Search found 3833 matches

by doofus-01
September 15th, 2019, 12:02 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 113530

Re: Archaic Era (BfW 1.14)

Charge is not grayed out on offensive though. Must be time for Wesbreak, I didn't even notice that feature in the attack dialog. I can defeat the auto-formatting for the sidebar and attack dialog, but it breaks the tool-tip. That may just be the best solution though. Prokyon has bot self-heal and r...
by doofus-01
September 14th, 2019, 11:46 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 113530

Re: Archaic Era (BfW 1.14)

Thanks for the reports Silver Slasher (Primeval unit) is unable to earn xp. It's just a standalone unit for variety's sake, not part of any advancement tree. Looks like it needs the default AMLA. The floating label 'Enthralled' disappears extremely fast. All those float labels sped up at some point ...
by doofus-01
September 9th, 2019, 4:06 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.14)
Replies: 362
Views: 113530

Re: Archaic Era (BfW 1.14)

Version 1.8.7 uploaded to BfW 1.14 server blue unicorn portrait some visual updates to menagerie faction south-seas spitfire defense animation frames that were missing adding portraits for green witch and tomb guards Phantom shield-guard portrait re-organize South-Seas faction sprite images minor re...
by doofus-01
August 26th, 2019, 2:52 am
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 12
Views: 2286

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hi ForestDragon, Some of this looked interesting, especially the ogre and fungus factions, so I gave it a shot (with BfW 1.14). A couple things I encountered: 1. Fungus farmer and warrior are both 15g, that seems a little high for a level 0 farmer, unless work2 is really overpowered 2. There were a ...
by doofus-01
August 24th, 2019, 11:46 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 149940

Re: 1.14 SP Campaign - Bad Moon Rising

I never had Hrala. :/ I see... If I swap the [unit] tags that create Hrala and Grat, your West save gives Hrala but not Grat; whichever one is created first works, the second one doesn't. So for some reason, two consecutive [unit] tags no longer work? Hard to see how this could be a bug with this a...
by doofus-01
August 19th, 2019, 3:55 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 149940

Re: 1.14 SP Campaign - Bad Moon Rising

1.11.1 has been uploaded to the BfW 1.14 server. The major changes: - fixes the equipment weight issues (the movement and the persistence) - color-codes the inventory list in the unit status window, so it is possible to see what the unit could possibly use (a long overdue feature) - some new equipme...
by doofus-01
August 17th, 2019, 10:25 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 149940

Re: 1.14 SP Campaign - Bad Moon Rising

Hi tbson2005,

Thanks for catching that. There are a few problems with what's on the server right now. I'd hoped to fix it last week, but found more bugs as I was about to upload. I hope to get an update out in the next couple days.
by doofus-01
August 11th, 2019, 5:15 pm
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 149940

Re: 1.14 SP Campaign - Bad Moon Rising

Not sure if this error should be reported here or as a general bug, but ran into this while playing BMR Part 1, The Trial (see attached screenshot). I assume it's caused by the dimensions I had Wesnoth running at. Yes, it's related to using a small resolution. It's sort of a bug here, the [image] t...
by doofus-01
August 10th, 2019, 11:21 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 149940

Re: 1.14 SP Campaign - Bad Moon Rising

Could you perhaps take one of my save files and somehow fix Hralas abesence..? Not sure, but I can at least take a look. EDIT: The "West" scenario between "Checkpoint" and the worldmap, or even the worldmap scenario save if it's the first time after Checkpoint (no skirmishes or other scenarios) wou...
by doofus-01
August 10th, 2019, 11:13 am
Forum: Art Contributions
Topic: Call for mushroom terrain revision
Replies: 7
Views: 1218

Re: Call for mushroom terrain revision

Hrm, I forgot all about this. The PR was merged, so if these things still need to be fixed, we'll need a new PR.
EDIT: PR reverted, concept rejected, discussion is no longer relevant.
by doofus-01
August 5th, 2019, 12:50 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 149940

Re: 1.14 SP Campaign - Bad Moon Rising

Err...I kinda forgot about that issue. But most of my replays should be fine since I've not used items recently. With any luck, it will no longer a problem. Version 1.11.0 has been released, for BfW 1.14. I bumped the version 1.10.x -> 1.11.x because I'm not sure how compatible old saves are, there...
by doofus-01
August 3rd, 2019, 10:59 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 149940

Re: 1.14 SP Campaign - Bad Moon Rising

No i don't use the debug modus. Of course i found all the special items in the side rooms. But i mean the scenarios before this one, where these humans are enemies to belleros and all they leave behind are steel rings... You must have had bad luck with the steel rings, they can drop other things to...
by doofus-01
July 29th, 2019, 2:33 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 149940

Re: 1.14 SP Campaign - Bad Moon Rising

How do I pick up a piece of armor dropped by the enemy leader, if the scenario ends with killing them? Is it automatically moved to my inventory? Or...? Probably it is lost, where did this happen? On some forest clash scenario, iirc. Btw: Huric's cavalry clash scenario has no turn limit and thus go...
by doofus-01
July 29th, 2019, 1:45 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 559
Views: 149940

Re: 1.14 SP Campaign - Bad Moon Rising

[*]Carghanna shouldn't be on the recall list, since she's ... well... if you follow the story, that wouldn't make much sense. How did that happen? My guess would be you did something in BMR3 - Checkpoint that I didn't anticipate. Or there's a straight-up bug. Who knows... Could it be related to my ...
by doofus-01
July 29th, 2019, 1:34 am
Forum: Users’ Forum
Topic: Top Best UMC campaigns
Replies: 14
Views: 1852

Re: Top Best UMC campaigns

My opinions are based on experiences that aren't all that recent. I haven't played the recent UMC campaigns, so my omission of them is not judgment. Sky-One's campaigns were pretty good, if you were looking for an extension of mainline. The writing could use some work, but it's a one-man operation a...