Search found 2172 matches

by Ken_Oh
February 10th, 2006, 7:48 pm
Forum: Faction & Era Development
Topic: Marsh Era
Replies: 22
Views: 5305

Aha, is this an era before humanoids evolved? Sounds pretty neat either way.
by Ken_Oh
February 10th, 2006, 4:35 pm
Forum: Ideas
Topic: Alternate attack workings
Replies: 36
Views: 4678

Re: I see what you mean, but...

Far from whining, I think Sauron brings up a very relevent point. I don't quite have the grasp on this game that I would need to make such a judgement, but I've seen it in a lot of other games. It's quite possible that some tries at a scenario are doomed from the start due to bad luck. While this do...
by Ken_Oh
February 10th, 2006, 7:42 am
Forum: Strategies & Tips
Topic: Is this a good defensive strategy?
Replies: 13
Views: 2872

I've built a wall of WCs once and it worked great in a 1v1 game vs AI on Crater Lake. The thing is, I didn't do it right at the start, but when the enemy started really pushing through. Contrary to them "already" winning, they had to use precious resources to upkeep some leveled up units. I then mad...
by Ken_Oh
February 10th, 2006, 6:37 am
Forum: Ideas
Topic: Alternate attack workings
Replies: 36
Views: 4678

Right, you'd want to keep things proportional. The Thunderstick 18 dmg - 1 atk compares to the Dwarven melee 6 dmg - 3 atks, and thus effects things like flipping a coin rather than having a chance at doing average damage. Theoretically the damage should average out over a several turns, but we know...
by Ken_Oh
February 10th, 2006, 4:58 am
Forum: Ideas
Topic: Alternate attack workings
Replies: 36
Views: 4678

Alternate attack workings

We've seen people ask for a "less random" game before. I'm not going to totally advocate that, but you know how much it sucks when your Grand Knight charges, only to miss with both of his attacks. So, I'm going to just give an idea that puts the idea of a "less random game" into effect, just as food...
by Ken_Oh
February 9th, 2006, 1:13 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign?
Replies: 21
Views: 3992

OK, talk is cheap so I've started playing around with CampGen and have already started some pre-writing for the storyline. Here's to hoping I don't lose interest before I'm done!
by Ken_Oh
February 8th, 2006, 3:15 am
Forum: Multiplayer Development
Topic: Europe map
Replies: 16
Views: 3202

pretty damn cool, if you ask me
by Ken_Oh
February 8th, 2006, 1:12 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign?
Replies: 21
Views: 3992

Same thing here, Nerdanel. I don't have any selfdoubt as far as ability, but we all know it's generally more fun and a lot easier just to play other peoples work.
by Ken_Oh
February 7th, 2006, 1:06 am
Forum: Scenario & Campaign Development
Topic: Undead Campaign?
Replies: 21
Views: 3992

Interesting takes on everything. I really need to check out the Dark Hordes after I'm done my current game. I do actually think Necromancy is necissarily evil, or at least perserve, since it takes unwilling bodies and souls and forces them to do your bidding. It's at least "unnatural" in the sense t...
by Ken_Oh
February 6th, 2006, 5:58 pm
Forum: Scenario & Campaign Development
Topic: Undead Campaign?
Replies: 21
Views: 3992

Undead Campaign?

I've looked and looked but I haven't found any Undead campaigns. The only thing I found is that "3 Tests" one which is seriously lacking. Am I missing a campaign anywhere? I think there is some real good potential for Undead campaigning, but it would obviously be quite a bit different from the other...
by Ken_Oh
February 6th, 2006, 7:54 am
Forum: Strategies & Tips
Topic: Walking Dead - Useless?
Replies: 16
Views: 3469

I've been trying to play as undead lately and, while having general trouble with undead, found WCs rather useful at points. In some maps I've found that it's best to bleed your opponents out by using ghosts to take out as many villages as possible and then let your opponents keep leveled up units wi...
by Ken_Oh
February 6th, 2006, 4:45 am
Forum: Users’ Forum
Topic: Why..?
Replies: 31
Views: 5058

First time poster, just saying I think what the developers have done with this game is incredible. Mad props.

The points that the first poster, Orgemage, brings up are an excellent list of reasons why I like the game and think it's something really unique.