Search found 209 matches

by sparr
March 23rd, 2006, 5:04 am
Forum: Website
Topic: phpbb bbcode addition for wesnoth maps?
Replies: 42
Views: 16591

ok, i just threw some public-domain-font text on top of the keep tile to represent player start positions. this is the first productive thing ive ever done in php, gonna work on cleaning up the code a little (its only a few dozen lines, mostly the mapletter->imagefilename replacements).
by sparr
March 23rd, 2006, 4:03 am
Forum: Art Contributions
Topic: Least Useful Contribution Ever - tropical-forest-tile.png
Replies: 1
Views: 1192

Least Useful Contribution Ever - tropical-forest-tile.png

OK, so I had to pick something stupidly simple that is only missing because someone overlooked it... There is no -tile image for the tropical forest, which means you can see through the trees to the old terrain while drawing tropical forest in the map editor. The only reason I made this was because ...
by sparr
March 23rd, 2006, 2:44 am
Forum: Website
Topic: phpbb bbcode addition for wesnoth maps?
Replies: 42
Views: 16591

And, to show off the ugly ass scaling, I give you 4p_Siege_Castles...
by sparr
March 23rd, 2006, 2:14 am
Forum: Website
Topic: phpbb bbcode addition for wesnoth maps?
Replies: 42
Views: 16591

I have implemented it in bbcode, with automagic scaling to keep the maps ~720 pixels wide (since i know some people still browse at 800x600). I had to overlap the hexes by 2 pixels horizontally to eliminate artifacts of browser image scaling. At this point its usable, but not perfect. I need to find...
by sparr
March 22nd, 2006, 10:42 pm
Forum: Technical Support
Topic: Request: Using Bittorrent for Wesnoth files
Replies: 19
Views: 3181

If every mirror is a bittorrent seed then the worst case is that downloaders get the file as fast as they would from the mirrors. If any downloaders are uploading then this improvies. An no-loss improvement.
by sparr
March 22nd, 2006, 10:00 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.2
Replies: 59
Views: 26661

I agree that it is easy to simply build the game, but the debian packages are slightly more complex than that. The debian maintainer is nice enough to provide seperate packages for each base campaign, all versioned and dependencied to match the appropriate game binaries.
by sparr
March 22nd, 2006, 12:45 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.2
Replies: 59
Views: 26661

screw windows, time to start begging the debian package maintainer for new packages :)
by sparr
March 22nd, 2006, 12:31 pm
Forum: Website
Topic: phpbb bbcode addition for wesnoth maps?
Replies: 42
Views: 16591

the result might look something like this attachment, which i produced with some mockup html and a bunch of random tiles from the terrain folder.
by sparr
March 22nd, 2006, 11:45 am
Forum: Website
Topic: phpbb bbcode addition for wesnoth maps?
Replies: 42
Views: 16591

phpbb bbcode addition for wesnoth maps?

I made a map, and I PM'd someone the "source code" for it (the textual content of the map file) since I didn't want to bother with an attachment for something so simple. It occured to me that it would not be particularly hard to write a phpbb addon to make a bbcode tag for maps. A simple html <table...
by sparr
March 21st, 2006, 11:18 pm
Forum: Users’ Forum
Topic: A newbie perspective on the Scepter of Fire level
Replies: 24
Views: 3368

Scepter of Fire caused me to start over on HttT. I am approaching it now with many level 3 units, where before I had ONE. I think it should be much easier this time.
by sparr
March 21st, 2006, 11:14 pm
Forum: Heir to the Throne
Topic: Scenario 13: Dwarven Doors
Replies: 61
Views: 35140

the doors actually worked for me once. was that random or did i trigger some condition or what?
by sparr
March 21st, 2006, 11:08 pm
Forum: Faction & Era Development
Topic: Burrowers?
Replies: 8
Views: 2734

defect...

without some non-burrower supporting units it seems like the 'unable to enter water' restriction would make this faction unsuitable for many multiplayer maps, a seemingly random discrimination. perhaps just move very slow in water (5 moves per hex?), like the problem with elves in caves only worse.
by sparr
March 21st, 2006, 10:59 pm
Forum: Scenario & Campaign Development
Topic: Siege of Elensefar - untimely thief help?
Replies: 4
Views: 1195

I am not neccessarily advocating changing how they work, which would change the strategy and balance of the scenario, but perhaps for people who don't need their help their dialogue should be changed? It really doesnt make sense when it comes after youve already taken the city.
by sparr
March 17th, 2006, 6:13 am
Forum: Scenario & Campaign Development
Topic: Siege of Elensefar - untimely thief help?
Replies: 4
Views: 1195

Siege of Elensefar - untimely thief help?

I started over in HttT because I had no advanced units when I needed them later. On the second time through Elensefar, my horsemen (and elvish outriders, and paladins, and a grand knight) had already put a serious dent in the city before night fell and the thiefs offered their help. At this point th...