Search found 57 matches

by Natasiel
January 23rd, 2010, 7:04 am
Forum: Coder’s Corner
Topic: ports to 1.7: random map generator
Replies: 3
Views: 1297

ports to 1.7: random map generator

I don't know if this is the right place to post about it, but seems fit. I am trying to port World Conquest to 1.7 and met some issues. Some I have been able to fix, some others waiting for my ignorance to be filled. My main problem is to clear the labels on the map. The map generator places random ...
by Natasiel
January 23rd, 2010, 3:38 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 28545

Re: World Conquest NM

Changelog: The latest release is mainly a test release, adding some goodies that may show up from time to times. To spoil everything, a new artifact has been added: The Stormbringer. It cannot be bought, only found in the special bonus treasures. The scarcity is high enough that I have'nt been able ...
by Natasiel
January 22nd, 2010, 3:36 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 28545

Re: World Conquest NM

By the way, about how many devs are currently working World Conquest? And will this expansion always be compatible with it? AFAIK, noone else is working on this. I'm testing WC on trunk and the future is full of hopes. The main problem so far is the random generator spawning labels everywhere on th...
by Natasiel
January 8th, 2010, 10:43 pm
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 28545

Nightmare level fixed

Thank you for your feedback. The nightmare difficulty has been somewhat increased. Further testing is the only way to properly balance it. Besides, in a relatively near future, the difficulty level will only affect the number of turns required to end the scenarios; the amount of gold remaining the s...
by Natasiel
January 8th, 2010, 4:23 am
Forum: Multiplayer Development
Topic: World Conquest NM
Replies: 104
Views: 28545

World Conquest NM

Hello folks, for your convenience, an extension to the popular World Conquest multiplayer campaign has been uploaded on the add-ons server. The work is under slow but constant progress. So far, as the main differences, you'll notice: Backstab ring does'nt remove any attack. Units no longer fear to t...
by Natasiel
August 14th, 2009, 2:38 am
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
Replies: 74
Views: 18260

Re: The GRAND TAG! - a 2vs2 Tournament

I kept the 'ifs' and 'buts' in pm as "hell freeze over and the brimstone turns super conductive" (quoting esr)
by Natasiel
August 4th, 2009, 4:30 pm
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
Replies: 74
Views: 18260

Next round

Team WC is still waiting for Les Nuls to show up.
by Natasiel
July 21st, 2009, 10:00 am
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
Replies: 74
Views: 18260

Re: The GRAND TAG! - a 2vs2 Tournament

As requested, here are the replays of:

Team WC vs Non Avere

game 1
4p_-_Clash_Turn_17_(5698).gz
(34.79 KiB) Downloaded 304 times
game 2
4p_-_Loris_River_Turn_11_(8306).gz
(31.15 KiB) Downloaded 337 times
by Natasiel
July 20th, 2009, 10:45 am
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
Replies: 74
Views: 18260

Re: The GRAND TAG! - a 2vs2 Tournament

Non Avere vs Team WC:

Match 1 : 0300 GMT Tuesday
Match 2 : 0300 GMT Wednesday
Match 3 : 0300 GMT Thursday (if required)

Warning, the main server should suffer from heavy lag due to the bloody battle raging on.
by Natasiel
July 7th, 2009, 11:31 pm
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
Replies: 74
Views: 18260

Re: The GRAND TAG! - a 2vs2 Tournament

Soliton wrote:... svn switch to tags/1.6.4.
Thank you, exactly the information I needed.
by Natasiel
July 7th, 2009, 1:38 pm
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
Replies: 74
Views: 18260

Re: The GRAND TAG! - a 2vs2 Tournament

Is it ok to use latest 1.6 svn branch? which should gives 1.6.4+svn. This is the version I am using since about 2 years without any issues on game play. Maybe a developer should step in and clarify whether it is fully compatible and official. The reason to use svn is to download only the changes; as...
by Natasiel
July 5th, 2009, 10:13 am
Forum: Tournaments
Topic: [Complete] The GRAND TAG! - a 2vs2 Tournament
Replies: 74
Views: 18260

Re: The GRAND TAG! - a 2vs2 Tournament

I'm registering "Team WC" with ezysquire.
Let's spread the plague, run before you get 4 mp.