. Especially the ability to add custom stats. A lot of UMC use "tricks" to display some stats, like "food" "stone" "kills" or some new properties of a unit(for example Si...
by Fosprey
July 17th, 2009, 2:28 am
Forum: Multiplayer Development
Topic: Cycle of Factions in Default Era
Replies: 20
Views: 3793

Re: Cycle of Factions in Default Era

i have no idea how you are supposed to put pressure on both 20.15 and 27.16 at the same time with 4-5 units in the first night I don't know How to show this without a graphical example, maybe i should play and post a replay, i will do it.....in some moment. if your opponent playes random, taking at...
by Fosprey
July 17th, 2009, 1:11 am
Forum: Multiplayer Development
Topic: Cycle of Factions in Default Era
Replies: 20
Views: 3793

Re: Cycle of Factions in Default Era

Rush, is attacking at the first night, using shamans to open a village, and filling it with a drake clasher. If he tries to takeback the village with the clasher, use skirmisher to infilitrate the open spots. well i tried your rush: drakes could take 1 village for the 1st night, but needed to retre...
by Fosprey
July 16th, 2009, 7:44 pm
Forum: Multiplayer Development
Topic: Cycle of Factions in Default Era
Replies: 20
Views: 3793

Re: Cycle of Factions in Default Era

I don't play isar. I don't understand how people can play that map, but whatever. Rush, is attacking at the first night, using shamans to open a village, and filling it with a drake clasher. If he tries to takeback the village with the clasher, use skirmisher to infilitrate the open spots. another c...
by Fosprey
July 15th, 2009, 8:13 pm
Forum: Multiplayer Development
Topic: Cycle of Factions in Default Era
Replies: 20
Views: 3793

Re: Cycle of Factions in Default Era

I don't know now with new leutenitent. I didn't play since then. But imo, without leutenient, drakes had the advantage over loyalist. That changed very fast when loyals had leutenient as a ladder. Drake rush is very powerfull, and hard to stop by loyals imo. unless they have leutenient, then it's ve...
by Fosprey
July 11th, 2009, 3:30 am
Forum: Ideas
Topic: Flags for Castle Ownership
Replies: 18
Views: 3693

Re: Flags for Castle Ownership

Gambit wrote:ANL and GEB for starters.
I spended like 2 hours to do the wml code of that myself :( maybe i should look more into your WML code.
by Fosprey
July 11th, 2009, 12:28 am
Forum: Ideas
Topic: Flags for Castle Ownership
Replies: 18
Views: 3693

Re: Flags for Castle Ownership

Gambit wrote:Just remember that there are some mods where castles (and their keeps) are built and destroyed. It needs to be linked to the terrain types.

A KotH map would be cool for this too.
What mods are those?
by Fosprey
July 10th, 2009, 10:26 pm
Forum: Ideas
Topic: Add: Pressing Key to trigger EVENT (WML)
Replies: 3
Views: 479

Add: Pressing Key to trigger EVENT (WML)

I don't know how hard it would be. But for custom eras, it would be very nice if you could make events trigger on the press of certain key.
by Fosprey
June 10th, 2009, 7:22 am
Forum: WML Workshop
Topic: Fosprey Problems with his era
Replies: 1
Views: 308

Fosprey Problems with his era

It kind of works properly (the idea is that you give one order per turn to units) But i want it to filter so it doesn[t work when there are adjacent enemies. There is only one reason for it. If you press attack on a unit to see the the attack window and you choose not to attack (press cancel) The un...