Search found 580 matches

by SmokemJags
February 15th, 2006, 12:05 am
Forum: Ideas
Topic: Sight Radius (Bigger Issue)
Replies: 35
Views: 2667

Each unit clears locations adjacent to those within one turn's move (ignoring zones of control and enemy units).

Yes, I would have to agree on the formulation of that... Heheh.
Although it is true that sight 'radius' does extend past movement by adjacent hexes.
by SmokemJags
February 14th, 2006, 11:33 pm
Forum: Ideas
Topic: Sight Radius (Bigger Issue)
Replies: 35
Views: 2667

Or simply explain that the term 'sight radius' doesn't exist in this game and explain if you can go there, you can see it. Heh.
But it really should be somewhere and not left to be stumbled upon after experimenting with the game.
by SmokemJags
February 14th, 2006, 11:28 pm
Forum: Ideas
Topic: Sight Radius (Bigger Issue)
Replies: 35
Views: 2667

I would agree it is very simple and effective. Everything has it's shares of problems too, heh. To be perfectly honest my main issues on this topic was simply not knowing how far a unit could see... After I figured out that a unit see's as far as it can move... I can deal with that understanding eve...
by SmokemJags
February 14th, 2006, 11:18 pm
Forum: Ideas
Topic: Deterministically random?
Replies: 9
Views: 806

If people wish to save reload, why not let them? If one side cheats and the other uses the same cheat, are they really cheating or does it balance out? Heh well in this case it's not like you're cheating by using a RNG hack to make that 70% chance to hit 100% chance to hit, that's a different story...
by SmokemJags
February 14th, 2006, 10:59 pm
Forum: Ideas
Topic: Sight Radius (Bigger Issue)
Replies: 35
Views: 2667

Ahh but there in lies the point, Noyga. The intrinsic imbalance of factions exists in movement (elves are masters of the forest, orcs are great in hilly terrain makes perfect sense and makes the game interesting) but should that imbalance extend to incorporate those faction's abilities to simply ope...
by SmokemJags
February 14th, 2006, 10:41 pm
Forum: Ideas
Topic: Choose leader gender
Replies: 19
Views: 2165

The only point would be adding icing to an already delicious cake. A little something extra. This would be a much larger issue if there were gender issues in the game... such that maybe 'male' units have a higher chance to be 'strong' and 'resilent' while female units have a higher chance to be 'dex...
by SmokemJags
February 14th, 2006, 10:35 pm
Forum: Ideas
Topic: Sight Radius (Bigger Issue)
Replies: 35
Views: 2667

You're right, they do have mermen, my mistake... In my opinion though, there are two main types of difficult terrain. Mountains and water. I see now that every faction has something of a swimmer, or lacking that a flyer which is pretty much just as good... but what about mountains? Again flyers do j...
by SmokemJags
February 14th, 2006, 10:28 pm
Forum: Ideas
Topic: Kill board
Replies: 7
Views: 689

Ahh there it is. You can even click on the lists of units lost to see a more detailed version of exactly what was lost. It's perfect and I didn't even know it was there, heh. As for the whole 'Summary of lost units after each scenario' implementation... I have to say I'm pretty satisfied with how it...
by SmokemJags
February 14th, 2006, 10:24 pm
Forum: Ideas
Topic: Sight Radius (Bigger Issue)
Replies: 35
Views: 2667

Sight Radius (Bigger Issue)

At best this has been a curiosity at best and an irritation at worst. After some experimenting, I figured out how it works. A unit can only 'see' as far as it can 'move'. For example, if you're player 6 on that Battle World map and you don't have units that can move over water very well... you're pr...
by SmokemJags
February 14th, 2006, 9:54 pm
Forum: Ideas
Topic: Kill board
Replies: 7
Views: 689

Kill board

Whenever I play strategy games this is something I always like to view. At the end of a campaign, how many units have I hacked through and how many units has it cost me? I don't mind losing a paladin or the occasional royal guard or great mage if the battle is a good one, but I would like a sort of ...