Search found 61 matches

by Lone_Isle
November 30th, 2006, 4:11 am
Forum: Strategies & Tips
Topic: How do you use Clashers?
Replies: 43
Views: 6983

i'd like to see some replays wherein clashers contribute significantly to victory.
by Lone_Isle
November 30th, 2006, 4:00 am
Forum: Strategies & Tips
Topic: How do you use Clashers?
Replies: 43
Views: 6983

Obviously you are thinking about this in the entirely wrong way. Clasher: 6-4 Pierce, 7-4 Strong, 9-4 Strong in daytime = 36 damage for a level 1 unit. Any other questions? yea. A fighter with strong trait will do 10-3 in daytime = 30. Only 6 less than a clasher. Then when he gets shot at by those ...
by Lone_Isle
November 29th, 2006, 3:16 pm
Forum: Strategies & Tips
Topic: How do you use Clashers?
Replies: 43
Views: 6983

really the more i think about this unit the more it irks me. It has 2 attacks, a blade and piercing one. You will only ever use the blade one in 10% of situations, against a wose... but then a burner is way better. Against an um.... I really can't think of anything that resists piercing but not blad...
by Lone_Isle
November 29th, 2006, 3:13 pm
Forum: Strategies & Tips
Topic: How do you use Clashers?
Replies: 43
Views: 6983

the replies more or less confirmed what i said: Then fighter? Damage. Fighter has 7 - 3 melee blade and 3 (or 4) - 3 fire ranged. But which would you rather want against a unit with both a melee and a ranged attack? Against a purely melee unit, wouldnt a burner suffice? Clasher has 6 - 4 pierce and ...
by Lone_Isle
November 29th, 2006, 1:49 pm
Forum: Strategies & Tips
Topic: How do you use Clashers?
Replies: 43
Views: 6983

How do you use Clashers?

Is it just me or does the Drake Clasher seem to be a redundant and overcosted unit which is counter-intuitively the least useful in the situations you'd expect it to be the best: namely maps with alot of defensive terrain and not much of the open space to make use of drake maneuverability? Let's see...
by Lone_Isle
November 6th, 2006, 2:15 pm
Forum: A Tale of Two Brothers
Topic: Scenario 4: Return to the Village
Replies: 55
Views: 27525

(1) Hard 1.1.11 (2) 8. Loaded back a few turns a fair 4-5 times. (3) Pretty clear (4) Its ok (5) Using knights against piercing units. (6) 6. I didn't like how the allied leader at the top keep standing in the way of letting my arne sit there to recruit units (7) Maybe let the players be able to tak...
by Lone_Isle
November 6th, 2006, 2:11 pm
Forum: A Tale of Two Brothers
Topic: Scenario 3: Guarded Castle
Replies: 48
Views: 25748

(1) Hard 1.1.11 (2) I'll give it a 7 out of 10 for difficulty, in that I loaded back a few turns 2 or 3 times. Once you figure out that you shouldn't challenge the orc guards and skeles at the same time though, it's not that tough. (3) The scenario objective stated that you need to use the key to op...
by Lone_Isle
November 6th, 2006, 2:06 pm
Forum: A Tale of Two Brothers
Topic: Scenario 2: The Chase
Replies: 52
Views: 23976

(1) Hard 1.1.11 (2) about 6. I did a couple of loads mainly due to having to take out an Elvish Hero(or was it a marshal) straight away with almost nothing reliable other than lucky footmen charges. (3) I actually didn't realise that there was more unexplored territory to the north, and just though ...
by Lone_Isle
November 6th, 2006, 2:00 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 62
Views: 30336

hmm, perhaps thieves? They have the defensive rate of footpads yet they can do some potentially decent damage if the player learns to use their backstab.... Hmm if that dont work maybe if the undead side got abit of variety so that your spearmen and bowmen are not completely useless and you wouldnt ...
by Lone_Isle
November 5th, 2006, 1:21 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 62
Views: 30336

(1) Hard 1.1.11 (2) Umm.. considering I got it on my first try, i give it 4 out of 10 for difficulty. (3) Obvious (4) n/a (5) taking a few minutes to figure out that massing footpads is the path to certain victory (6) It's to simple to win if you just mass footpads. I think something needs to be cha...
by Lone_Isle
November 4th, 2006, 2:43 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 149539

isnt that the unstable version?
I have 1.0.2 the stable version... so everyone is using 1.1.11?
I see
by Lone_Isle
November 4th, 2006, 12:09 pm
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 149539

but the replay was posted just a few days ago. I only d/led this game a few days ago so I assumed the versions match....
by Lone_Isle
November 4th, 2006, 11:54 am
Forum: Multiplayer Development
Topic: Balancing for Age of Heroes?
Replies: 11
Views: 2242

i dont understand. From what I've played of this game undead seems to be a very weak race. Can anyone point me in the direction of high level replays for undead?
by Lone_Isle
November 4th, 2006, 11:46 am
Forum: Multiplayer Development
Topic: 1v1 Replays! (THE ARCHIVE)
Replies: 688
Views: 149539

how come i can't load the soliton replay with the latest version it says its from a different version
by Lone_Isle
November 2nd, 2006, 3:01 am
Forum: Strategies & Tips
Topic: Ow... Where did I go wrong?
Replies: 8
Views: 2682

I was able to finish this one by merely moving Konrad and Delfedor along the most efficient path (the one in the guide, but I didn't look at the guide I just used the pathing AI by clicking Konrad and clicking the signpost). I cushioned them against the enemy the best i could with archers and stuff....