Search found 2391 matches

by beetlenaut
August 19th, 2019, 5:11 pm
Forum: WML Workshop
Topic: Saving unit coordinates/location to a variable
Replies: 2
Views: 169

Re: Saving unit coordinates/location to a variable

The way I would do it would be to store_locations with radius=1 to save the six hexes adjacent to the unit's current coords. That way, I could just use find_in when I filtered the location later.
by beetlenaut
August 17th, 2019, 1:59 am
Forum: Scenario & Campaign Development
Topic: WML Guide: feedback requested
Replies: 20
Views: 2526

Re: WML Guide: feedback requested

Get both kinds of magic users and some soldiers. Set up a line between two of the villages with soldiers holding the ends. Use the mages (including the leader) to destroy the enemy units, then use the other soldiers to fill in the gaps. Don't attack with your spearmen or infantrymen at night unless ...
by beetlenaut
August 10th, 2019, 6:45 am
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 5640

Re: my Outpost hurts Hard

I think it would be useful to have some notes in-game about campaign difficulty and save-loading.... To make it clear to players that save-loading is not necessary and certainly not the intended way to play I think it would be good to add a note that says that all difficulties are beatable without ...
by beetlenaut
August 8th, 2019, 10:02 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 5640

Re: my Outpost hurts Hard

I should point something out. I just watched 15 total beginners learn to play Wesnoth. Many of them lost the tutorial, and had to start over. It's not because they didn't have foreknowledge (because it tells you what's going to happen, and I told them as well), but because they weren't paying enough...
by beetlenaut
August 5th, 2019, 9:11 pm
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 5640

Re: my Outpost hurts Hard

I don't think that entirely eliminates all benefits of foreknowledge. Okay, but that wasn't my point. My point was that putting a note in the help like "some campaigns require foreknowledge" would not be very helpful because it rarely applies--at least not much more than in any game that includes r...
by beetlenaut
August 4th, 2019, 10:31 am
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 5640

Re: my Outpost hurts Hard

Is there a difficulty for which a sufficiently skilled player will have a good chance to win each scenario on the first time that they see that scenario Yes, all of them. At least in theory. In "Challenging" and above, I expect it to take a couple tries for even an experienced player to come up wit...
by beetlenaut
August 2nd, 2019, 5:07 am
Forum: WML Workshop
Topic: Creating Campaign On Non Rooted Android Device
Replies: 7
Views: 435

Re: Creating Campaign On Non Rooted Android Device

You can use the Create link at the top of this page to find out more about campaigns or scenarios, or to get a complete WML tutorial. You can also download WML_Guide from the add-on server to get a short example campaign that you can modify and expand. It also has notes in the code telling you how i...
by beetlenaut
July 28th, 2019, 9:07 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns 2019
Replies: 15
Views: 933

Re: Summer Camp-aigns 2019

Hi! It's nice to see that you are still working on this. I forgot how to make the "Kill All of The Guards" objective an alternative objective, It's like this: [objective] description= _ "Move Leanderos, Enturiel and Dracaeryan Out of the Dungeon condition=win [/objective] {ALTERNATIVE_OBJECTIVE ( _ ...
by beetlenaut
July 27th, 2019, 7:52 pm
Forum: Scenario & Campaign Development
Topic: WML Guide: feedback requested
Replies: 20
Views: 2526

Re: WML Guide: feedback requested

Thanks! The image does seem to have moved since I wrote the campaign. I've updated it on the server.
by beetlenaut
July 26th, 2019, 8:18 am
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns 2019
Replies: 15
Views: 933

Re: Summer Camp-aigns 2019

Yeah, I fixed a couple minor bugs with that campaign, and something did go wrong. I did test it, but not well enough. (What went wrong is that I told the students I would do minor bugfixing for them, but I forgot to grab their .pbl files. I've had to rebuild them all.) It should have an icon again n...
by beetlenaut
July 25th, 2019, 11:43 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns 2019
Replies: 15
Views: 933

Re: Summer Camp-aigns 2019

Konrad2 wrote:
July 25th, 2019, 11:14 pm
You got a typo in the topic number for Phantom Blood and Resurrection.
:roll: Uploaded content always seems to have some small thing that's wrong the first time. Thanks for the report! It's fixed now.
by beetlenaut
July 25th, 2019, 5:28 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns 2019
Replies: 15
Views: 933

Re: Summer Camp-aigns 2019

Soliton wrote:
July 25th, 2019, 5:24 pm
Did anyone know wesnoth beforehand?
Nope. One of them had heard of it, but none of them had ever played.
by beetlenaut
July 25th, 2019, 5:20 pm
Forum: Scenario & Campaign Development
Topic: Summer Camp-aigns 2019
Replies: 15
Views: 933

Summer Camp-aigns 2019

I am teaching summer camp, and my students created BfW campaigns. The high-school students learned to play the game, then spent eight days learning WML, writing their stories, and creating campaigns with their teams. There are four campaigns in this group. We hope you play them all and leave some fe...
by beetlenaut
July 19th, 2019, 12:12 am
Forum: Secrets of the Ancients
Topic: Scenario 2: Dark Business
Replies: 20
Views: 6387

Re: Scenario 2: Dark Business

instead of justifying it, they just talk about how weird it is. Fair point. I'm working on changing the dialog. I just don't have enough free time at the moment. Maybe I could have raised corpses from graves? You must have missed the note in the objectives that says exactly that. You can right-clic...
by beetlenaut
July 17th, 2019, 12:25 am
Forum: Strategies & Tips
Topic: my Outpost hurts Hard
Replies: 49
Views: 5640

Re: my Outpost hurts Hard

Level reflects gameplay mechanics (https://github.com/wesnoth/wesnoth/blob ... p.cfg#L178). EI does have some custom mechanics (for example, Dacyn's spell in the Outlaws scenario) I don't interpret that text the same way. I think it just means, "The level is based on how good you are with the norma...