Search found 117 matches

by musketaquid
October 30th, 2008, 6:06 pm
Forum: Art Contributions
Topic: Chasm Bridge
Replies: 91
Views: 24176

Re: Chasm Bridge

furioso wrote:One question - will the final version have pillars going further down, or will it remain as-is?
Good question. It might look better, if they have pillars going deeper. I'm not sure how to code the layering then, but i'll try to figure it out.
by musketaquid
October 30th, 2008, 5:10 am
Forum: Art Contributions
Topic: Chasm Bridge
Replies: 91
Views: 24176

Re: Chasm Bridge

The bridges are on there way to mainline, but i'm moving slow :(
In my eyes the first direction could be ready now.
by musketaquid
October 23rd, 2008, 6:03 pm
Forum: Art Contributions
Topic: Chasm Bridge
Replies: 91
Views: 24176

Re: Chasm Bridge

Longer bridges could still be done with multiple or longer arches. I tried to find some reference images on the internet, but they weren't too good. http://www.121-go.de/pics/bruecke.JPG <-- example for a bridge with multiple arches Thanks for the link :) this is good to know. Didn't thought that b...
by musketaquid
October 23rd, 2008, 5:21 am
Forum: Art Contributions
Topic: Chasm Bridge
Replies: 91
Views: 24176

new layout

The fact, that the current bridge arches the way it does, makes it nearly impossible to draw art for longer bridges. So i decided to work out a completely new layout for the chasm bridge. I used a brik pattern and made the ground flat and moved the arch deeper. Before moving on with drawing, let's s...
by musketaquid
August 19th, 2008, 5:08 pm
Forum: WML Workshop
Topic: Five WML questions
Replies: 9
Views: 1305

Re: Five WML questions

Using the [switch] statement might be a problem :( Because you want to use 1.4.3 as you said here I have a number of WML questions, regarding a new project I am working on. It is for 1.4.3. Any help would be great. and you can only use it in the dev branch. Look here: http://www.wesnoth.org/wiki/Int...
by musketaquid
August 18th, 2008, 6:47 pm
Forum: WML Workshop
Topic: Five WML questions
Replies: 9
Views: 1305

Re: Five WML questions

1. Filtering on teams ... team_name belongs to the [side] tag. Try this. [event] name=moveto first_time_only=no [filter] x,y=10,6 [/filter] [store_side] side=$side_number variable=temp [/store_side] [if] [variable] name=temp.team_name not_equals=north [/variable] [then] ... [/then] [/if] {CLEAR_VAR...
by musketaquid
August 17th, 2008, 6:00 pm
Forum: WML Workshop
Topic: new easy to use temple macro
Replies: 0
Views: 506

new easy to use temple macro

Someone ever played Warlords2? You could bless units at a temple there. I tried to implement such a temple in form of an easy to use macro for Wesnoth. Here is my attempt, i think, it finaly reached the stage of shareing it with the comunity. I put up a test scenario using the PLACE_TEMPLE macro. Ju...
by musketaquid
August 10th, 2008, 6:44 pm
Forum: WML Workshop
Topic: filtering a unit by controller
Replies: 4
Views: 756

Re: filtering a unit by controller

@zookeeper
Thanks a lot! It works fine :)

Concerning the danger of OOS errors, i use this check only to skip a dialog for ai turns. That means only human players will see the dialog. I think it shouldn't throw some OOS even if someone droids. But it has to be tested.
by musketaquid
August 10th, 2008, 4:52 am
Forum: Technical Support
Topic: Wesnoth 1.4 and 1.5 - openSuSE - Data not found
Replies: 21
Views: 3337

Re: Wesnoth 1.4 and 1.5 - openSuSE - Data not found

Strange :? But wait, take a look at this line: Checking video mode: 1280x970x 16 ... Maybe some graphics don't like 16 bit mode. Try to change the xserver settings to 24 bits or 32. But as i see, there is already an error before the video mode setting line. Well i really can't say what's going wrong...
by musketaquid
August 9th, 2008, 8:26 pm
Forum: Technical Support
Topic: Wesnoth 1.4 and 1.5 - openSuSE - Data not found
Replies: 21
Views: 3337

Re: Wesnoth 1.4 and 1.5 - openSuSE - Data not found

If the images are on the right places as you say, then it can only be a problem with the users rights. Do you have read permission?
Does the same error occur if you start wesnoth as root?
by musketaquid
August 9th, 2008, 3:15 pm
Forum: Technical Support
Topic: Wesnoth 1.4 and 1.5 - openSuSE - Data not found
Replies: 21
Views: 3337

Re: Wesnoth 1.4 and 1.5 - openSuSE - Data not found

Start it from a text console and post the output here. It's hard to find the problem without some logging info.
by musketaquid
August 9th, 2008, 3:07 pm
Forum: WML Workshop
Topic: filtering a unit by controller
Replies: 4
Views: 756

filtering a unit by controller

Hello! Can anybody tell me how i can filter a unit by controller. That means, the event should be executed when the unit is controlled by ai. It couldn't be done by side, because the map is in multiplayer mode and i don't know wich side is controlled by whom before playing. Have to be something like...
by musketaquid
May 27th, 2008, 10:39 pm
Forum: Art Contributions
Topic: cave path
Replies: 28
Views: 6868

Re: cave path

Here are the transitions. They were quickly done, sorry. But better than nothing :wink:
by musketaquid
May 3rd, 2008, 4:51 pm
Forum: Art Contributions
Topic: cave path
Replies: 28
Views: 6868

Re: cave path

Sorry, don't have much time to work on this at the moment. I bought me a new notebook and i don't have the ability to work with it during my working hours, and spare time is rare. But i think, i'll get the transitions done some day. Because without these it won't get mainline, i think.
by musketaquid
March 22nd, 2008, 5:35 pm
Forum: Art Contributions
Topic: cave path
Replies: 28
Views: 6868

Re: cave path

For better illustration, take a look here. The cave hills also draw there transitions over the path :wink: