Search found 57 matches
- January 23rd, 2010, 7:04 am
- Forum: Coder’s Corner
- Topic: ports to 1.7: random map generator
- Replies: 3
- Views: 1297
ports to 1.7: random map generator
I don't know if this is the right place to post about it, but seems fit. I am trying to port World Conquest to 1.7 and met some issues. Some I have been able to fix, some others waiting for my ignorance to be filled. My main problem is to clear the labels on the map. The map generator places random ...
- January 23rd, 2010, 3:38 am
- Forum: Multiplayer Development
- Topic: World Conquest NM
- Replies: 104
- Views: 28545
Re: World Conquest NM
Changelog: The latest release is mainly a test release, adding some goodies that may show up from time to times. To spoil everything, a new artifact has been added: The Stormbringer. It cannot be bought, only found in the special bonus treasures. The scarcity is high enough that I have'nt been able ...
- January 22nd, 2010, 3:36 pm
- Forum: Multiplayer Development
- Topic: World Conquest NM
- Replies: 104
- Views: 28545
Re: World Conquest NM
By the way, about how many devs are currently working World Conquest? And will this expansion always be compatible with it? AFAIK, noone else is working on this. I'm testing WC on trunk and the future is full of hopes. The main problem so far is the random generator spawning labels everywhere on th...
- January 8th, 2010, 10:43 pm
- Forum: Multiplayer Development
- Topic: World Conquest NM
- Replies: 104
- Views: 28545
Nightmare level fixed
Thank you for your feedback. The nightmare difficulty has been somewhat increased. Further testing is the only way to properly balance it. Besides, in a relatively near future, the difficulty level will only affect the number of turns required to end the scenarios; the amount of gold remaining the s...
- January 8th, 2010, 4:23 am
- Forum: Multiplayer Development
- Topic: World Conquest NM
- Replies: 104
- Views: 28545
World Conquest NM
Hello folks, for your convenience, an extension to the popular World Conquest multiplayer campaign has been uploaded on the add-ons server. The work is under slow but constant progress. So far, as the main differences, you'll notice: Backstab ring does'nt remove any attack. Units no longer fear to t...
- August 14th, 2009, 2:38 am
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
- Replies: 74
- Views: 18260
Re: The GRAND TAG! - a 2vs2 Tournament
I kept the 'ifs' and 'buts' in pm as "hell freeze over and the brimstone turns super conductive" (quoting esr)
- August 4th, 2009, 4:30 pm
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
- Replies: 74
- Views: 18260
Next round
Team WC is still waiting for Les Nuls to show up.
- July 21st, 2009, 10:00 am
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
- Replies: 74
- Views: 18260
Re: The GRAND TAG! - a 2vs2 Tournament
As requested, here are the replays of:
Team WC vs Non Avere
game 1 game 2
Team WC vs Non Avere
game 1 game 2
- July 20th, 2009, 10:45 am
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
- Replies: 74
- Views: 18260
Re: The GRAND TAG! - a 2vs2 Tournament
Non Avere vs Team WC:
Match 1 : 0300 GMT Tuesday
Match 2 : 0300 GMT Wednesday
Match 3 : 0300 GMT Thursday (if required)
Warning, the main server should suffer from heavy lag due to the bloody battle raging on.
Match 1 : 0300 GMT Tuesday
Match 2 : 0300 GMT Wednesday
Match 3 : 0300 GMT Thursday (if required)
Warning, the main server should suffer from heavy lag due to the bloody battle raging on.
- July 7th, 2009, 11:31 pm
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
- Replies: 74
- Views: 18260
Re: The GRAND TAG! - a 2vs2 Tournament
Thank you, exactly the information I needed.Soliton wrote:... svn switch to tags/1.6.4.
- July 7th, 2009, 1:38 pm
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
- Replies: 74
- Views: 18260
Re: The GRAND TAG! - a 2vs2 Tournament
Is it ok to use latest 1.6 svn branch? which should gives 1.6.4+svn. This is the version I am using since about 2 years without any issues on game play. Maybe a developer should step in and clarify whether it is fully compatible and official. The reason to use svn is to download only the changes; as...
- July 5th, 2009, 10:13 am
- Forum: Tournaments
- Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
- Replies: 74
- Views: 18260
Re: The GRAND TAG! - a 2vs2 Tournament
I'm registering "Team WC" with ezysquire.
Let's spread the plague, run before you get 4 mp.
Let's spread the plague, run before you get 4 mp.