Search found 331 matches

by Helmet
December 14th, 2020, 10:04 pm
Forum: WML Workshop
Topic: "Alert" unit immune to backstab
Replies: 24
Views: 620

"Alert" unit immune to backstab

I need a Saurian Ambusher named Smekk to be immune to backstab. I thought I should make a trait called "alert" to bestow an immunity to backstab...but is such a thing even possible? Or do I need an event? An ability? How would you code it? By the way, it's just one scenario and one unit, s...
by Helmet
December 13th, 2020, 1:45 pm
Forum: Users’ Forum
Topic: What does these words (tree-shagger, wose-spawned, wose-born) mean?
Replies: 8
Views: 358

Re: What does these words (tree-shagger, wose-spawned, wose-born) mean?

I wouldn't use any of the insults cited in the OP in a campaign. Orcs value swords and raw power, and they don't like how elves hide in the forest and use bows, so I would suggest that orcs call elves names which reflect this, such as leaf-lovers and forest freaks, and add descriptive words such as ...
by Helmet
December 11th, 2020, 9:24 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 336
Views: 88180

Re: Mechanical's art

I liked the previous version more, the one with the shield in front of his body. He looked more alert, like maybe he was fighting multiple foes. He seems more relaxed now since his shield is held low, like his opponent is far away. Not that there's anything wrong with that. All three sprites look gr...
by Helmet
December 11th, 2020, 1:50 pm
Forum: WML Workshop
Topic: Spreading Poison
Replies: 24
Views: 585

Re: Spreading Poison

I feel more and more like wesnoth is either very badly documented or I am very stupid... It took me a while to learn how to use the WML Wiki. The information presented is concise, literal, deficient in examples, and presupposes that you understand a lot about about WML and have memorized the acrony...
by Helmet
December 9th, 2020, 7:33 pm
Forum: WML Workshop
Topic: Spreading Poison
Replies: 24
Views: 585

Re: Spreading Poison

I've not done anything similar to what you're trying to do, but it looks to me like your code is trying to poison a side, instead of units. You may need to store, poison, and unstore all the adjacent units in the targeted side. You might investigate that idea while waiting for an experienced coder t...
by Helmet
December 9th, 2020, 3:46 pm
Forum: WML Workshop
Topic: Build your own faction - How to proceed?
Replies: 8
Views: 233

Re: Build your own faction - How to proceed?

In single-player, you don't need to make an era to make a faction. I tried googling "wesnoth single-play faction", but did not find anything meaningful. Can you give me a hint how factions are called in singleplayer? Since I can't find an explanation on that? Thanks for your answers @Helm...
by Helmet
December 9th, 2020, 2:32 pm
Forum: WML Workshop
Topic: Build your own faction - How to proceed?
Replies: 8
Views: 233

Re: Build your own faction - How to proceed?

1. What is the definition of a faction? My answer: A faction has a leader and units that said leader can recruit. Sounds good to me. 2. What is the definition of an Era? My answer: An Era consists of multiple factions. https://wiki.wesnoth.org/Factions_and_Eras Also good. 3. What do I need to do to...
by Helmet
December 9th, 2020, 1:33 am
Forum: Technical Support
Topic: WML added halos are not rendered with [move_unit]
Replies: 2
Views: 111

Re: WML added halos are not rendered with [move_unit]

A bit of further info: If a unit already has a halo in [unit_type] (Mage of Light used as example), and I change the halo to something else, then if the unit is moved with [move_unit], it reverts to showing the original halo for the duration of the movement. (And then shows again the new one once s...
by Helmet
December 8th, 2020, 11:08 pm
Forum: Technical Support
Topic: WML added halos are not rendered with [move_unit]
Replies: 2
Views: 111

WML added halos are not rendered with [move_unit]

WML-added halos appear on the unit, as expected. However, when the unit moves via [move_unit] , the halo disappears while the unit moves, then reappears after the unit stops. I asked for help with this problem in the WML Workshop. WhiteWolf replied: I checked in 1.14, and it's the same. Apparently W...
by Helmet
December 8th, 2020, 10:56 pm
Forum: WML Workshop
Topic: halo disappears during movement
Replies: 3
Views: 139

Re: halo disappears during movement

I checked in 1.14, and it's the same. Apparently WML added halos (so the ones that are not directly in [unit_type]) are not rendered when the unit is moved by WML actions. Looks like a bug to me. Thank you! I was perplexed. For the cut-scene, I'll make a similar mermaid [unit_type] with a net halo....
by Helmet
December 8th, 2020, 10:31 pm
Forum: WML Workshop
Topic: halo disappears during movement
Replies: 3
Views: 139

Re: halo disappears during movement

Tried this. Same result. Any ideas? [store_unit] [filter] id=Finya [/filter] variable=target_finya [/store_unit] [set_variable] name=target_finya.halo value="halo/net.png" [/set_variable] [unstore_unit] variable=target_finya find_vacant=no [/unstore_unit]
by Helmet
December 8th, 2020, 12:59 am
Forum: WML Workshop
Topic: halo disappears during movement
Replies: 3
Views: 139

halo disappears during movement

In my scenario, a mermaid initiate is caught in a net and dragged onto land. The net is a halo effect added to the mermaid via modify_unit . The problem is, the net disappears during the mermaid's movement, then reappears when she stops. I would like the net to not disappear, but glide along with he...
by Helmet
December 7th, 2020, 4:20 pm
Forum: WML Workshop
Topic: [event] name=capture,die
Replies: 6
Views: 211

Re: [event] name=capture,die

WhiteWolf wrote: December 7th, 2020, 1:56 pm For example :D
Ah! Thank you.
by Helmet
December 7th, 2020, 1:36 pm
Forum: WML Workshop
Topic: [event] name=capture,die
Replies: 6
Views: 211

Re: [event] name=capture,die

On the first sight's it's an easy way to write one event instead of two. But the special part is that it will fire only once – so it offers a way for dialogues, which should fire in one of the two cases, but not twice. That sounds extremely useful, but I'm having a difficult time imagining how to d...
by Helmet
December 6th, 2020, 6:03 pm
Forum: WML Workshop
Topic: [event] name=capture,die
Replies: 6
Views: 211

Re: [event] name=capture,die

You'll find many examples of it in the mainline campaigns. Another common one is name=recruit,recall or name=sighted,moveto and the ones that trigger at specific turns like name=turn 4,turn 8,turn 12 or on sides turn name=side 2 turn refresh,side 3 turn refresh I guess I've been overlooking that de...