Search found 2172 matches

by Ken_Oh
October 10th, 2010, 11:13 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 133410

Re: Wesband 0.4.4, now with 4 players

Yeah, it's not exactly the same. I stole the image from Quietus's Minotaur faction, so, if you really want to know, you should ask him about it.
by Ken_Oh
October 9th, 2010, 10:36 pm
Forum: Off-Topic
Topic: Games discussion
Replies: 342
Views: 90922

Re: Games

http://www.realmofthemadgod.com/ I'm not sure if I'm missing some obvious trick or what, but it's damn hard to actually kill anything in that game. Mash your movement keys and furiously click in the general direction of something that looks threatening, and hope something dies. Spray-and-pray taken...
by Ken_Oh
October 9th, 2010, 11:19 am
Forum: Off-Topic
Topic: Games discussion
Replies: 342
Views: 90922

Re: Games

by Ken_Oh
October 6th, 2010, 2:08 pm
Forum: WML Workshop
Topic: Relation?
Replies: 2
Views: 371

Re: Relation?

by Ken_Oh
October 5th, 2010, 1:46 pm
Forum: WML Workshop
Topic: 'kill'= misleading name
Replies: 9
Views: 1272

Re: 'kill'= misleading name

I kind of see where you're coming from, but using kill=yes inside store_unit kills it just as much as by any other means (barring firing events and animation). There's no difference between the two scenarios below. Indeed, kill=yes replaces the basic function of [kill]. # scenario 1 [store_unit] var...
by Ken_Oh
October 3rd, 2010, 6:48 pm
Forum: Off-Topic
Topic: Super Mario Bros. Piano Music
Replies: 2
Views: 775

Re: Super Mario Bros. Piano Music

Sweet. Anyone who likes this might also like my friend's page with sheet music and audio/video of various VG music: http://danielbrown.vgpiano.com/
by Ken_Oh
October 2nd, 2010, 12:52 pm
Forum: WML Workshop
Topic: Does [filter_vision] not work for AI sides?
Replies: 18
Views: 2805

Re: Does [filter_vision] not work for AI sides?

That would be interesting if it does indeed work now, but the way we got it to work is apparently better because it also filters out the nearest unit. What we did was calculate the max movement (according to the terrain) of each enemy unit in range and add however many more MP it would take for it t...
by Ken_Oh
September 29th, 2010, 10:37 pm
Forum: Off-Topic
Topic: OpenOffice.org runs away from Oracle
Replies: 21
Views: 4129

Re: OpenOffice.org runs away from Oracle

boru wrote:I don't know. I've tried OpenOffice and it just doesn't have the gameplay of Warcraft, and no orcs either.
However, OpenOffice does have ocr.
by Ken_Oh
September 29th, 2010, 10:28 pm
Forum: Ideas
Topic: [UMC] Random Campaign generator
Replies: 10
Views: 2457

Re: Random Campaign generator

Didn't there used to be (a very long time ago, though) something like this, called "Never-ending Campaign", or "Mystery Campaign"...? I seem to recall seeing its (again, very very old) wiki page... There was Endless War (one of those halted projects), which mainly pit 2 armies together in multiple ...
by Ken_Oh
September 29th, 2010, 2:01 pm
Forum: Ideas
Topic: [UMC] Random Campaign generator
Replies: 10
Views: 2457

Re: Random Campaign generator

Maybe you would be satisfied with World Conquest NM? Look for it on the add-on server.
by Ken_Oh
September 27th, 2010, 11:27 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 133410

Re: Wesband 0.4.4, now with 4 players

Yeah, they can only use healing potions. That isn't too hard to do, as the only context is how bad the unit hurt. I have grand plans for the other stuff, but we'll see how well I can carry them out.
by Ken_Oh
September 27th, 2010, 12:23 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 133410

Re: Some Issues with Henchmen and other bits

Henchmen: i went white mage, and at level .. 7,8,9? .. the damage wrapped around (went from 20-6 or something to 11-1 or something) on its magic attacks. Also the mage of light's attacks were the same type as the necros from the default wesnoth. Hmmm, I've never gotten that high myself, outside of ...
by Ken_Oh
September 21st, 2010, 1:24 am
Forum: Ideas
Topic: [forum] A question about an FPI
Replies: 8
Views: 1141

Re: [forum] A question about an FPI

The devs realize this. That's what I meant by "anymore than there already is."

Honestly, I think this FPI rule isn't as important as just saying "mainline isn't going to change much."
by Ken_Oh
September 21st, 2010, 12:57 am
Forum: Ideas
Topic: [forum] A question about an FPI
Replies: 8
Views: 1141

Re: [forum] A question about an FPI

A Guy wrote:The logic behind the reasoning given against this FPI, however, seems to fall for the slippery slope fallacy.
It isn't the slippery slope fallacy that the devs are worried about. They just don't want multiple depths of abilities/anti-abilities for mainline anymore than there already is.
by Ken_Oh
September 7th, 2010, 12:30 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 133410

Re: Wesband 0.4.4, now with 4 players

I'm sorry if this has been mentioned before because I didn't read the whole forum, but the henchmen are a bit screwed up: you can't make them give up weapons (I had a lvl 3 that only did 6-4 damage) to use their original attack again Yeah, Exasperation came up with a great way to manage henches and...