Search found 331 matches
- January 7th, 2021, 5:06 am
- Forum: Technical Support
- Topic: how do you download the battle of wesnoth?
- Replies: 1
- Views: 452
Re: how do you download the battle of wesnoth?
Go to wesnoth.org and scroll downward. You'll see a "download" section. Download the version called "stable 1.14.15."
- January 7th, 2021, 2:51 am
- Forum: Scenario & Campaign Development
- Topic: The Pool of Ek [SP Campaign] v1.15
- Replies: 14
- Views: 1069
Re: The Pool of Ek [SP Campaign] v1.15
A bug I noticed on the first scenario: on easy mode, if you skip the intro dialogue, then Boolzak only gets a loyal crown overlay, instead of the silver hero crown. If I don't skip the dialogue he gets the correct one though. (Yeah, I'm playing on easy now. I tried on normal initially but gave up a...
- January 6th, 2021, 2:08 pm
- Forum: Scenario & Campaign Development
- Topic: The Pool of Ek [SP Campaign] v1.15
- Replies: 14
- Views: 1069
- January 6th, 2021, 5:01 am
- Forum: Scenario & Campaign Development
- Topic: The Pool of Ek [SP Campaign] v1.15
- Replies: 14
- Views: 1069
Re: The Pool of Ek [SP Campaign] v1.15
I have immensely enjoyed your campaign. The customised units and abilities were really fascinating to level up and play with. I liked how the characters developed over the span of the campaign and the plot. Thank you for the feedback and replays. I addressed your observations about the lava, tentac...
- January 5th, 2021, 12:35 pm
- Forum: WML Workshop
- Topic: The Pool of Ek has examples of (almost) every tag
- Replies: 0
- Views: 885
The Pool of Ek has examples of (almost) every tag
I uploaded to the add-on server my completed campaign, titled "The Pool of Ek." I purposefully crammed this simple, little campaign with examples of almost every tag. If you are learning WML and need a specific code example, there's a good chance that the one you need appears in The Pool o...
- January 5th, 2021, 4:43 am
- Forum: Scenario & Campaign Development
- Topic: The Pool of Ek [SP Campaign] v1.15
- Replies: 14
- Views: 1069
The Pool of Ek [SP Campaign] v1.15
"The Pool of Ek" BfW version 1.15 5 scenarios, small maps (1) What difficulty level did you play the campaign on? (2) How difficult did you find the campaign? (1-10) (3) How clear and interesting did you find the dialog and storyline of the campaign? (4) What were your major challenges in ...
- January 3rd, 2021, 2:42 pm
- Forum: WML Workshop
- Topic: 3 questions: to_location; chaining events ; store_unit
- Replies: 21
- Views: 668
Re: 3 questions: to_location; chaining events ; store_unit
If you want to stick to your current layout with the macros, it's actually quite possible, using the tag-amendment syntax ;) Oh no! Tag amendment syntax! :shock: #define CORRUPTED_VIA_UNIT ID name= _ "Corrupted" [status] corrupted=yes [/status] side=2 upkeep=free [/unit] [modify_unit] [fi...
- January 3rd, 2021, 12:47 am
- Forum: WML Workshop
- Topic: 3 questions: to_location; chaining events ; store_unit
- Replies: 21
- Views: 668
Re: 3 questions: to_location; chaining events ; store_unit
Standard Unit Filter has no hitpoints key. Use the wiki when you don't know if a key is supported or not :) Anything that is not listed is unsupported. I thought I had verified it in the Wiki as acceptable, but what I had been looking at was Unit State. It's probably a common mistake. After all, th...
- January 2nd, 2021, 10:19 pm
- Forum: WML Workshop
- Topic: 3 questions: to_location; chaining events ; store_unit
- Replies: 21
- Views: 668
Re: 3 questions: to_location; chaining events ; store_unit
I spoke too soon. Evidently I still don't 'get' have_unit . A unit (id=ShroomkinLeader) is injured. When he is fully healed (61 hitpoints) he will speak a message. The code does not work. The message fires the first turn, even though he has fewer than 61 hitpoints. [event] name=side 2 turn first_tim...
- January 2nd, 2021, 8:46 pm
- Forum: WML Workshop
- Topic: [SOLVED] How to modify pre-defined common abilities like "ABILITY_CURES" ?
- Replies: 9
- Views: 366
Re: How to modify pre-defined common abilities like "ABILITY_CURES" ?
Hello ! I found the solution :D Helmet: I’m not sure you’ve read my last reply but you were right to bring me this other method using objects. I'm glad the information was useful. There are big gaps in my WML knowledge, but there are also areas where I know how to get things done. Thanks for postin...
- January 2nd, 2021, 6:59 pm
- Forum: WML Workshop
- Topic: 3 questions: to_location; chaining events ; store_unit
- Replies: 21
- Views: 668
Re: 3 questions: to_location; chaining events ; store_unit
[have_unit] is just a standard unit filter when it's used inside an [if] tag. (So it works the same as [filter] in an event.) Ohhh. That's perfect. I thought it had different rules. I finally 'get' have_unit . Thanks. As beetlenaut says, so the standard unit filter keys are recognized. Otherwise yo...
- January 2nd, 2021, 4:24 pm
- Forum: WML Workshop
- Topic: 3 questions: to_location; chaining events ; store_unit
- Replies: 21
- Views: 668
Re: 3 questions: to_location; chaining events ; store_unit
No worries, trial and error is probably the best way to learn :) I wonder how much of my code is not exactly logical and proper? It all seems to work, though. You may not realize that now, but this is actually a very good approach. You can always optimize your code later . It's a good mindset to fi...
- January 2nd, 2021, 4:21 pm
- Forum: WML Workshop
- Topic: "Alert" unit immune to backstab
- Replies: 24
- Views: 689
Re: "Alert" unit immune to backstab
I think here's the problem: name in an attack effect is a filter for which attack to modify, and it's currently looking for "precision sting", which, based on your description, doesn't exist yet... That worked on the damage and the name problems. Thanks, WhiteWolf. My major mistake was th...
- January 2nd, 2021, 2:10 pm
- Forum: WML Workshop
- Topic: "Alert" unit immune to backstab
- Replies: 24
- Views: 689
Re: "Alert" unit immune to backstab
I can't figure-out how to remove the custom backstab special upon AMLA advancement. This is what I'm trying to do: When the unit advances via AMLA, I want its damage to be doubled all the time , regardless of the whether or not the opponent is flanked. Basically, I want to remove the custom backstab...
- January 2nd, 2021, 1:22 am
- Forum: WML Workshop
- Topic: Store a variable using [option] in [message]
- Replies: 4
- Views: 244
Re: Store a variable using [option] in [message]
My campaign has command in a message and it works. [message] speaker=narrator message= _ "Choose now:" [option] message= _ "HARD" [command] [set_variable] name=skeletal_hand_variant value=no [/set_variable] [/command] [/option] # etc. Well...I guess it works. I'm still playtestin...