Search found 2172 matches

by Ken_Oh
September 2nd, 2010, 6:53 pm
Forum: WML Workshop
Topic: Need help from experiensed coders.
Replies: 29
Views: 3132

Re: Need help from experiensed coders.

Does variable named "sample[ 1 ].foo" exists now in PC's memory? -No. sample[1] exists, (as does sample[0]) but it's an empty container. Does variable named "sample[ 3 ].foo" exists now in PC's memory? -Nope. Creating 2 means that 0, 1 and 2 exist. Does variable "sample[ 2 ]" can be equal to somethi...
by Ken_Oh
September 2nd, 2010, 5:18 pm
Forum: Faction & Era Development
Topic: ATBX: experimenting with time in 1.9.X; v. 0.2.6 released
Replies: 6
Views: 1894

Re: ATBX: experimenting with time in 1.9.0

Looking pretty tight. I think auto-scroll is the only real thing lacking (I see you've gone over that). I don't know if the turn counter if better as it is or if it would be better to show how many full turns there have been. Something to think about, anyway.
by Ken_Oh
August 31st, 2010, 2:25 pm
Forum: WML Workshop
Topic: How does one filter units based on traits
Replies: 15
Views: 2200

Re: How does one filter units based on traits

Heh, yeah, I was about to get confused here for a minute.
by Ken_Oh
August 24th, 2010, 1:58 pm
Forum: Off-Topic
Topic: Hi.
Replies: 41
Views: 5860

Re: Hi.

SUP!
by Ken_Oh
August 24th, 2010, 7:26 am
Forum: Users’ Forum
Topic: Burners are bugged
Replies: 1
Views: 760

Re: Burners are bugged

You can PM me to have this thread unlocked once you can provide some sort of proof for your claim. As it is, this thread is worthless.

If you want to "check the coding" for the unit, here it is: http://svn.gna.org/viewcvs/wesnoth/trun ... iew=markup
by Ken_Oh
August 20th, 2010, 10:08 am
Forum: WML Workshop
Topic: [clear_variable] cannot be applied to nested variables?
Replies: 26
Views: 2465

Re: [clear_variable] cannot be applied to nested variables?

I've always thought an expansion of the "How WML works" section of the WML wiki would be nice, probably in the direction of showing what the data looks like and what happens to it when altered. It wasn't until I started cracking open the save files that I gained a really useful knowledge of how to u...
by Ken_Oh
August 20th, 2010, 1:00 am
Forum: WML Workshop
Topic: [clear_variable] cannot be applied to nested variables?
Replies: 26
Views: 2465

Re: [clear_variable] cannot be applied to nested variables?

You sure about this? I use it all of the time. I put this into the tutorial just to be sure and it didn't produce any unexpected results. [event] name=start [set_variables] name=foo [value] bar=0 [/value] [value] bar=1 [/value] [value] bar=2 [/value] [/set_variables] {CLEAR_VARIABLE foo[0]} {DEBUG_M...
by Ken_Oh
August 19th, 2010, 12:11 am
Forum: Users’ Forum
Topic: hello
Replies: 10
Views: 1292

Re: hello

* Unit changes and balancing * Increased the HP of the White Mage from 32 to 35. * Decreased the ranged attack of the White Mage from 7-4 to 9-3. * Increased the melee attack of the White Mage from 6-1 to 6-2. * Increased the HP of the Mage of Light from 42 to 47. * Changed the ranged attack of the...
by Ken_Oh
August 18th, 2010, 7:50 pm
Forum: Users’ Forum
Topic: hello
Replies: 10
Views: 1292

Re: hello

These sum it up pretty well:

http://www.wesnoth.org/start/1.4/
http://www.wesnoth.org/start/1.6/
http://www.wesnoth.org/start/1.8/

If you want more detail: changelog.wesnoth.org
by Ken_Oh
August 13th, 2010, 12:04 pm
Forum: Ideas
Topic: [engine] show when a unit doing more damage than usual
Replies: 22
Views: 2835

Re: Indicating when unit is doing more damage than usual

Naeddyr wrote:Using font-size could make it difficult to read small numbers, and font size isn't really as distinctive as colour-coding.
Unless you're colorblind. ;)

Which is why I thought you had green up there for 4.
by Ken_Oh
August 13th, 2010, 10:19 am
Forum: Ideas
Topic: [engine] show when a unit doing more damage than usual
Replies: 22
Views: 2835

Re: Indicating when unit is doing more damage than usual

I like your idea just how I liked it last time.

I also feel the same about the colors. The blue and the green colors make it look like you're healing the unit. I say either go on a scale of yellow-orange-red or use font size to make the distinction.
by Ken_Oh
August 11th, 2010, 5:39 pm
Forum: WML Workshop
Topic: Cpt. Wrathbow's WML questions
Replies: 29
Views: 2281

Re: Making "level" behave differently

Yeah, for Wesband I went with sub-leveling and then changing the real unit level for every 5 sub-levels.
by Ken_Oh
August 11th, 2010, 1:42 am
Forum: Users’ Forum
Topic: Old Add Ons
Replies: 9
Views: 1710

Re: Old Add Ons

If you're the kind that uses an RSS feed reader, you can subscribe to this: http://feed43.com/wesnoth.xml
by Ken_Oh
August 8th, 2010, 10:58 am
Forum: Users’ Forum
Topic: Old Add Ons
Replies: 9
Views: 1710

Re: Old Add Ons

If they're not on the list for the current stable version, that just means no one has done the work to update them to it.

Here is a database of all previous add-ons: http://addon.wesnoth.org/