Search found 755 matches

by SkeletonCrew
November 2nd, 2010, 9:43 pm
Forum: Art Development
Topic: Portrait size
Replies: 7
Views: 6966

Portrait size

In [1] there have been some questions raised about the maximum portrait size of 500x500. First of all the limit has been set when I started to work on the new dialogs. I discussed it with Jetrel and we decided that 400x400 (or 450x450 not sure) would be a nice maximum and we decided to allow 500x500...
by SkeletonCrew
September 29th, 2010, 7:13 pm
Forum: Art Development
Topic: Main Screen Layout
Replies: 6
Views: 7008

Re: Main Screen Layout

Increasing the distance is easier, whether it's needed I'm not sure. If we want larger buttons there are two ways: - scaling the buttons which causes me being chased by artists with torches and pitchforks - have somebody make larger buttons which look good The engine doesn't support switching betwee...
by SkeletonCrew
September 28th, 2010, 6:30 pm
Forum: Art Development
Topic: Main Screen Layout
Replies: 6
Views: 7008

Re: Main Screen Layout

@Sangel, do you mean increase the size of the buttons or the size between the buttons?
by SkeletonCrew
September 19th, 2010, 10:33 am
Forum: Technical Support
Topic: 1.9.1 over prev 1.8.4 dir
Replies: 5
Views: 1036

Re: 1.9.1 over prev 1.8.4 dir

The sidescrolling anim slowing down the main page happens with me too. Also, the GUI seems to be clunky - I click a button and the sound and actual reaction come at lagged speeds compared to 1.8.4, and nothing happened like that in 1.9.0 or 1.8.4. Note that in 1.8.x the click was on the button was ...
by SkeletonCrew
September 19th, 2010, 10:28 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.9.1
Replies: 33
Views: 18236

Re: Wesnoth 1.9.1

Why did everything on the title screen move to the edges? Because a [dfn=Mordante/SkeletonCrew]certain developer[/dfn] replaced the old titlescreen code with brand new code and didn't consider restoring the old behavior as a priority for this release. :P Wrong I considered the buttons staying in th...
by SkeletonCrew
April 4th, 2010, 5:43 pm
Forum: Technical Support
Topic: While in lobby, hitting refresh button crushes Wesnoth
Replies: 8
Views: 1471

Re: While in lobby, hitting refresh button crushes Wesnoth

btw no need to put this one in the tracker, I just fixed it.
by SkeletonCrew
April 4th, 2010, 5:28 pm
Forum: Technical Support
Topic: While in lobby, hitting refresh button crushes Wesnoth
Replies: 8
Views: 1471

Re: While in lobby, hitting refresh button crushes Wesnoth

I can reproduce it as well, but in general best to post bugs in the tracker else we might miss them.
by SkeletonCrew
April 4th, 2010, 7:40 am
Forum: Technical Support
Topic: Can't Click anything Lucid Lynx Ubuntu 10.4
Replies: 12
Views: 8504

Re: Can't Click anything Lucid Lynx Ubuntu 10.4

ctr-f toggles fullscreen mode
by SkeletonCrew
April 4th, 2010, 7:38 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.8.0
Replies: 57
Views: 17569

Re: Wesnoth 1.8.0

hmm... I reported in GNA this opinion when I tried the beta the first time (1.7.11). But the day after I see that my report was deleted. I thought it was unaccepted or marked by someone else (so useless) and I decided to not report again becouse I didn't want to insist. As far as I know it's not po...
by SkeletonCrew
April 3rd, 2010, 2:06 pm
Forum: Technical Support
Topic: Game won't close
Replies: 2
Views: 418

Re: Game won't close

Sound like this Ubuntu bug https://bugs.launchpad.net/ubuntu/+...

installing libsdl1.2debian-pulseaudio should fix it.
by SkeletonCrew
April 3rd, 2010, 2:04 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.8.0
Replies: 57
Views: 17569

Re: Wesnoth 1.8.0

Obviously it would have been best if you provided that feedback during the betas :-/

Regarding configuring the lobby it should be possible to all be modified from WML
see http://wiki.wesnoth.org/GUIToolkit
by SkeletonCrew
April 2nd, 2010, 3:33 pm
Forum: Technical Support
Topic: libboost 1.35
Replies: 1
Views: 408

Re: libboost 1.35

I guest if works it works, just make sure you upgrade boost if you run into problems.
by SkeletonCrew
March 20th, 2010, 8:02 pm
Forum: Ideas
Topic: Loading bar. A little more discussion.
Replies: 48
Views: 4718

Re: Loading bar. A little more discussion.

@Zarel between 0 and 99% (in some case 100%) it downloads the addon. The long delay is due to unpacking the addon, the time for that seems to be long on Windows and there's not a good percentage to pick where it should start since it depends on both the speed of unpacking as the speed of downloading...
by SkeletonCrew
March 20th, 2010, 2:57 pm
Forum: Ideas
Topic: Loading bar. A little more discussion.
Replies: 48
Views: 4718

Re: Loading bar. A little more discussion.

After downloading the addon needs to be unpacked, which for larger addons, especially on Windows can take a long time. In that case I like to show the barber pole so the user doesn't think the game hangs (and we had that reported more than once). except that sometimes when it 'hangs' for me, the lo...