Search found 331 matches
- December 6th, 2020, 4:54 pm
- Forum: WML Workshop
- Topic: [event] name=capture,die
- Replies: 6
- Views: 211
[event] name=capture,die
In Secrets of the Ancients, scenario 8, an event has a name key and two values separated by a comma: name=capture,die . When I saw it, I thought...wow. TWO values? That's pretty cool. Have you ever done something like this -- that is, use two or more values in an event? What did your event do? Do yo...
- December 6th, 2020, 4:33 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 336
- Views: 88320
Re: Mechanical's art
Well, my eyes are pleased.Mechanical wrote: ↑December 6th, 2020, 3:11 pm ...My goal now is to draw an era in my own style that will please the eye.

BfW pixel art is an art form with severe constraints on self-expression. It amazes me that you managed to create a distinctive style within those constraints. Keep up the good work!
- December 6th, 2020, 5:18 am
- Forum: Secrets of the Ancients
- Topic: Scenario 9: Training Session
- Replies: 8
- Views: 5771
Re: Scenario 9: Training Session
(1) What difficulty level and version of Wesnoth have you played the scenario on? (2) How difficult did you find the scenario? (1-10) (3) What did you think about the dialog and story? (4) What were the major challenges you faced? (5) How fun do you think the scenario is? (1-10) (6) What suggestion...
- December 6th, 2020, 2:22 am
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 47
- Views: 4314
- December 6th, 2020, 1:08 am
- Forum: Secrets of the Ancients
- Topic: Scenario 8: Carcyn
- Replies: 8
- Views: 5190
Re: Scenario 8: Carcyn
(1) What difficulty level and version of Wesnoth have you played the scenario on? (2) How difficult did you find the scenario? (1-10) (3) What did you think about the dialog and story? (4) What were the major challenges you faced? (5) How fun do you think the scenario is? (1-10) (6) What suggestion...
- December 6th, 2020, 1:06 am
- Forum: Secrets of the Ancients
- Topic: Scenario 7: Meeting of the Minds
- Replies: 3
- Views: 3259
Re: Scenario 7: Meeting of the Minds
(1) What difficulty level and version of Wesnoth have you played the scenario on? (2) How difficult did you find the scenario? (1-10) (3) What did you think about the dialog and story? (4) What were the major challenges you faced? (5) How fun do you think the scenario is? (1-10) (6) What suggestion...
- December 5th, 2020, 10:25 pm
- Forum: WML Workshop
- Topic: this should not be set manually
- Replies: 4
- Views: 152
- December 5th, 2020, 10:11 pm
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 47
- Views: 4314
Re: Wesnoth Fauna
Cave cricket was the start of the idea, but version 1 didn't look dangerous, so I changed it until it looked like it could attack. This is more of a monster that hops and lives in caves that kinda resembles a cave cricket. Maybe it needs a different name, like cave hopper.
- December 5th, 2020, 7:40 pm
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 47
- Views: 4314
- December 5th, 2020, 7:33 pm
- Forum: WML Workshop
- Topic: this should not be set manually
- Replies: 4
- Views: 152
Re: this should not be set manually
As far as I know, these warnings are for keys that are being used and managed by other parts of the game, and therefore cannot be reliably used by the coder. Emphasis on reliably. The most notorious one I know is upkeep , which is also a member of [unit]. Setting this directly to loyal will work fo...
- December 5th, 2020, 2:45 pm
- Forum: WML Workshop
- Topic: this should not be set manually
- Replies: 4
- Views: 152
this should not be set manually
In the WML Wiki, "This should not be set manually" appears a few times. Whenever I had encountered it, I assumed it meant, "DON'T DO THIS!" But this morning I went ahead and ignored the warning and my code apparently works fine. I put hidden=yes within a unit tag, and the unit wa...
- December 3rd, 2020, 11:34 am
- Forum: WML Workshop
- Topic: impassable overlay removing Plank Bridge
- Replies: 15
- Views: 396
Re: impassable overlay removing Plank Bridge
Ohhh. Drat. It would've been awesome if there was a way to easily make a list of possible hexes for a unit, and the game engine would place the unit in the first empty hex in the list. I imagine it would look like this... x=1,7,7,2,10,1 y=5,7,8,5,2,12 Such a thing could probably be made in a macro, ...
- December 3rd, 2020, 12:01 am
- Forum: WML Workshop
- Topic: impassable overlay removing Plank Bridge
- Replies: 15
- Views: 396
Re: impassable overlay removing Plank Bridge
I forgot the [unit] tag, for which that attribute is inconsistently named. Please try placement=map with passable=yes . Cool! I tested it; it works like a charm. The unit will land on a nearby available hex. The Wiki says: " placement : How the unit should be placed: can be one value or a comm...
- December 2nd, 2020, 8:12 pm
- Forum: WML Workshop
- Topic: impassable overlay removing Plank Bridge
- Replies: 15
- Views: 396
Re: impassable overlay removing Plank Bridge
Oh! Thanks. I didn't think of teleporting. That does look easy. Thanks for answering that question.
- December 2nd, 2020, 7:53 pm
- Forum: Ideas
- Topic: #ifdef NORMAL, HARD
- Replies: 19
- Views: 584
Re: #ifdef NORMAL, HARD
Use my suggestion... or else! :twisted: Of course, whatever works best for you is the way you should do it :) Yay! :D I simply don't want to mix-up NORMAL and HARD, etc., that's all. A good chunk of my mistakes arise from mixing things up. For example: allow_recruit and allow_extra_recruit . Ugg. A...