Search found 3990 matches

by Velensk
October 31st, 2016, 8:22 pm
Forum: Multiplayer Development
Topic: Balancing changes in 1.13 cycle?
Replies: 62
Views: 12736

Re: Balancing changes in 1.13 cycle?

Beware what you ask for. But since you are asking, I'll restate things I've said before. Loyalist Cavalry: You won't be able to make this change without revising most of the maps. The loyalist mobility is really strong but you'd be amazed the number of issues making it so that you can't reliably gra...
by Velensk
October 18th, 2016, 1:49 am
Forum: Users’ Forum
Topic: any one got a good intermediate level undead umc campaign
Replies: 10
Views: 2436

Re: any one got a good intermediate level undead umc campaig

Secrets of the Ancients has very good gameplay. I'm not sure you'd call it intermediate level though.
by Velensk
October 11th, 2016, 2:48 am
Forum: Multiplayer Development
Topic: 2p - The Great River
Replies: 3
Views: 1417

Re: 2p - The Great River

If you are genuinely looking for a balance critique, I can give you a full balance critique however it won't be a gentle one. A short version would be both that the overall design is entirely nonviable for competitive balance and that there are many problems in the details as well. This map may have...
by Velensk
October 1st, 2016, 5:02 pm
Forum: Strategies & Tips
Topic: Can't consistently win hamlets against AI
Replies: 6
Views: 2119

Re: Can't consistently win hamlets against AI

For what it's worth, I actually tried the challenge you are doing and I found that I couldn't do it consistently either. A couple notes on this: -I don't know if you've seen this in your play, but for me I won every game I was first player but I lost quite a few of the ones where I played player 2. ...
by Velensk
September 28th, 2016, 7:57 pm
Forum: Strategies & Tips
Topic: Can't consistently win hamlets against AI
Replies: 6
Views: 2119

Re: Can't consistently win hamlets against AI

On Win 0 Turn 1: Your recruit is poor for the situation. It's important to grab villages quickly but you don't need that many scouting units for fast village grabbing and the scouting units provide less raw power per cost. Your early challenge will be overcoming the first night attack and for that ...
by Velensk
September 28th, 2016, 2:34 am
Forum: Strategies & Tips
Topic: Can't consistently win hamlets against AI
Replies: 6
Views: 2119

Re: Can't consistently win hamlets against AI

I can watch these replays another time but I'd like to make a couple notes here before I even do that. A +9 gold per turn handicap is significant, especially in that match-up. The AI isn't anywhere near as good as a human but even a mediocre player with that kinda handicap would have pretty good odd...
by Velensk
September 24th, 2016, 9:55 pm
Forum: Strategies & Tips
Topic: Coding, Terrain Advantage, Damage
Replies: 26
Views: 4471

Re: Coding, Terrain Advantage, Damage

That first sentence is the exact essence of the Gamblers Fallacy. The odds of success do not increase after a streak of failure. Now the odds of a continuous streak of failure of significant length are low but once you've had one the odds of the next result being in your favor are exactly the same a...
by Velensk
September 22nd, 2016, 1:53 pm
Forum: Strategies & Tips
Topic: Winning The Siege of Elensefar on hard
Replies: 12
Views: 4090

Re: Winning The Siege of Elensefar on hard

The above hits one of the main points on the head but as another note you played very defensively. Note how early on you retreat from a single wolf with no backup. If that wolf hit all three strikes it couldn't have killed any of your units. There was no reason why you couldn't have pressed forward ...
by Velensk
September 21st, 2016, 6:30 pm
Forum: Users’ Forum
Topic: Ambush? I think I don't get it.
Replies: 61
Views: 9405

Re: Ambush? I think I don't get it.

In multiplayer, the vast majority of the time that the enemy uses stealth, you will know (or at least suspect) that they have a unit hiding in the space. It would be rather annoying to have to sacrifice an attack just to reveal an enemy that you already know exists. This especially for things like w...
by Velensk
September 19th, 2016, 2:12 pm
Forum: Strategies & Tips
Topic: Winning The Siege of Elensefar on hard
Replies: 12
Views: 4090

Re: Winning The Siege of Elensefar on hard

Personally, I would go back and redo it but not so that you can get the storm trident but so that you can get all that gold back. The faster you finish missions, the more gold you get and the easier it gets to finish missions quickly. Turn 19/21 on Muff Mal's is also pretty slow.
by Velensk
September 18th, 2016, 10:43 pm
Forum: Strategies & Tips
Topic: Winning The Siege of Elensefar on hard
Replies: 12
Views: 4090

Re: Winning The Siege of Elensefar on hard

This is my take on it from a fresh replay.

I honestly played pretty sloppily throughout and was pretty reckless with my loyal (if I was planning to play the rest of the campaign I'd give it a second try) but this should give you an idea of how easy this one can be if you reach it with more resources.
by Velensk
September 18th, 2016, 9:03 pm
Forum: Strategies & Tips
Topic: Winning The Siege of Elensefar on hard
Replies: 12
Views: 4090

Re: Winning The Siege of Elensefar on hard

Just looking at your replay, it seems like your overall gold level is pretty low for this mission. Try to focus on finishing the level before it as rapidly as possible to get the largest early finish bonus. I don't happen to have a replay of this scenario handy but I'll quickly play my way up to it ...
by Velensk
September 13th, 2016, 1:52 pm
Forum: Scenario & Campaign Development
Topic: Panther Lord (EoFM campaign)
Replies: 119
Views: 29960

Re: Panther Lord (EoFM campaign)

I feel this reflects a bit why it's not always worth laying out a specific path. I rather suspect the reason that taptaptap would have more difficulty with the establishing a claim scenario is that he would rely a lot on tribesmen while that is a scenario that naturally favors a malice/viper style (...
by Velensk
September 12th, 2016, 10:12 pm
Forum: Scenario & Campaign Development
Topic: Panther Lord (EoFM campaign)
Replies: 119
Views: 29960

Re: Panther Lord (EoFM campaign)

Perhaps I should wait for you to go back and edit that post a little but since you are requesting a response I'll respond to what I think you are trying to say. From the other side I agree with the opinion that the campaign can end in so way that you would concentrate on Malices only. What I believe...
by Velensk
September 12th, 2016, 7:05 pm
Forum: Scenario & Campaign Development
Topic: Panther Lord (EoFM campaign)
Replies: 119
Views: 29960

Re: Panther Lord (EoFM campaign)

To be honest, I'm not sure what to tell you in terms of 'doing things right'. However you find to solve the challenge is good as far as I'm concerned. Now if you're having a lot of trouble and want help, I can tell you how I did it and I might be able to identify mistakes that might be tempting to m...