Search found 2344 matches

by beetlenaut
March 9th, 2019, 1:35 pm
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 190
Views: 43800

Re: Secrets of the Ancients (Undead Campaign)

Do you think he died? Or did he run away, joining the group of uber-powerful liches in hiding? I was thinking that he died. If that scenario existed, it would probably have "Defeat the enemy leader" as the win condition after all. I wouldn't mind of someone invented a different story for him though...
by beetlenaut
March 7th, 2019, 4:06 am
Forum: Mainline Campaign Development
Topic: Secrets of the Ancients (Undead Campaign)
Replies: 190
Views: 43800

Re: Secrets of the Ancients (Undead Campaign)

Ras-Tabahn's Siege of Elensefar? Yep! Elensefar didn't get turned into a city of dark magi though, so Ras-Tabahn must have failed. Someone needs to write that scenario (from the point of view of the defenders) and show how Ras-Tabahn got defeated. It would make a good one-scenario campaign, which w...
by beetlenaut
March 3rd, 2019, 5:08 am
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 6853

Re: Even more zombie sprites needed

1.14.6+dev, and looked at SotA, but don't see the spiders there That's because recruitable corpses are only in 15.0+. Adding them involved making a lot of changes, so it would have broken all previous savefiles, which is against the rules. Do the spiders retain anything like poison or webs? No, the...
by beetlenaut
March 2nd, 2019, 7:37 pm
Forum: Art Contributions
Topic: Even more zombie sprites needed
Replies: 32
Views: 6853

Re: Even more zombie sprites needed

doofus, I totally missed that you did this! I must have cleared the notification without actually checking the thread. Yeah, those are fine. You are the zombie master. The soulless one could probably stand to be a bit larger still, but maybe just spreading its legs out would be enough.
by beetlenaut
March 1st, 2019, 1:00 pm
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 15
Views: 1283

Re: Support showing CTH histogram from enemy point of view

Sadaharu wrote:
March 1st, 2019, 4:38 am
For simulating enemy attacks don't we have (as a starting point at least) Ctrl+v?
I want to know what chance a unit has of being killed on the enemy's turn. Ctrl+V doesn't tell you that.
by beetlenaut
February 28th, 2019, 7:57 pm
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 15
Views: 1283

Re: Support showing CTH histogram from enemy point of view

josteph wrote:
February 28th, 2019, 7:29 pm
To test the PR change unit_weapons to highlighted_unit_weapons in data/themes/default.cfg.
Now it works. I like it! It wasn't immediately obvious what the sidebar histogram was showing, but it does what I wanted it to.
by beetlenaut
February 28th, 2019, 7:17 pm
Forum: Strategies & Tips
Topic: Sharing plays of A Tale of Two Brothers
Replies: 2
Views: 653

Re: Sharing plays of A Tale of Two Brothers

Well done. That looked too easy for you though, so I think you would have more fun at the higher difficulty level.
by beetlenaut
February 28th, 2019, 7:02 pm
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 15
Views: 1283

Re: Support showing CTH histogram from enemy point of view

Old issues were migrated I see. I wasn't looking under the correct author. Here is original feature request: https://github.com/wesnoth/wesnoth/issues/1252 . No reason it can't show up in the sidebar though. Just posted #3956, please test It's a little inconvenient if it only works in planning mode...
by beetlenaut
February 28th, 2019, 5:15 pm
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 15
Views: 1283

Re: BfW is a game that relies on save-scumming too much

This all sounds great! I thought of something else though. The damage calculations should be based on the time of day it will be on your enemy's turn, which will not necessarily be the current one. Could you put this on github please so I don't forget it? I put in the feature request on the old svn ...
by beetlenaut
February 27th, 2019, 3:10 pm
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 15
Views: 1283

Re: BfW is a game that relies on save-scumming too much

I can now click on an enemy unit and mouseover one of my own units and get the CTH histogram for the enemy's attack on me. Oh! That's great! I expected that it would be harder. It still needs two things in my opinion: First, a differently colored arrow so you can see that something different is hap...
by beetlenaut
February 26th, 2019, 12:20 am
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 110
Views: 10997

Re: BfW is a game that relies on save-scumming too much

Has anyone done a mod that records the times that a unit was at risk of death?..."had a 45% CTD" I made a feature request for allowing you to simulate an enemy attack on your units so you could more easily check that kind of thing before your turn was over, but it never got implemented. I repeat, A...
by beetlenaut
February 25th, 2019, 4:54 pm
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 110
Views: 10997

Re: BfW is a game that relies on save-scumming too much

It's really bad when you lose loyal units or heroes that way. Well, there's your problem. Apparently, you are putting your important units in positions where they can die. Doing that is not playing carefully. If you have five important units, and they each have just a 1% chance of death each turn, ...
by beetlenaut
February 24th, 2019, 2:56 am
Forum: Users’ Forum
Topic: BfW is a game that relies on save-scumming too much
Replies: 110
Views: 10997

Re: BfW is a game that relies on save-scumming too much

BfW is a game that relies on save-scumming too much. It simply is. RNG is too much of a factor I've beaten all the mainline campaigns on the highest difficulty level without save-scumming, so you can't say that your statement is "simply true". It's not true for everyone. If you do have to rely on g...
by beetlenaut
February 12th, 2019, 11:19 pm
Forum: WML Workshop
Topic: Items help
Replies: 4
Views: 894

Re: Items help

Here are two examples from UtBS with a lot of irrelevant code removed. The first gives the unit a ring of speed when it enters the hex. This is about the bare minimum code required to add an object to a unit. The second example shows how it is usually done in a game. It enchants a weapon, but it has...
by beetlenaut
February 10th, 2019, 10:23 pm
Forum: Users’ Forum
Topic: Are Damage Calculations bugged?
Replies: 5
Views: 1272

Re: Are Damage Calculations bugged?

how often one can see a 3.8% chance come true It doesn't sound like you've been playing very long, because that kind of thing happens all the time. You should expect to see something similar in every scenario or multiplayer match. (It's only 1/26 after all, not something like 1/1000.) Personally, I...