Search found 61 matches

by Helmet
July 17th, 2009, 5:52 pm
Forum: Users’ Forum
Topic: How do I add a unit to the game?
Replies: 33
Views: 3058

Re: How do I add a unit to the game?

Technically, you don't add units; you recruit units.

Right-click on an empty castle hex near your leader. A menu will appear. Select "recruit."
by Helmet
July 13th, 2009, 9:36 pm
Forum: Ideas
Topic: Restricted Terrain in the Map Editor
Replies: 21
Views: 2359

Re: Restricted Terrain in the Map Editor

That being said, this issue really isn't worth debating. Maybe you're right. But I don't know WML; I may never contribute any campaigns and so forth to this website. However I can contribute feedback about the user interface. In my small way, this thread is me giving something back to the Wesnoth c...
by Helmet
July 13th, 2009, 12:25 am
Forum: Ideas
Topic: Restricted Terrain in the Map Editor
Replies: 21
Views: 2359

Re: Restricted Terrain in the Map Editor

Actually I'd say we're at least 40%. Wesnoth as a just a game, while amazing, does not lost forever. What holds interest for many is being able to customize it. Sure, some people leave Wesnoth after getting bored. But I wonder how many people have left because they thought the Map Editor was broken...
by Helmet
July 12th, 2009, 9:42 pm
Forum: Ideas
Topic: Restricted Terrain in the Map Editor
Replies: 21
Views: 2359

Re: Restricted Terrain in the Map Editor

Those bat rastards. How dare they add new features that nobody can use all for the purpose of taunting us poor mapmakers. I know you're being funny, but...yes. I don't want to study WML. I don't want to share my maps online. I merely want to make a map and play against the AI or against a person in...
by Helmet
July 12th, 2009, 8:32 pm
Forum: Ideas
Topic: Restricted Terrain in the Map Editor
Replies: 21
Views: 2359

Re: Restricted Terrain in the Map Editor

It's just that Helmet it took a long time of campaign developers bugging to get those terrains addable :) Seeing those terrains is a huge temptation. I know they are bad for my maps, but I still want them. IMO, it would be nice if those terrains were hidden in some way, to remove the temptation and...
by Helmet
July 12th, 2009, 4:25 pm
Forum: Ideas
Topic: Restricted Terrain in the Map Editor
Replies: 21
Views: 2359

Restricted Terrain in the Map Editor

The Map Editor has three catagories of restricted terrain: Special, Descent into Darkness, and Under the Burning Suns. For the average user, using these terrains will make a map unplayable, causing his map to "error" when loaded. For example, it happened to me, and I had to post a thread asking why ...
by Helmet
July 12th, 2009, 3:43 pm
Forum: Users’ Forum
Topic: Need help with Map Editor
Replies: 5
Views: 605

Re: Need help with Map Editor

Gambit wrote:Odds are there are still a few of them somewhere on the map.
Yep, that was it.

Thanks for the help, guys!
by Helmet
July 11th, 2009, 10:04 pm
Forum: Users’ Forum
Topic: Need help with Map Editor
Replies: 5
Views: 605

Re: Need help with Map Editor

Ah. Thanks, I suspected as much. Are those forbidden terrains only for campaigns? BTW, I put those forbidden terrains on a map, then deleted them when the map gave an error message, and the map still won't work--even with the forbidden terrains removed! Wacky. Anybody know why those terrains permane...
by Helmet
July 11th, 2009, 9:42 pm
Forum: Users’ Forum
Topic: Need help with Map Editor
Replies: 5
Views: 605

Need help with Map Editor

Having not played Wesnoth for a year or so, I just downloaded version 1.6.4. Whoa! I love the new look of the trees, and the windmills, and a lot of the other new stuff. Can someone get me up to speed on the Map Editor, version 1.6.4? I understand the basics, but I'm having trouble. I can make maps ...
by Helmet
March 16th, 2008, 3:42 pm
Forum: Users’ Forum
Topic: Why Do I Need To Compile?
Replies: 6
Views: 873

Re: Why Do I Need To Compile?

Compiling is an option put into place for those people who know what compiling is and how to do it and why. So, about 1% of the people, I guess. :P Whenever I've downloaded the game on a Mac or PC, it always works--no compiling necessary. Just pick the correct download for your computer's operating ...
by Helmet
March 11th, 2008, 1:40 am
Forum: Users’ Forum
Topic: You VS the Computer! Share your favorite battle settings
Replies: 6
Views: 1323

Re: You VS the Computer! Share your favorite battle settings

Velensk wrote:The Wilderlands
Use map settings

Set yourself to control the monsters, and the AI to control all the factions, and try to win.
Playing as the monsters was awesome! I like that Skeletal Dragon! 8)
Thanks for posting.
by Helmet
March 10th, 2008, 8:45 pm
Forum: Users’ Forum
Topic: How do I save random maps for re-use?
Replies: 12
Views: 1402

Re: How do I save random maps for re-use?

Out of curiosity, can anyone tell me what is the Editor pulldown menu for, and why is it all grayed-out? I'd say that this is an old leftover from the "old days" content editor that was shipped with the OSX binary. It was something like campgen, just not working too good and written in cocoa. I sus...
by Helmet
March 10th, 2008, 8:43 pm
Forum: Users’ Forum
Topic: How do I save random maps for re-use?
Replies: 12
Views: 1402

Re: How do I save random maps for re-use?

Aethaeryn wrote:Probably because they're all editor options, only working when the editor's up. Talk to the Mac packager if you find it confusing.
I did think of that, and opened both Map Editor and Wesnoth. However, with both of them running, the Editor options were still grayed-out.
by Helmet
March 10th, 2008, 4:08 pm
Forum: Users’ Forum
Topic: How do I save random maps for re-use?
Replies: 12
Views: 1402

Re: How do I save random maps for re-use?

turin wrote:Works for me - start game with random map, go to "Menu -> Save the Map", select the map file to save to.
Thanks! That did it. :D

Out of curiosity, can anyone tell me what is the Editor pulldown menu for, and why is it all grayed-out?

Helmet
by Helmet
March 10th, 2008, 2:56 pm
Forum: Users’ Forum
Topic: How do I save random maps for re-use?
Replies: 12
Views: 1402

Re: How do I save random maps for re-use?

AI, no I didn't open the Map Editor after I closed Wesnoth; I had them both open at the same time. I'm happy to know other people are getting it to work. :) Now I just got to figure out where I'm going wrong... :shock: Here's a screengrab showing the grayed-out SAVE MAP under the Editor pulldown menu.