Search found 61 matches

by Helmet
December 5th, 2019, 2:11 am
Forum: WML Workshop
Topic: Wolf advancement not happening after scenario 1
Replies: 6
Views: 741

Re: Wolf advancement not happening after scenario 1

This is a new Wolf-related problem. I guess I'll add it rather than start a new thread, if that's okay. This code is supposed to make a recruited Wolf have the Loyal trait -- which it does. However, it also seems to create a bug. An occasional Wolf's XP requirement will be lower as if it had the Int...
by Helmet
December 5th, 2019, 12:44 am
Forum: WML Workshop
Topic: Wolf advancement not happening after scenario 1
Replies: 6
Views: 741

Re: Wolf advancement not happening after scenario 1

Thanks, Ravana; that was the solution I needed.

And thanks Shield for your help with coding a new wolf type with advancements off-forum.
by Helmet
December 4th, 2019, 10:07 pm
Forum: WML Workshop
Topic: Wolf advancement not happening after scenario 1
Replies: 6
Views: 741

Re: Wolf advancement not happening after scenario 1

Thank you, I didn't know about that unfortunate problem. I wonder, should I abandon the idea of using wolves who can advance in level? Wolves play an important role in the campaign, though. I have a work-around for wolf advancement but it has four problems. 1) It only works on recruited wolves, so a...
by Helmet
December 4th, 2019, 5:08 pm
Forum: WML Workshop
Topic: HARD level: ideas to design it (other than gold)
Replies: 6
Views: 1261

Re: HARD level: ideas to design it (other than gold)

What about making levels harder via new status effects? For example, imagine on NORMAL difficulty that a player has 10 typical, healthy units ready for battle. The oppositional units are similar and the battle is balanced. On HARD difficulty, however, the player's units are no longer healthy. All of...
by Helmet
December 4th, 2019, 4:39 pm
Forum: WML Workshop
Topic: [avoid] puzzlement
Replies: 12
Views: 1215

Re: [avoid] puzzlement

I barely know basic WML stuff, so here is something that might or might not help. You coded this:

x=66-80
y=47-60

X has a range of 15, while Y has a range of 14. Maybe that causes a bug?

...
Edit: I just realized the date on the problem. Oops, hopefully it was solved by now.
by Helmet
December 4th, 2019, 3:40 pm
Forum: WML Workshop
Topic: Wolf advancement not happening after scenario 1
Replies: 6
Views: 741

Wolf advancement not happening after scenario 1

Hi, I've been working on a three scenario campaign and I have a problem. By default, a Wolf can't advance to Lvl 2 Great Wolf, so I implemented the following code to allow Wolf advancement: extra_defines=ENABLE_WOLF_ADVANCEMENT I placed the code within [campaign] in the main.cfg, and it works, but o...
by Helmet
November 13th, 2019, 5:51 pm
Forum: Users’ Forum
Topic: I last visited this forum over 10 years ago
Replies: 6
Views: 1750

I last visited this forum over 10 years ago

wesnoth last visit.jpg Hi, Helmet here. Evidently I last visited this forum in 2009. Today I returned to ask a question about something, but after I logged in, I was so shocked by how much time had passed since my last login that I forgot what I was going to ask. Anyhow, thanks for indulging this g...
by Helmet
July 18th, 2009, 2:33 pm
Forum: Users’ Forum
Topic: How do I add a unit to the game?
Replies: 33
Views: 3320

Re: How do I add a unit to the game?

archmage101 wrote:I'm attempting to copy a unit, modify the WML...
Gah! I was wrong and Turuk was right.
by Helmet
July 17th, 2009, 11:26 pm
Forum: Users’ Forum
Topic: How do I add a unit to the game?
Replies: 33
Views: 3320

Re: How do I add a unit to the game?

Prompted by your concern, I had my Humor Detector checked out by my neighbor, who is a registered nurse. Evidently my Humor Detector is broken ! According to her, I am only able to find three things funny: knock-knock jokes, the sound of gas being passed and the word "poop." That sounds about right,...
by Helmet
July 17th, 2009, 10:36 pm
Forum: Users’ Forum
Topic: How do I add a unit to the game?
Replies: 33
Views: 3320

Re: How do I add a unit to the game?

:lol2: :lol2: :lol2: There. I hope I am correct in assuming that three ego-boosting emoticons were sufficient to rebuild your ego. Although I detected little humor in your post, I felt the forum should be spared the threat of reading any of your self-aggrandizing comments. If three emoticons were in...
by Helmet
July 17th, 2009, 9:49 pm
Forum: Users’ Forum
Topic: Wesnoth Reference Poster
Replies: 21
Views: 2497

Re: Wesnoth Reference Poster

ancestral wrote:Some progress.
Nice work.

I would suggest smaller arrows, small enought that they don't disappear behind the units. And maybe a less bright color for the arrows, such as gray--that way the colors of the units will jump at you more than the arrows, IMHO.
by Helmet
July 17th, 2009, 9:41 pm
Forum: Users’ Forum
Topic: How do I add a unit to the game?
Replies: 33
Views: 3320

Re: How do I add a unit to the game?

Turuk wrote:Oh I see, so this way you can be right regardless. Bully for you.
I was trying to be witty.

By failing to grasp my humor, you have reduced my Merriment Level by one increment--and it wasn't that high to begin with.

*sigh*

I am now teetering on the edge of hebetude.
by Helmet
July 17th, 2009, 9:20 pm
Forum: Users’ Forum
Topic: How do I add a unit to the game?
Replies: 33
Views: 3320

Re: How do I add a unit to the game?

Turuk wrote:Here's an idea. Why don't you wait for him to post back and see what it was.
At this point, I don't think archmage101's opinion about what he meant to say has any relevance in the matter.

I'm certain he meant to say what I say he meant to say, whether or not he meant to say it.

:P
by Helmet
July 17th, 2009, 8:36 pm
Forum: Users’ Forum
Topic: How do I add a unit to the game?
Replies: 33
Views: 3320

Re: How do I add a unit to the game?

I'm thinking he wanted to know how to recruit.

If he meant what you guys think he meant, he would have written, "How do I add a new unit to the game." But he didn't; he didn't use the word "new."
by Helmet
July 17th, 2009, 7:15 pm
Forum: Users’ Forum
Topic: How do I add a unit to the game?
Replies: 33
Views: 3320

Re: How do I add a unit to the game?

Turuk wrote:He's talking about creating a unit with WML, not recruiting.
Are you sure? After all, it's his first post, and he didn't post his question in WML Workshop.