Search found 259 matches

by docrock
September 27th, 2009, 12:48 pm
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.4.0 is out)
Replies: 612
Views: 96094

Re: The Sojournings of Grog (1.6)

playing part1, current version on BfW 1.6.5
in "Homecoming" the naga did not spawn as expected when entering his home
also, Elyssa did trigger the event for the northern wall and then blasted it but when someone else neared it the event did not trigger and Elyssa therefore did not teleport there
by docrock
September 27th, 2009, 8:37 am
Forum: Scenario & Campaign Development
Topic: Campaign: The Dark Alliance (1.12)
Replies: 15
Views: 6523

Re: Campaign: The Dark Alliance (1.6)

It's a bit weird that unfinished campaigns get more attention than my two completed campaigns. in the case of "Bitter Revenge" this might be due to it being just too finished. :wink: seriously, i played through this one some time ago and found no flaws, bugs and nothing to complain about. good stor...
by docrock
September 24th, 2009, 11:17 am
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 181
Views: 43672

Re: 1.6.x SP Drake Campaign, Brave Wings

Really? Is it that tough?
no, just a question of the right approach to it

updated one last time today and played through to the end, very nice, great work.
by docrock
September 23rd, 2009, 11:06 am
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 181
Views: 43672

Re: 1.6.x SP Drake Campaign, Brave Wings

so, updated to current version and restarted "Orcish Newport" (only had been a few turns into it anyways). that is a real tactical challenge. had to restart two times to get a proper setup of forces to make this in time and with acceptable gold and xp output. considering the introduction one would t...
by docrock
September 20th, 2009, 7:45 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 181
Views: 43672

Re: 1.6.x SP Drake Campaign, Brave Wings

This is the temporary solution.
hell, one more save-game-hack (*grumbles*) :wink:

edit: it worked, i can't believe it, but yes, it worked. wow, now at "Orcish Newport". and yet again i have to state that this is one hell of a great campaign.
by docrock
September 20th, 2009, 12:50 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 181
Views: 43672

Re: 1.6.x SP Drake Campaign, Brave Wings

It has actually made me so surprise how much level=3 (or 4) units you have at that point. (*smiles*) don't take this too serious, i'd consider myself a pretty experienced player. and i know how to level stuff (which, of coz is the key to anything). i just wanted to show that the items do work and y...
by docrock
September 20th, 2009, 9:14 am
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57148

Re: Campaign: Dwarven Kingdom (10 scenarios, 0.0.2 (BfW1.6.4))

lol, but ... the units on the lava tiles don't die. that was the most interesting part about it, and because it was exactly that tree-hugger princess which ended up fondue i was finally forced to edit the save and get her out of her misery. i would not have cared for anyone else except the other rel...
by docrock
September 20th, 2009, 8:46 am
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 181
Views: 43672

Re: 1.6.x SP Drake Campaign, Brave Wings

A bad flu is currently all over the would, and you are the precious user here. thx again, it's good to hear that all the stuff i do and all the time i spend in playing beta campaigns is not wasted. i'd just wished it would have been a (however bad) flu. five weeks of Noro, Rota, Neurodermitis (type...
by docrock
September 19th, 2009, 11:32 am
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 181
Views: 43672

Re: 1.6.x SP Drake Campaign, Brave Wings

Ooo, docrock. I am very glad to see you again. thx. lots of campaigns to play, and i was ill for weeks, very. And two Armageddon drakes? hahaha. yerrr, meanwhile it's four of them, harrr. overkillish. although I prefer Led Zeppelin more than Jimi Hendrix. hah, the Zeps are also great, i just think ...
by docrock
September 18th, 2009, 10:00 pm
Forum: Scenario & Campaign Development
Topic: 1.12 SP Drake Campaign, Brave Wings
Replies: 181
Views: 43672

Re: 1.6.x SP Drake Campaign, Brave Wings

i must admit you did a lot of very careful balancing on this. i arrived in "Hidden Cave" on turn 40 of 45 at the last leader and thought to myself "how should i do this?". then i remembered "ooooh, i got two armageddon drakes, and well, i am going to use them", very nice, very tough, and very tight ...
by docrock
September 18th, 2009, 9:35 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57148

Re: Campaign: Dwarven Kingdom (10 scenarios, 0.0.2 (BfW1.6.4))

You shouldn't need that much units so that you can still move them onto suitable terrain. lol, yeah i know. i don't remember the exact scenario where it started but somewhen through the campaign i heavily started to over-recall due to too much gold. which, of cause, was leading to even quicker fini...
by docrock
September 13th, 2009, 5:38 am
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57148

Re: Campaign: Dwarven Kingdom (10 scenarios, 0.0.2 (BfW1.6.4))

I got stuck on the scenario where you have to clear the caves with the elves on your team because the Elven Allies are weak and destroyed too quickly. 1) divide your forces into three teams, one for blocking the cave right next to your castle, one for taking out the orc and later on entering the mi...
by docrock
September 9th, 2009, 1:39 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.11/1.12
Replies: 251
Views: 57148

Re: Campaign: Dwarven Kingdom (10 scenarios, 0.0.2 (BfW1.6.4))

"Breakthrough" looked like shooting fish in a barrel at first, but the high base income equalled that out, the orcs proved to be more resistance than expected, still a pretty easy scenario imho, maybe upping the orcs gold by 20 or 30 in the beginning might help to prolong things. in "Up the mountain...
by docrock
September 9th, 2009, 1:05 pm
Forum: Scenario & Campaign Development
Topic: The Sojournings of Grog (3.4.0 is out)
Replies: 612
Views: 96094

Re: The Sojournings of Grog (1.6)

The troll wizard, how does it perform and any ideas for improvement. as stated, your new troll lvl3s just own. i liked them very much with the stats and attacks they had. for a name: what about "Troll Occultist", would make sense to me that some of the trolls dig deeper into their holes than others...
by docrock
September 8th, 2009, 3:28 pm
Forum: Scenario & Campaign Development
Topic: 1.14 Campaign: A Rough Life - version 1.2.8
Replies: 277
Views: 59317

Re: 1.6 Campaign: A Rough Life - version 1.0.99

Regarding the saurians, did you perhaps find them too useful in comparison with the other units, or was it "easy" to just stick to five and recruit other units on top of that? oh well, i just dunno, i ended up with them after recruiting without having a second thougt about it. when levelling them i...