Search found 39 matches
- January 1st, 2007, 10:27 pm
- Forum: Scenario & Campaign Development
- Topic: BUGS/ERRORS in some Wesnoth v1.2 add-ons
- Replies: 7
- Views: 2720
thanks
Thanks for the reply, and again I hope I posted this in the right spot. Maybe someone can change the title to be a bit more specific? Or is there somewhere in the forum that we can give bug reports on specific add-ons? But yes, it seems like minor things and should be fixable by the authors, hopeful...
- January 1st, 2007, 6:45 am
- Forum: Scenario & Campaign Development
- Topic: BUGS/ERRORS in some Wesnoth v1.2 add-ons
- Replies: 7
- Views: 2720
BUGS/ERRORS in some Wesnoth v1.2 add-ons
Sorry if this is in the wrong spot, feel free to move. The reason I didn't put it in the main Tech Support area was that it only happens with certain downloadable campaigns. If you download/install either one of these two campaigns, Wesnoth v1.2 will give errors/quit automatically. Campaign: DotT (T...
- January 1st, 2007, 5:32 am
- Forum: Ideas
- Topic: Portable Wesnoth
- Replies: 15
- Views: 4530
nevermind
Nevermind guys, I already just installed it then zipped up the main directory. I'm gonna look through the files and see what I can see. Till then. EDIT: Progress is slow, as I'm doing this in my spare time, but if anyone wishes to help, feel free to contact me. I've found a link that should help me ...
- December 27th, 2006, 6:37 am
- Forum: Ideas
- Topic: Portable Wesnoth
- Replies: 15
- Views: 4530
7z file request
Hello to all, a small request. It may seem like a big deal but I wish to try out with experimenting with creating a truely Portable Wesnoth. In doing so I am unable to compile from source myself due to crappy hardware to work with so I ask if the Windows packager of the Wesnoth source could create a...
- December 27th, 2006, 4:08 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.2
- Replies: 31
- Views: 13552
new feature clarification
Version 1.2 includes a gameplay feedback mechanism. Players can allow the program to send anonymous statistics of their performance in single-player campaigns to our server - this gives campaign authors the information they need to balance the difficulty of their campaigns. Where is it? How do we u...
- December 17th, 2006, 2:43 am
- Forum: Ideas
- Topic: Portable Wesnoth
- Replies: 15
- Views: 4530
reply after haitus
Hello everyone. I would've replied earlier but I've been too busy playing BfW. ^_^ Its a good game, though I had some problems with mermen not being able to hit that other water-enemy in that scenario where you first get them. Five of my mermen, all attacks miss, yet they are able to hit me almost e...
- December 7th, 2006, 11:19 pm
- Forum: Ideas
- Topic: Portable Wesnoth
- Replies: 15
- Views: 4530
Portable Wesnoth
NOTE: All ideas refer to Win32 development but may be applicable or helpful for other operating systems. I know you all don't make the binaries so this is for whoever makes the binaries. Hello everyone, Based on the success of other similar open-source projects, I propose an implementation of Wesnot...
- December 7th, 2006, 2:46 am
- Forum: Strategies & Tips
- Topic: Ye Compleat Walkthrough To "Heir To The Throne"
- Replies: 82
- Views: 122794
addition of alternate strategy
Previous post is long enough, otherwise I'd edit it. An alternate strategy is to have your guys meet up near the keep with the Elvish Hero-guy, and have all but one hang out there to feint the enemies and draw them further out to the east, away from where Konrad and old-wizard will be going along th...
- December 6th, 2006, 3:20 am
- Forum: Strategies & Tips
- Topic: Ye Compleat Walkthrough To "Heir To The Throne"
- Replies: 82
- Views: 122794
from one newbie to another
NOTE: This is for version 1.12 (development version, stable, linked from the main home page) Hello to all, some tips for playing Elves Beseiged (part of the Heir to the Throne Campaign), from one newbie to any others out there. I will say that I've replayed this scenario about 10 times, all with mix...