Search found 513 matches

by anakayub
April 2nd, 2009, 7:16 pm
Forum: Technical Support
Topic: Map-shift?
Replies: 2
Views: 372

Re: Map-shift?

Probably the same problem as here.
by anakayub
March 31st, 2009, 2:59 pm
Forum: Users’ Forum
Topic: New addict has a question...
Replies: 5
Views: 867

Re: New addict has a question...

Image

Maybe this is what you're looking for? :wink:

EDIT: Ken_Oh and I posted simultaneously.
by anakayub
March 30th, 2009, 6:19 am
Forum: Technical Support
Topic: Mac Wesnoth image failed to mount
Replies: 5
Views: 728

Re: Mac Wesnoth image failed to mount

As suggestion, try re-downloading. However, make sure that you use a download manager (even using the built-in one in Opera should be adequate), as it seems that whatever program you're using stopped the download while it is not finished (usually due to a slow connection).
by anakayub
March 28th, 2009, 5:52 pm
Forum: Technical Support
Topic: 1.6 Crash on PowerPC G3 Macs
Replies: 19
Views: 2432

Re: 1.6 Crash on PowerPC G3 Macs

The solution is pretty simple. Just make the libraries using the 10.4u SDK targeting Tiger. Here's a test I did: export SDK=/Developer/SDKs/MacOSX10.4u.sdk export MACOSX_DEPLOYMENT_TARGET=10.4 export CFLAGS="-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386 -arch ppc -I/Library/Frameworks/Wesnoth...
by anakayub
March 28th, 2009, 2:08 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 62547

Re: How To Compile On A Mac

Hm, it's pretty difficult to help you from afar, but try compiling for 1 architecture first; I think from your screenshot you're making a UB. That way you'll get frustrated in only half the time. :wink: But the error message does say that you're compiling duplicate symbols, so that's where you shoul...
by anakayub
March 28th, 2009, 1:35 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 62547

Re: How To Compile On A Mac

You might be compiling duplicate source files (probably multiplayer_connect.cpp). The error message should be able to tell you what's wrong. You can safely ignore warnings. You should be able to compile without modifying the source files or the compile kit for beginners. Use the compile kit provided...
by anakayub
March 27th, 2009, 3:48 pm
Forum: Technical Support
Topic: 1.6 Crash on PowerPC G3 Macs
Replies: 19
Views: 2432

Re: 1.6 Crash on PowerPC Mac Running 10.4.11

Probably the particular dylib wasn't compiled to work on G3's. Maybe performing the file command on the working file used by saltybanana can give a clue if they're compiled for PPC G3. As far as I know all Leopard dylibs are compiled for the ppc7400 and should work for at least G4's. Interesting lin...
by anakayub
March 27th, 2009, 8:10 am
Forum: Technical Support
Topic: 1.6 Crash on PowerPC G3 Macs
Replies: 19
Views: 2432

Re: 1.6 Crash on PowerPC Mac Running 10.4.11

Have you tried the file command?
by anakayub
March 26th, 2009, 3:38 pm
Forum: Technical Support
Topic: 1.6 Crash on PowerPC G3 Macs
Replies: 19
Views: 2432

Re: 1.6 Crash on PowerPC Mac Running 10.4.11

Try using the file command in terminal:

Code: Select all

file /Applications/Games/Wesnoth.app/Contents/MacOS/../Frameworks/libfreetype.6.dylib
I have no idea what the problem is, but maybe it'd give some sort of clue. It should state that there's 2 files, 1 i386 and 1 mach-O executables.
by anakayub
March 24th, 2009, 1:52 pm
Forum: Users’ Forum
Topic: Wesnoth Soundtrack
Replies: 8
Views: 3441

Re: Wesnoth Soundtrack

What OS are you using? It comes with the game.
by anakayub
March 24th, 2009, 1:37 pm
Forum: Release Announcements, Compiling & Installation
Topic: Files necessary to build the server
Replies: 1
Views: 987

Re: Files necessary to build the server

http://i272.photobucket.com/albums/jj194/anakayub/Picture1-1.png http://i272.photobucket.com/albums/jj194/anakayub/Picture2.png Screenshots. Yes, I'm that lazy. This is when I used to build a separate Wesnoth server (for the 1.4, 1.5 (before penguin took over)). But I'm sure a few files may need to...
by anakayub
March 22nd, 2009, 4:40 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 62547

Re: How To Compile On A Mac

I stand corrected then.

EDIT: This allows savegames, app data, and editor maps. That's all my limited programming can let me (and already overkill for my use of Wesnoth). :P
by anakayub
March 20th, 2009, 7:22 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 62547

Re: How To Compile On A Mac

It's basically for my personal use, but can be shared for others' use. I'm planning to add some other useful functions such as opening the Editor Maps folder and probably the "addons" folders. What I suggest you do is make the data folder the same for a series (development & stable of same cycle) al...
by anakayub
March 20th, 2009, 2:34 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 62547

Re: How To Compile On A Mac

Small modification to penguin's mac compile kit: It allows opening the saves folder in the Finder via the menu bar, useful for those who like to watch others' replays or upload their own without having to navigate to find it.
by anakayub
March 17th, 2009, 11:10 am
Forum: Multiplayer Development
Topic: MP coop campaign: World Conquest
Replies: 92
Views: 23456

Re: MP coop campaign: World Conquest

I've just played the 1.5-1.6 version and I liked it.

Until...

I got a friggin' goblin from that hut. My elvish scout was speechless. :P