Search found 74 matches

by Civhai
January 23rd, 2009, 1:21 pm
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 184183

Re: You've been playing Wesnoth too long when...

925 You played long enough to lose against the computer, because you lost with seven units against five of his units wich you surrounded in the water without killing him a single unit while he killed all of your units.
by Civhai
January 21st, 2009, 1:41 am
Forum: Faction & Era Development
Topic: Era of Ilthan
Replies: 48
Views: 9868

Re: Era of Ilthan

I began to make a small campaign for my era. Nothing big, just to get a feeling for the era. Normally, I have already enough to do with the era itself, but one can't just do the same thing for a whole month, it gets boring if you don't make a brake, so I decided to do something different and what ca...
by Civhai
January 19th, 2009, 9:18 pm
Forum: Faction & Era Development
Topic: Era of Ilthan
Replies: 48
Views: 9868

Re: Era of Ilthan

We now called the island you see on the map Ilthan island and named the era after this island. First, I didn't want to make the era downloadable without having finished all the art and all the animations and so one and I was too shy to show my terrible art and unbalanced factions, but now, I saw som...
by Civhai
January 18th, 2009, 11:23 pm
Forum: Users’ Forum
Topic: You've been playing Wesnoth too long when...
Replies: 1231
Views: 184183

Re: You've been playing Wesnoth too long when...

893: When fighting with your brother and your sister, you wonder why you don't get an AMLA after having thrown them to the ground 100 times. 894: While watching a Jacky Chan film, you discuss with your brother, why he doesn't level after having defeated so many enemies. You wonder what his next leve...
by Civhai
January 18th, 2009, 10:02 pm
Forum: Faction & Era Development
Topic: Era of Ilthan
Replies: 48
Views: 9868

Re: A few questions

Artons is now the name of the "main human faction". They're not playable yet, because they only have bowmen and mages, but funnily, the computer already wins against himself with this faction sometimes. He always makes me laugh if I let him play against himself. Once he fought with undead ...
by Civhai
January 16th, 2009, 1:13 am
Forum: Faction & Era Development
Topic: Era of Ilthan
Replies: 48
Views: 9868

Re: A few questions

Thanks a lot I renamed the ninja student to Shugyousha and the dog has now the following names: terrier -- torturing dog -- giant dog I hope I understood it correctly that terriers are those small dogs who bite people in their legs. (Of cours not all of them, but just the cliche of the small agressi...
by Civhai
January 15th, 2009, 12:18 am
Forum: Faction & Era Development
Topic: Era of Ilthan
Replies: 48
Views: 9868

Re: A few questions

I'm trying to create some kind of desert undead. They have rather strong elite units than many weak units. They are a little Egypt-style, however, there are also some other things wich are not at all Egypt-like. I'm half finished with doing the art and creating the units. However, I think you can't ...
by Civhai
January 14th, 2009, 10:44 pm
Forum: Faction & Era Development
Topic: Auxiliary Era project
Replies: 30
Views: 8863

Re: Auxiliary Era project

Really nice! Good work. Can I use the skeleton cavalery in my UMC? Can you give me the sprites then?
by Civhai
January 14th, 2009, 6:30 pm
Forum: Art Workshop
Topic: Franken-Pack
Replies: 195
Views: 113382

Re: Franken-Pack

Great work! Used some of it, too. But do you know if I can find a nude skeleton somewhere? Wasn't the old version of skeletons without armor?
by Civhai
January 14th, 2009, 12:23 pm
Forum: Faction & Era Development
Topic: Era of Ilthan
Replies: 48
Views: 9868

Re: A few questions

Another question. Now, the ballista can be overtaken, if it is attacked and no adjacent unit is friendly. (Code can be found in WML-Workshop Board) How do you think about balancing this ability? Is this something small, where you just always send another unit adjacent to this ballista, and then this...
by Civhai
January 14th, 2009, 11:57 am
Forum: WML Workshop
Topic: Making an attack not happen
Replies: 9
Views: 1328

Re: Making an attack not happen

Thanks, I also use this code now.^^
by Civhai
January 14th, 2009, 11:55 am
Forum: WML Workshop
Topic: taking over units
Replies: 3
Views: 447

Re: taking over units

Ok, thanks.^^ Leaves only one question. I want, that this only works in melee combat. edit: Any idea how I could make this unit a preferable target for the ai under the given circumstances? Evern better would be, if they even looked, that their own ballistas aren't overtaken, but I think, that would...
by Civhai
January 14th, 2009, 11:02 am
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Alfhelm the Wise
Replies: 68
Views: 22176

Re: Imperial Era Campaign: Alfhelm the Wise

I only finished the first part, but everything worked so far. Great campaign! I really like the imperial era. However, I looked at the WML (to find out if it makes sense to send units away...^^) However, I found this: [event] name=sighted [filter] #whenever 1 (Alf) sees 2 (Harn) or 2 sees 1 side=2 [...
by Civhai
January 14th, 2009, 1:48 am
Forum: WML Workshop
Topic: taking over units
Replies: 3
Views: 447

taking over units

Hi, I made a funny ability for my ballistas. Works almost correctly, but there are a few details I wanted to ask. Sorry, if this was posted some time ago, but it's very difficult to search for the right keywords in this case, so I didn't find anything. This is the code: #define ABILITY_OVERTAKEABLE ...
by Civhai
January 14th, 2009, 1:38 am
Forum: WML Workshop
Topic: losing hitpoints
Replies: 13
Views: 1679

Re: losing hitpoints

Maybe there is something small, I could do better. Right now, if the unit is resting (or in a village), there comes a red -2 and then a green 2 (or 8) above the unit. Although this is not desastrous, it's a bit terrible and I wonder, if I can turn all the healing stuff 2 smaller and then avoid losin...