Search found 117 matches

by musketaquid
April 18th, 2007, 1:21 pm
Forum: Technical Support
Topic: replay toolbar disappears when toggleing the window mode
Replies: 5
Views: 1077

Patient: Doctor, you gotta help me! It hurts when I do this! Doctor: Then don't do that. I'm not stupid! I just wanted to help wesnoth and pointing out some issue that lacks. But if it's not desired, i won't do this anymore. Do you need to start in fullscreen then switch to windowed mode? I don't s...
by musketaquid
April 18th, 2007, 2:18 am
Forum: Technical Support
Topic: replay toolbar disappears when toggleing the window mode
Replies: 5
Views: 1077

replay toolbar disappears when toggleing the window mode

When i load a replay in versoin 1.2.4, and then switch from fullscreen to window mode or v.v., then the toolbar, where you find the buttons to control the replay, is gone and i'dont know how to make it visible again.
I think, this should not happen and it is a bug.
by musketaquid
April 10th, 2007, 1:36 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 42009

What would make it even better is if you added shadow to the blades to each other. But that might just me trying to find mistake in everything. This Shadow you mentioned only drops of wings near the center where the wings already are darker and is that minimal, that this shadow would be hard to rec...
by musketaquid
April 9th, 2007, 1:29 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 42009

I've polished the windmill.
I hope, that this time the shadows are in the right angle of 45°.
by musketaquid
March 20th, 2007, 1:08 am
Forum: Multiplayer Development
Topic: Map Pack for the devel branch
Replies: 3
Views: 964

Temuchin wrote: So far I like these maps, but my initial impression is that when playing the Era of Myths, the Devlings are a bit overpowered on Highland Plantation. I played it once with the devlings, and found, that it is hard to say, if it is rather a problem with the devlings or with the map. T...
by musketaquid
March 17th, 2007, 2:53 pm
Forum: Multiplayer Development
Topic: Map Pack for the devel branch
Replies: 3
Views: 964

Map Pack for the devel branch

That i don't have the chance to show the maps on this web site, i decided, to make a map pack and post it here. Although i think the 3 maps, it contains, are not quite enough for a pack, but i plan to enhance it in the future. Have fun playing the maps! And let me know of some issues, you don't feel...
by musketaquid
March 15th, 2007, 3:48 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 42009

Jetryl wrote:
It looks plenty good enough.
...we'll put these in-game
that's nice, and i'll go on polishing in any case :lol:
by musketaquid
March 14th, 2007, 12:19 am
Forum: Website
Topic: how to show maps for 1.3.1 on the forum
Replies: 1
Views: 1209

how to show maps for 1.3.1 on the forum

I tried to put a map, made for 1.3.1, between the "map" tags. But it is not possible.
This error occurs:
Error Parsing map contents, illegal character ,

Can anyone tell me, how to post maps for 1.1.3?
by musketaquid
March 13th, 2007, 11:19 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 42009

I straightned out the axis and added some shadows.
The shadows took me awhile, they were not easy to made.
This gif has a frame rate of 110ms and it is now an 90° animation with 18 frames in total.
So , what do you say about it now?
by musketaquid
March 3rd, 2007, 2:47 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 42009

Ranger M said: No, the point around which the rotors rotate isn't supposed to move, and definetely shouldn't change angle... this animation should be done with as many frames as it takes to show a quater rotation (90 degrees)... That happened because i first put the rotor in the middle of the pictu...
by musketaquid
March 2nd, 2007, 2:58 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 42009

I've put some linen sheets over the wooden, skeletal rotor. So it looks brighter now.
by musketaquid
March 1st, 2007, 3:01 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 42009

@jetryl wrote: ...it's a chicken and egg situation, and the solution is to make the images first... Ok, i got the point. I'd really like it if you animated the second windmill. No problem i'll work on it. if you could post the animation frames for the first one I'm sorry to say, that i've already e...
by musketaquid
March 1st, 2007, 2:46 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.3.1 configure and make warnings
Replies: 4
Views: 1728

Thank's a lot for the info!
by musketaquid
February 28th, 2007, 6:21 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 42009

@ Syntax_Error
Ahh, now i know what you mean with
those moving-around things
you mean the rotor or wings should be coloured.
Ok, i took note of that.
by musketaquid
February 28th, 2007, 4:11 pm
Forum: Art Contributions
Topic: more item images for multiplayer use
Replies: 157
Views: 42009

Syntax_Error wrote: nice, but i suggest a complete redraw of those moving-around things(i dont know the right word :oops:) My dictionary says "wind mill" or "windmill", well i rely on it :wink: Syntax_Error wrote: btw, it doesnt have to be animated all the time, it can be so that just once in a whil...