Search found 3990 matches

by Velensk
September 6th, 2017, 3:15 pm
Forum: Faction & Era Development
Topic: Are there more basic Factions?
Replies: 3
Views: 1146

Re: Are there more basic Factions?

Creating a new era for the purpose you describe would not be at all difficult but it cannot be done in the map editor.
by Velensk
August 10th, 2017, 10:09 pm
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 223
Views: 53371

Re: Puzzle challenges!

Ravana: You know, I actually don't remember the name of that specific book however I do remember the name of the original book in that set. The name of the original book is "What is the Name of this Book" and it has sequels. If you find it and can hunt down everything else by that author you'll prob...
by Velensk
August 10th, 2017, 5:36 pm
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 223
Views: 53371

Re: Puzzle challenges!

Very nice, you even got the bonus version of the question which was which set of three questions would work for all cases.
by Velensk
August 10th, 2017, 4:27 pm
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 223
Views: 53371

Re: Puzzle challenges!

Your answer is actually incorrect. There's a way to always get the answer within 3 questions. To give a hint, I will tell you that the vast majority of the information given (although it would be useful in a typical knights and knaves), is actually mostly irrelevant to the easiest way to solve this...
by Velensk
August 10th, 2017, 11:58 am
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 223
Views: 53371

Re: Puzzle challenges!

If you're looking for an interesting one, there's one I remember reading in a book that was quite fun though I don't remember the answer. There were actually many of this style of question in the book of which this was but one however this is the one that stuck with me for some reason. >As a note I'...
by Velensk
August 9th, 2017, 1:15 pm
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 223
Views: 53371

Re: A very difficult puzzle

You seem to be ignoring the past couple posts. Also, changing rules isn't solving the problem it's just creating a slightly different one. I'm just going to note, that there are mathematical ways to solve these types of things and if you know those methods it'd be really hard to make a puzzle that's...
by Velensk
August 8th, 2017, 9:06 pm
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 223
Views: 53371

Re: A very difficult puzzle

Just to confirm, the rules are as follows: -You can toggle any of the switches. -If you toggle a switch that isn't in the center you also toggle the center and the opposite switch. -The center is conditional, if you toggle it while it's on it toggles one set of 4 switches and if you toggle it while ...
by Velensk
August 6th, 2017, 1:52 am
Forum: Strategies & Tips
Topic: I know someone will say it's easy... Siege of Elensefar...
Replies: 19
Views: 4476

Re: I know someone will say it's easy... Siege of Elensefar.

Oh yes, I have tried using lower level recruits, I still end up in the negative income, negative gold situation. Maybe the Luck may work out differently eventually but they just die quicker without leaders. When you say do not put so much emphasis on higher level unit, yet the point of the game sho...
by Velensk
August 5th, 2017, 12:41 pm
Forum: Users’ Forum
Topic: Simultaneous Turns
Replies: 4
Views: 1209

Re: Simultaneous Turns

In theory you could code some kind of simultaneous resolution system but it'd be awkward and hack-isa and you'd probably be better off writing your own program designed to do it rather than using the Wesnoth engine. As a question though, why would it be hard to just have there be more sides. It'll t...
by Velensk
August 4th, 2017, 8:44 pm
Forum: Strategies & Tips
Topic: I know someone will say it's easy... Siege of Elensefar...
Replies: 19
Views: 4476

Re: I know someone will say it's easy... Siege of Elensefar.

EDIT: I'd like to apologize slightly for the below post. I hadn't realized that this was moved in from the user forum. It seemed rather rude to me to post in the strategy forum and then say that you don't want help. As you didn't some of my comments are not as relevant. I will say that I believe the...
by Velensk
June 27th, 2017, 2:57 pm
Forum: Strategies & Tips
Topic: Did the game get harder or do I need to git gud?
Replies: 32
Views: 5755

Re: Did the game get harder or do I need to git gud?

One of the signs that Wesnoth is a true tactics game as opposed to just being a Strategy game is that even taking the exact same approach to winning, different players will fare differently. A skilled player will make the micro decisions that manage their odds and resources better. Of course I say t...
by Velensk
June 26th, 2017, 2:10 pm
Forum: Strategies & Tips
Topic: Did the game get harder or do I need to git gud?
Replies: 32
Views: 5755

Re: Did the game get harder or do I need to git gud?

Games AI has gotten somewhat better but in general I expect you just need to get back into it. Elves Besieged on Hard in HttT shouldn't be daunting. I don't know what the walkthrough says, but there's no reason to sneak Konrad through, just cut down anyone in your way. Lvl 2s fall to lightning, sham...
by Velensk
June 26th, 2017, 1:10 pm
Forum: Strategies & Tips
Topic: Multiplayer Replay Analysis
Replies: 100
Views: 41564

Re: Multiplayer Replay Analysis

To directly answer your questions: I don’t think it’s a bad idea to recruit fencers generally, though this is one of the matches they’re least useful in. As for general tips for the matchup, I’ll comment afterward. Turn 1: Unless you know that you are facing Northerners (or possibly knalgans) you’re...
by Velensk
May 31st, 2017, 1:07 am
Forum: Strategies & Tips
Topic: Loyalists vs Northerners --- Mass Spearmen? Really?
Replies: 4
Views: 2527

Re: Loyalists vs Northerners --- Mass Spearmen? Really?

I'm going to just open by saying, that playing against the AI is still the wrong way to figure anything out. It may be better but it's still not going to teach you anything real. It's still quite easy to defeat the AI northerners using only cavalrymen if you know how even after the AI improvements a...
by Velensk
April 10th, 2017, 2:14 am
Forum: Users’ Forum
Topic: 1.13 graphic settings
Replies: 7
Views: 1730

Re: 1.13 graphic settings

Although not convenient, a good way to solve this problem would be to enter the 1.13 files and remove the standing animations from most units. It's be as simple as finding the appropriately labeled tags ([standing] probably) and deleting them and everything in-between. I too find a lot of standing a...