Search found 51 matches

by howwitty
May 6th, 2016, 12:57 am
Forum: Technical Support
Topic: 1.12.5 Simultaneous Disconnect/Crash to Desktop
Replies: 6
Views: 1451

Re: 1.12.5 Simultaneous Disconnect/Crash to Desktop

I have also seen this crash recently, and even crashes in multiplayer where no error message appears. I have never had this problem before 1.12. Hasn't happened that much during this week.
by howwitty
May 3rd, 2016, 6:39 pm
Forum: Users’ Forum
Topic: Android 1.12 support thread
Replies: 116
Views: 53009

Re: Android 1.12 support thread

Alep, I have been using your port for over a year now since I bought an HTC Desire running KitKat (4.4.2). It works quite well and I hadn't noticed any significant issues until yesterday. Here is a way to reproduce it: 1. Create a multiplayer game using the mobile client. 2. Join the game as an obse...
by howwitty
April 17th, 2016, 1:14 pm
Forum: Technical Support
Topic: Abusive spamming
Replies: 3
Views: 1132

Abusive spamming

Hi, this is a request for a new feature to mitigate spamming in game. Can <20 lines of code be added to the server chat to provide automated mute conditions for duplicate or similar messages? This could prevent abusive behavior. There already exists a mute command for observers, but as you may know,...
by howwitty
April 17th, 2016, 1:04 pm
Forum: Users’ Forum
Topic: [POLL] Removing planning mode
Replies: 56
Views: 16053

Re: [POLL] Removing planning mode

Planning mode created some mutual accountability among players who may experience a language barrier. I find planning mode was useful before it caused issues with oos. Although I don't have a formal bug report, I suspect the whiteboard might be the root cause of some connectivity problems and runtim...
by howwitty
March 22nd, 2016, 2:12 pm
Forum: Users’ Forum
Topic: Balance of the game
Replies: 39
Views: 10613

Re: Balance of the game

A lot of scouts have weaknesses across factions. For example, if you're playing a ladder match on Caves of the Basilisk, gryphons have increased movement cost on mushroom groves. Ghosts have increased movement cost on water. But water is a pretty common land feature. In a lot of maps I see landscape...
by howwitty
March 21st, 2016, 9:57 pm
Forum: Users’ Forum
Topic: Balance of the game
Replies: 39
Views: 10613

Re: Balance of the game

Soooo was anything done about this or? I would like to see the ladder people change the unit stats to their needs and gather more statistics. Then we can talk about changing the default era. Most likely they are the most profound mp balancers out there right now. Changing unit stats isn't that hard...
by howwitty
March 14th, 2016, 1:25 pm
Forum: Users’ Forum
Topic: Balance of the game
Replies: 39
Views: 10613

Re: Balance of the game

Soooo was anything done about this or? I would like to see the ladder people change the unit stats to their needs and gather more statistics. Then we can talk about changing the default era. Most likely they are the most profound mp balancers out there right now. Changing unit stats isn't that hard...
by howwitty
March 13th, 2016, 10:31 pm
Forum: Scenario & Campaign Development
Topic: Girl unDead
Replies: 56
Views: 18518

Re: Girl unDead

I realize this is a moot point by now, but in response to the question of what "シュー業" would translate to, I would say it's discipline. Just my two cents on the word most synonymous to both hard training and asceticism.
by howwitty
March 13th, 2016, 9:32 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.4
Replies: 110
Views: 31458

Re: Wesnoth 1.13.4

Terrain is a good example of the importance of add-ons, so how can one compile a set of eras into one era (like Ageless) and port it to 1.13.4? It seems like the terrain is encoded in a set of letters based on your post about this developmental release. In the same way that you and I have access to ...
by howwitty
February 15th, 2016, 8:18 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.26
Replies: 1903
Views: 336544

Re: Era of Magic (EoMa) 1.1.1 released!

Screen cap from a Colosseum game today with Ageless RPG Era.

Apparently the Mystic Jinn uses a dimensional vortex which occupies every other hex than the defender's hex.
by howwitty
February 10th, 2016, 2:21 pm
Forum: Faction & Era Development
Topic: The Era of Myths 5.19.0
Replies: 1290
Views: 217441

Re: The Era of Myths 5.15.0

I know many Wesnoth players are not familiar with this era, however I will be monitoring this thread. Having no prior obligations to any World Conquest games, I will be hosting and joining scenarios with Ageless Era. This week I will be testing Era of Myths and Era of Magic.
by howwitty
January 9th, 2016, 10:12 pm
Forum: Technical Support
Topic: Walking Corpse Mounted Corrupted File
Replies: 3
Views: 954

Re: Walking Corpse Mounted Corrupted File

Thanks, zookeeper. I downloaded it by mistake. I don't know how to uninstall an add on. It would be convenient if this could be done from the same screen as the add on repository on the server. I thought there was an uninstall button, but I don't see it there.
by howwitty
January 6th, 2016, 6:08 pm
Forum: Technical Support
Topic: Walking Corpse Mounted Corrupted File
Replies: 3
Views: 954

Walking Corpse Mounted Corrupted File

Hi, I'm using Wesnoth 1.12.5 on Windows 10 in English. I recently raised a corpse from a mounted unit (Cavalryman). I'm familiar with the mounted walking corpse unit, though I wanted to see if the artwork had changed. I tried to access the unit description but to no avail. Walking Corpse's descripti...
by howwitty
September 24th, 2015, 8:09 am
Forum: Coder’s Corner
Topic: Getting Started
Replies: 63
Views: 42992

Re: Getting Started

Hi, I have been registered user on the Wesnoth server for nine years. Though I do not have a desktop installation, I still play on mobile and I can test the mobile version. I can use Mac and PC versions of Wesnoth occasionally, and I am also a novice in Lua and C++. I don't plan to be a custodian of...
by howwitty
January 11th, 2015, 9:08 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 48353

Re: Modern Combat: 1.0.1 Released!

Some of this post will be a repeat of what's been said already (even on this page). Yesterday I was fortunate enough to get a game going. My opponent noted that the Populist is very powerful (perhaps unduly so) in a two player scenario due to the unmatched scale of recruitment. While posing no immed...