Search found 2397 matches

by beetlenaut
July 26th, 2019, 8:18 am
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns 2019
Replies: 15
Views: 1158

Re: Summer Camp-aigns 2019

Yeah, I fixed a couple minor bugs with that campaign, and something did go wrong. I did test it, but not well enough. (What went wrong is that I told the students I would do minor bugfixing for them, but I forgot to grab their .pbl files. I've had to rebuild them all.) It should have an icon again n...
by beetlenaut
July 25th, 2019, 11:43 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns 2019
Replies: 15
Views: 1158

Re: Summer Camp-aigns 2019

Konrad2 wrote:
July 25th, 2019, 11:14 pm
You got a typo in the topic number for Phantom Blood and Resurrection.
:roll: Uploaded content always seems to have some small thing that's wrong the first time. Thanks for the report! It's fixed now.
by beetlenaut
July 25th, 2019, 5:28 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns 2019
Replies: 15
Views: 1158

Re: Summer Camp-aigns 2019

Soliton wrote:
July 25th, 2019, 5:24 pm
Did anyone know wesnoth beforehand?
Nope. One of them had heard of it, but none of them had ever played.
by beetlenaut
July 25th, 2019, 5:20 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns 2019
Replies: 15
Views: 1158

Summer Camp-aigns 2019

I am teaching summer camp, and my students created BfW campaigns. The high-school students learned to play the game, then spent eight days learning WML, writing their stories, and creating campaigns with their teams. There are four campaigns in this group. We hope you play them all and leave some fe...
by beetlenaut
July 19th, 2019, 12:12 am
Forum: Secrets of the Ancients
Topic: Scenario 2: Dark Business
Replies: 20
Views: 6730

Re: Scenario 2: Dark Business

instead of justifying it, they just talk about how weird it is. Fair point. I'm working on changing the dialog. I just don't have enough free time at the moment. Maybe I could have raised corpses from graves? You must have missed the note in the objectives that says exactly that. You can right-clic...
by beetlenaut
July 17th, 2019, 12:25 am
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 6454

Re: my Outpost hurts Hard

Level reflects gameplay mechanics (https://github.com/wesnoth/wesnoth/blob ... p.cfg#L178). EI does have some custom mechanics (for example, Dacyn's spell in the Outlaws scenario) I don't interpret that text the same way. I think it just means, "The level is based on how good you are with the norma...
by beetlenaut
July 16th, 2019, 9:58 am
Forum: Ideas
Topic: terrain id
Replies: 3
Views: 679

Re: terrain id

I don't understand all of this question, but I can give you links that answer one part.
Luc7y wrote:
July 15th, 2019, 2:25 am
how is coming the id to the texture and where is the string behind "string="
https://wiki.wesnoth.org/TerrainCodeTableWML
https://wiki.wesnoth.org/TerrainCodesWM ... rain_Codes
by beetlenaut
July 16th, 2019, 9:37 am
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 6454

Re: my Outpost hurts Hard

Strangely, this campaign is only called "challenging" on the hardest difficulty level. It should at least be called "difficult". I haven't played it in years, so I'm not sure, but maybe it should even be "nightmare".
by beetlenaut
July 14th, 2019, 4:08 pm
Forum: WML Workshop
Topic: Problem with making terrain graphic look normal
Replies: 19
Views: 1348

Re: Problem with making terrain graphic look normal

The reason it didn't work right is that when unit B exited the hex that unit A was on, they both had the same x and y value. Then you removed the object from all units having that x and y value. You could have used unit.id, and that would have worked as well. Using moveto in the second event like Ra...
by beetlenaut
July 11th, 2019, 7:36 pm
Forum: WML Workshop
Topic: [SOLVED] No Lifebar or Movement Orb + Label that follows the Unit + Ellipse on selected Unit only
Replies: 34
Views: 1978

Re: Getting rid of the Lifebar.

I just realized what your original problem was. "overlays" is a part of [effect], so it won't work anywhere else. [unit_overlay] is the one that works by itself in an event. (I forgot that there were two different commands for this, myself.)
by beetlenaut
July 10th, 2019, 11:23 pm
Forum: WML Workshop
Topic: [SOLVED] No Lifebar or Movement Orb + Label that follows the Unit + Ellipse on selected Unit only
Replies: 34
Views: 1978

Re: Getting rid of the Lifebar.

Most keys that use images (like "overlays") automatically start their path at [game data folder]/data/core/images/. The ellipse key is different. It apparently starts at [game data folder]/images/ instead. I don't understand what you are asking in your second question, but you could try looking up [...
by beetlenaut
July 9th, 2019, 11:40 pm
Forum: WML Workshop
Topic: Problem with making terrain graphic look normal
Replies: 19
Views: 1348

Re: Problem with making terrain graphic look normal

I finally fix the problem with using [FOREACH] tag, thanks a lot. Good. Be careful with the difference between {FOREACH} and [foreach] though. You wrote a mixture of those two, so I was confused. I still can't find out where is the issue. I think I'm gonna leave it here. I see now. The game calls t...
by beetlenaut
July 4th, 2019, 10:01 pm
Forum: WML Workshop
Topic: Problem with making terrain graphic look normal
Replies: 19
Views: 1348

Re: Problem with making terrain graphic look normal

and below are all terrain-graphic rule I change for Chwz: I see. Where did you put these changes? Are these macros being called before your terrain string is read? That may not work right. Are these macros now being called twice for mainline terrains? That could probably cause a problem with flags....
by beetlenaut
July 4th, 2019, 8:23 pm
Forum: WML Workshop
Topic: Problem with making terrain graphic look normal
Replies: 19
Views: 1348

Re: Problem with making terrain graphic look normal

We can't be sure what you intended with the castle, and we can't see the code you modified to see if there is a mistake there. That makes it hard to help. If you are trying to have the rocks look submerged, you just have to draw them partially transparent so the water is partially visible behind the...
by beetlenaut
July 1st, 2019, 9:19 pm
Forum: WML Workshop
Topic: [SOLVED] No Lifebar or Movement Orb + Label that follows the Unit + Ellipse on selected Unit only
Replies: 34
Views: 1978

Re: Getting rid of the Lifebar.

[event] name=prestart [hides] id=<unit-id> -> doesn't work for me That's because [hides] is only for describing the ability of a unit as Ravana mentioned. I think Shiki mixed up [hides] and [hide_unit]. [hide_unit] is the one that is actionWML and can be used directly in an event. I'm looking for a...