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by Turuk
September 14th, 2015, 12:59 am
Forum: Writers’ Forum
Topic: Li'sar's Characterization in HttT (Spoilers)
Replies: 149
Views: 27367

Re: Campaign idea: Li'sar's adventures

While it's a bit of a plothole that her loyalists completely disappear (even if a few loyals were allowed to stay), I don't think having a second leader like her especially in the beginner-friendly main campaign would work very well. It'd make sense, but gameplay-wise I doubt it'd really add anythi...
by Turuk
September 13th, 2015, 12:14 pm
Forum: Writers’ Forum
Topic: Timeline continuity problem regarding the Age of Fear.
Replies: 8
Views: 2722

Re: Timeline continuity problem regarding the Age of Fear.

A good point, clarified for the sentence to explicitly reference the kingdom of Wesnoth.
by Turuk
September 13th, 2015, 11:59 am
Forum: Writers’ Forum
Topic: Li'sar's Characterization in HttT (Spoilers)
Replies: 149
Views: 27367

Re: Campaign idea: Li'sar's adventures

I'd like to see her insist on being treated as an equal. I'd like to see her advising Konrad, particularly in the final scenarios when Konrad is marching on Wesnoth (her home territory), based on the fact that she probably actually is the more experienced commander of the two (and some of Konrad's ...
by Turuk
September 13th, 2015, 2:09 am
Forum: Mainline Campaign Development
Topic: Heir to the Throne Update (Current Focus: S1)
Replies: 58
Views: 19358

Re: Heir to the Throne Update (Current Focus: S1)

Thanks to you both for your comments. Is it intentional that the player can´t recruit Elvish Fighters anymore? Comments on Scenario 1: (although it's a bit redundant with the previous post) -Konrad's Elvish fighter recruits are missing No it is not, I was playing around with Chantal's recruitment li...
by Turuk
September 12th, 2015, 10:00 pm
Forum: Mainline Campaign Development
Topic: Heir to the Throne Update (Current Focus: S1)
Replies: 58
Views: 19358

Re: Heir to the Throne Update (Current Focus: S1)

Regarding the ideas... Gold: Gold makes a huge difference. Just remember to also account for gold values of starting units and not just pure starting gold! 1: On Easy difficulty, perhaps have the level two units be on the side of the player. However, at the end of the scenario, they stay behind to ...
by Turuk
September 12th, 2015, 8:05 pm
Forum: Art Development
Topic: Replacing the desert mountains
Replies: 68
Views: 42117

Re: Replacing the desert mountains

doofus-01 wrote:The sprites have to walk on it without looking too strange though. Maybe I am not understanding what you mean.
A valid point, and it looks good as it is now anyway. The overlays seem to fit in nicely.
by Turuk
September 12th, 2015, 1:40 am
Forum: Art Development
Topic: Replacing the desert mountains
Replies: 68
Views: 42117

Re: Replacing the desert mountains

More the second, like something in Arizona. But then it also has to fit in the strange Wesnoth terrain perspective, and be sort of iconic icon-like, so maybe it's losing something. That's what I figured - the Wesnoth angle makes it hard, but perhaps less small slopes and a bit more of a drastic one...
by Turuk
September 12th, 2015, 12:46 am
Forum: Art Development
Topic: Replacing the desert mountains
Replies: 68
Views: 42117

Re: Replacing the desert mountains

doofus-01 wrote:Well, I thought I lost my XCF file, but I was able to recover it, so I got some enthusiasm back. I haven't put any work into the transitions yet, those are obviously last.
If I may ask, what are you using as pictures for your reference? Are you going for more this or this?
by Turuk
September 11th, 2015, 7:15 pm
Forum: Scenario & Campaign Development
Topic: New Campaign "Rise of an Outcast"
Replies: 23
Views: 7402

Re: New Campaign "Rise of an Outcast"

Question how do I give a unit 2 images? Like the elvish archers but not with male or female genders. In that case, you'll have to use [base_unit] and create three new unit types. Turuk's solution is correct too, except that it'll be applied depending on the unit's gender, and you said that it's not...
by Turuk
September 11th, 2015, 5:53 pm
Forum: Scenario & Campaign Development
Topic: New Campaign "Rise of an Outcast"
Replies: 23
Views: 7402

Re: New Campaign "Rise of an Outcast"

Just look at the unit file for that unit. From the wiki: [male], [female]: These can specify a variation based on gender for a unit. If these are provided, they will automatically apply based upon the gender of a unit. inherit: if yes, inherits all the properties of the base unit. Defaults to yes. T...
by Turuk
September 11th, 2015, 1:55 am
Forum: Writers’ Forum
Topic: Li'sar's Characterization in HttT (Spoilers)
Replies: 149
Views: 27367

Re: Campaign idea: Li'sar's adventures

*Brushes off some dust* Stepping back from the Li'sar campaign perspective, what would you do to better portray her understanding of the situation and character development if it could be fleshed out in the current HttT? There's certainly room for improvement in understanding her role, particularly ...
by Turuk
September 9th, 2015, 5:41 pm
Forum: Scenario & Campaign Development
Topic: The Stone of the North [Feedback and development]
Replies: 69
Views: 19465

Re: The Blind Sentinel - [Feedback and development topic]

WhiteWolf wrote:Hey,

I think you meant to post this into The Stone of the North topic ;)
Moved to the appropriate thread for continuity.
by Turuk
September 9th, 2015, 4:05 pm
Forum: Mainline Campaign Development
Topic: Heir to the Throne Update (Current Focus: S1)
Replies: 58
Views: 19358

Re: Heir to the Throne Update (Current Focus: S1)

The dialogue alteration/update will put a bit more emphasis on this. Konrad is supposed to be escaping with Delfador, and anyone else managing to get away is lucky to survive. I understood the situation of the scenario, but the emphasis may prove to be useful for other players. Of course, it was no...
by Turuk
September 9th, 2015, 11:43 am
Forum: Mainline Campaign Development
Topic: Heir to the Throne Update (Current Focus: S1)
Replies: 58
Views: 19358

Re: Heir to the Throne Update (Current Focus: S1)

First off I must make a disclaimer that I played this as I would normal Wesnoth - I will occasionally use and take advantage of save states to abuse the RNG*. In case for further testings you would not like me to reset, let me know so I can adjust my reports. Noted, and not a huge deal because I be...
by Turuk
September 9th, 2015, 10:49 am
Forum: Son of the Black Eye
Topic: Scenario Review: SotBE 1 - End of Peace
Replies: 36
Views: 18342

Re: Scenario Review: SotBE 1 - End of Peace

Challenging--easiest Gave up when first meeting Shan Taum and I had insufficient gold. I always had enjoyed this campaign, but found it difficult. Now it is impossible for me (or perhaps it requires more analysis than I am willing to expend). Too many restarts, too many units killed that I thought ...