Search found 2392 matches

by beetlenaut
September 19th, 2008, 11:07 pm
Forum: Art Contributions
Topic: heavy infantry portrait(wip)
Replies: 39
Views: 10885

Re: heavy infantry portrait(wip)

That shock trooper is better than what I could do, but I think his anatomy is a bit skewed. If you sketch the body that would be under that armor, I think you will find a few things wrong with his arms and shoulders.
by beetlenaut
September 19th, 2008, 11:00 pm
Forum: Art Contributions
Topic: Son of the Black Eye portraits: COMPLETE
Replies: 114
Views: 20553

Re: Son of the Black Eye portraits

Awesome! That's just how I pictured him, too. It would be good, though, if you could re-darken some of the line work in his face. It looks faded in the small version, and his face lacks the definition that it has in the large one.
by beetlenaut
September 19th, 2008, 10:49 pm
Forum: Art Contributions
Topic: New, new undead swimmer sprites
Replies: 57
Views: 12015

Re: New, new undead swimmer sprites

I finished the zombie-swimmer. I changed the shadows, tail, and color saturation to match current images, then created death frames. I also changed the team coloring because I wasn't a fan of the ribbons. (They reminded me of the stray bits of cloth in renaissance paintings that cover the "dirty" bi...
by beetlenaut
September 17th, 2008, 9:18 pm
Forum: WML Workshop
Topic: double-double-quotes not working
Replies: 18
Views: 1896

Re: double-double-quotes not working

opensourcejunkie wrote:Yes, it does work! Thank you! Where on the wiki did you find that?
It's in SyntaxWML. Max2008 quoted it. It's kind of a confusing sentence though.
by beetlenaut
September 17th, 2008, 5:14 am
Forum: WML Workshop
Topic: double-double-quotes not working
Replies: 18
Views: 1896

Re: double-double-quotes not working

Max2008 wrote:you've been right with using double quote marks according to SyntaxWML
double quote marks within quote marks can be used to create quote marks within a quoted string
The wiki is saying to put the double quote mark inside single quotes. That works.
by beetlenaut
September 15th, 2008, 7:17 pm
Forum: Art Contributions
Topic: New, new undead swimmer sprites
Replies: 57
Views: 12015

Re: New undead swimmer sprites

Longbow just showed me your new fighter line. Wow! Those are awesome! I was trying not to go too big, but I guess we are--that Triton doesn't even fit in a hex. However, eternal already did a set of larger sprites for a zombie swimmer, and a base frame for a soulless. Should I just finish that set? ...
by beetlenaut
September 15th, 2008, 3:06 am
Forum: Art Contributions
Topic: New, new undead swimmer sprites
Replies: 57
Views: 12015

Re: New undead swimmer sprites

I have commited these to trunk to replace the existing WC and Soulless swimmers in there. Oh! Did you modify the unit cfg files not to use the old north and south facings? They don't match. I don't plan on doing those either because eternal's work is obviously going to replace mine before too long....
by beetlenaut
September 12th, 2008, 10:55 pm
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 36975

Re: Complete merman campaign: Dead Water (0.9.1)

Wow! Great campaign! Thanks! I put some time into it. I'm proud of the Kraken myself. On the last level though, it was a bit too hard... How about this: I can raise the turn limit on the second-to-last scenario. I think two turns more on "challenging" and four on "difficult". I can also have Tyegea...
by beetlenaut
September 10th, 2008, 3:33 pm
Forum: Art Contributions
Topic: New, new undead swimmer sprites
Replies: 57
Views: 12015

Re: New undead swimmer sprites

Longbow wrote:Jetryl pleeeeeeeeeeeeeaaaaaasssse show us some more of your work on the fishies :shock:
There is a campaign that conveniently shows them off as they get added now, too!
by beetlenaut
September 10th, 2008, 10:47 am
Forum: Ideas
Topic: Easier way to modify a unit (in campaign, scenario, etc)
Replies: 4
Views: 961

Re: Easier way to modify a unit (in campaign, scenario, etc)

Why don't you write a macro that does it? It could do the storing and unstoring automatically if it bothers you. Your proposed tag only makes the WML about four lines shorter, so I don't think it will happen.

Edit: Actually, a MODIFY_UNIT macro already exists in utils.cfg.
by beetlenaut
September 10th, 2008, 2:25 am
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 36975

Re: Complete merman campaign: Dead Water (0.9.1)

The last campaign I played I didn't care if I lost higher level units and just kept going... well, later on in THAT campaign I had real troubles Yeah, you will absolutely need high-level units later in this campaign, too. However, I doubt you will keep them all alive until then. You will just have ...
by beetlenaut
September 9th, 2008, 10:38 pm
Forum: Ideas
Topic: Dual Damage Types
Replies: 3
Views: 1104

Re: Dual Damage Types

This is a frequently proposed idea, and probably should be in that list. It would be more realistic perhaps, but the developers aren't going to do it.
by beetlenaut
September 9th, 2008, 10:33 pm
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 36975

Re: Complete merman campaign: Dead Water (0.9.1)

I have played the campaign and i love it! I always love seeing campaigns which follow smaller races e.g. mermen, nagas, gryphons etc. Wow, thanks! I do too. ...it wasn't enough to make me evolve more than 1 or 2 of my citizins into them. Actually, I kind of agree on the stun ability. It didn't turn...
by beetlenaut
September 9th, 2008, 9:33 pm
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 36975

Re: Complete merman campaign: Dead Water (0.9.1)

Phr0stByt3 wrote:So far I am enjoying this campaign, although it seems just a bit tough.
Hmm. Maybe I should rename the difficulty levels. What difficulty are you playing?
Phr0stByt3 wrote:And hey, where's my slashing alternative?
Huh? I don't get it.
by beetlenaut
September 8th, 2008, 7:29 pm
Forum: Ideas
Topic: Idea: Allow for player to see enemy attack probabilities
Replies: 19
Views: 2982

Re: Idea: Allow for player to see enemy attack probabilities

...add daylight bonus and other things. And therein lies the problem. You don't add, you multiply, and each "thing" results in a fraction that has to be rounded at some point. But, is that before or after you multiply the next thing? Take this example: My leader is a deathblade. I want to use him t...